CSAPP-sol/perf/kernels.c
2025-08-28 13:13:50 +08:00

184 lines
5.2 KiB
C

/********************************************************
* Kernels to be optimized for the CS:APP Performance Lab
********************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "defs.h"
/*
* Please fill in the following team struct
*/
team_t team = {
"bovik", /* Team name */
"Harry Q. Bovik", /* First member full name */
"bovik@nowhere.edu", /* First member email address */
"", /* Second member full name (leave blank if none) */
"" /* Second member email addr (leave blank if none) */
};
/***************
* ROTATE KERNEL
***************/
/******************************************************
* Your different versions of the rotate kernel go here
******************************************************/
/*
* naive_rotate - The naive baseline version of rotate
*/
char naive_rotate_descr[] = "naive_rotate: Naive baseline implementation";
void naive_rotate(int dim, pixel *src, pixel *dst)
{
int i, j;
for (i = 0; i < dim; i++)
for (j = 0; j < dim; j++)
dst[RIDX(dim-1-j, i, dim)] = src[RIDX(i, j, dim)];
}
/*
* rotate - Your current working version of rotate
* IMPORTANT: This is the version you will be graded on
*/
char rotate_descr[] = "rotate: Current working version";
void rotate(int dim, pixel *src, pixel *dst)
{
naive_rotate(dim, src, dst);
}
/*********************************************************************
* register_rotate_functions - Register all of your different versions
* of the rotate kernel with the driver by calling the
* add_rotate_function() for each test function. When you run the
* driver program, it will test and report the performance of each
* registered test function.
*********************************************************************/
void register_rotate_functions()
{
add_rotate_function(&naive_rotate, naive_rotate_descr);
add_rotate_function(&rotate, rotate_descr);
/* ... Register additional test functions here */
}
/***************
* SMOOTH KERNEL
**************/
/***************************************************************
* Various typedefs and helper functions for the smooth function
* You may modify these any way you like.
**************************************************************/
/* A struct used to compute averaged pixel value */
typedef struct {
int red;
int green;
int blue;
int num;
} pixel_sum;
/* Compute min and max of two integers, respectively */
static int min(int a, int b) { return (a < b ? a : b); }
static int max(int a, int b) { return (a > b ? a : b); }
/*
* initialize_pixel_sum - Initializes all fields of sum to 0
*/
static void initialize_pixel_sum(pixel_sum *sum)
{
sum->red = sum->green = sum->blue = 0;
sum->num = 0;
return;
}
/*
* accumulate_sum - Accumulates field values of p in corresponding
* fields of sum
*/
static void accumulate_sum(pixel_sum *sum, pixel p)
{
sum->red += (int) p.red;
sum->green += (int) p.green;
sum->blue += (int) p.blue;
sum->num++;
return;
}
/*
* assign_sum_to_pixel - Computes averaged pixel value in current_pixel
*/
static void assign_sum_to_pixel(pixel *current_pixel, pixel_sum sum)
{
current_pixel->red = (unsigned short) (sum.red/sum.num);
current_pixel->green = (unsigned short) (sum.green/sum.num);
current_pixel->blue = (unsigned short) (sum.blue/sum.num);
return;
}
/*
* avg - Returns averaged pixel value at (i,j)
*/
static pixel avg(int dim, int i, int j, pixel *src)
{
int ii, jj;
pixel_sum sum;
pixel current_pixel;
initialize_pixel_sum(&sum);
for(ii = max(i-1, 0); ii <= min(i+1, dim-1); ii++)
for(jj = max(j-1, 0); jj <= min(j+1, dim-1); jj++)
accumulate_sum(&sum, src[RIDX(ii, jj, dim)]);
assign_sum_to_pixel(&current_pixel, sum);
return current_pixel;
}
/******************************************************
* Your different versions of the smooth kernel go here
******************************************************/
/*
* naive_smooth - The naive baseline version of smooth
*/
char naive_smooth_descr[] = "naive_smooth: Naive baseline implementation";
void naive_smooth(int dim, pixel *src, pixel *dst)
{
int i, j;
for (i = 0; i < dim; i++)
for (j = 0; j < dim; j++)
dst[RIDX(i, j, dim)] = avg(dim, i, j, src);
}
/*
* smooth - Your current working version of smooth.
* IMPORTANT: This is the version you will be graded on
*/
char smooth_descr[] = "smooth: Current working version";
void smooth(int dim, pixel *src, pixel *dst)
{
naive_smooth(dim, src, dst);
}
/*********************************************************************
* register_smooth_functions - Register all of your different versions
* of the smooth kernel with the driver by calling the
* add_smooth_function() for each test function. When you run the
* driver program, it will test and report the performance of each
* registered test function.
*********************************************************************/
void register_smooth_functions() {
add_smooth_function(&smooth, smooth_descr);
add_smooth_function(&naive_smooth, naive_smooth_descr);
/* ... Register additional test functions here */
}