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https://github.com/pocketpy/pocketpy
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doc fix
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@ -27,6 +27,8 @@ Please see https://pocketpy.dev for details and try the following resources.
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+ [Live Python Demo](https://pocketpy.dev/static/web/): Python REPL of the latest version
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+ [Live C++ Examples](https://pocketpy.github.io/examples/): Common usage of pkpy in C++
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> We are moving to v2.0 branch, which is a complete refactor of this project in C11. See [Migration Guide](https://pocketpy.dev/migrate/) for more details.
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## Supported Platforms
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pkpy should work on any platform with a C++17 compiler.
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@ -1,333 +0,0 @@
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---
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icon: log
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title: 'Cheatsheet'
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order: 22
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---
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## Basics
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Setup pocketpy
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```cpp
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#include "pocketpy.h"
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using namespace pkpy;
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```
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Create a python virtual machine
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```cpp
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VM* vm = new VM();
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```
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Dispose a python virtual machine
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```cpp
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delete vm;
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```
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Execute a source string
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```cpp
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vm->exec("print('Hello!')");
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```
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Evaluate a source string
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```cpp
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PyVar obj = vm->eval("123");
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std::cout << py_cast<int>(vm, obj); // 123
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```
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Compile a source string into a code object
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```cpp
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CodeObject_ co = vm->compile("print('Hello!')", "main.py", EXEC_MODE);
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```
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Execute a compiled code object
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```cpp
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try{
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vm->_exec(co); // may throw
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}catch(Exception& e){
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std::cerr << e.summary() << std::endl;
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}
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```
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## Interop with native types
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Create primitive objects
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```cpp
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PyVar obj;
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obj = py_var(vm, 1); // create a int
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obj = py_var(vm, 1.0); // create a float
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obj = py_var(vm, "123"); // create a string
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obj = py_var(vm, true); // create a bool
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```
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Create a tuple object
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```cpp
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// obj = (1, 1.0, '123')
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Tuple t(3);
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t[0] = py_var(vm, 1);
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t[1] = py_var(vm, 1.0);
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t[2] = py_var(vm, "123");
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PyVar obj = py_var(vm, std::move(t));
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```
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Create a list object
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```cpp
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// obj = [1, 1.0, '123']
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List t;
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t.push_back(py_var(vm, 1));
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t.push_back(py_var(vm, 1.0));
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t.push_back(py_var(vm, "123"));
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PyVar obj = py_var(vm, std::move(t));
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```
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Create a dict object
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```cpp
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// obj = {'x': 1, 'y': '123'}
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Dict d(vm);
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d.set(py_var(vm, "x"), py_var(vm, 1));
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d.set(py_var(vm, "y"), py_var(vm, "123"));
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PyVar obj = py_var(vm, std::move(d));
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```
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Get native types from python objects
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```cpp
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PyVar obj;
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i64 a = py_cast<i64>(vm, obj);
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f64 b = py_cast<f64>(vm, obj);
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Str& c = py_cast<Str&>(vm, obj); // reference cast
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bool d = py_cast<bool>(vm, obj);
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Tuple& e = py_cast<Tuple&>(vm, obj); // reference cast
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List& f = py_cast<List&>(vm, obj); // reference cast
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Dict& g = py_cast<Dict&>(vm, obj); // reference cast
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```
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Get native types without type checking
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```cpp
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// unsafe version 1 (for int object you must use `_py_cast`)
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i64 a = _py_cast<i64>(vm, obj);
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f64 b = _py_cast<f64>(vm, obj);
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Tuple& c = _py_cast<Tuple&>(vm, obj);
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// unsafe version 2 (for others, you can also use `PK_OBJ_GET` macro)
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Str& a_ = PK_OBJ_GET(Str, obj);
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List& b_ = PK_OBJ_GET(List, obj);
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Tuple& c_ = PK_OBJ_GET(Tuple, obj);
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```
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## Access python types
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Access built-in python types
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```cpp
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PyVar int_t = vm->_t(VM::tp_int);
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PyVar float_t = vm->_t(VM::tp_float);
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PyVar object_t = vm->_t(VM::tp_object);
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PyVar tuple_t = vm->_t(VM::tp_tuple);
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PyVar list_t = vm->_t(VM::tp_list);
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```
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Access user registered types
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```cpp
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Type voidp_t = vm->_tp_user<VoidP>();
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```
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Check if an object is a python type
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```cpp
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PyVar obj;
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bool ok = is_type(obj, VM::tp_int); // check if obj is an int
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```
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Get the type of a python object
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```cpp
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PyVar obj = py_var(vm, 1);
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PyVar t = vm->_t(obj); // <class 'int'>
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Type type = vm->_tp(obj); // VM::tp_int
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```
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Convert a type object into a type index
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```cpp
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PyVar int_t = vm->_t(VM::tp_int);
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Type t = PK_OBJ_GET(Type, int_t);
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// t == VM::tp_int
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```
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## Access attributes
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Check an object supports attribute access
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```cpp
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PyVar obj;
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bool ok = !is_tagged(obj) && obj->is_attr_valid();
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```
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```python
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class MyClass:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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def sum(self):
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return self.x + self.y
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```
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Get and set attributes
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```cpp
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PyVar obj = vm->exec("MyClass(1, 2)");
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PyVar x = vm->getattr(obj, "x"); // obj.x
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vm->setattr(obj, "x", py_var(vm, 3)); // obj.x = 3
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```
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## Call python functions
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```python
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def add(a, b):
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return a + b
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```
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Call a function
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```cpp
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PyVar f_add = vm->eval("add");
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PyVar ret = vm->call(f_add, py_var(vm, 1), py_var(vm, 2));
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std::cout << py_cast<int>(vm, ret); // 3
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```
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Call a method
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```cpp
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PyVar obj = vm->exec("MyClass(1, 2)");
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PyVar ret = vm->call_method(obj, "sum");
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std::cout << CAST(i64, ret); // 3
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```
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Cache the name of a function or method to avoid string-based lookup
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```cpp
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// cache the name "add" to avoid string-based lookup
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const static StrName m_sum("sum");
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PyVar ret = vm->call_method(obj, m_sum);
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```
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## Special operations
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Compare two python objects
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```cpp
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PyVar obj1 = py_var(vm, 1);
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PyVar obj2 = py_var(vm, 2);
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bool ok = vm->py_eq(obj1, obj2);
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```
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Convert a python object to string
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```cpp
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PyVar obj = py_var(vm, 123);
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std::cout << vm->py_str(obj); // 123
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```
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Get the string representation of a python object
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```cpp
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PyVar obj = py_var(vm, "123");
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std::cout << vm->py_repr(obj); // "'123'"
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```
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Get the JSON representation of a python object
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```cpp
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PyVar obj = py_var(vm, 123);
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std::cout << vm->py_json(obj); // "123"
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```
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Get the hash value of a python object
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```cpp
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PyVar obj = py_var(vm, 1);
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i64 h = vm->py_hash(obj); // 1
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```
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Get the iterator of a python object
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```cpp
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PyVar obj = vm->eval("range(3)");
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PyVar iter = vm->py_iter(obj);
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```
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Get the next item of an iterator
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```cpp
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PyVar obj = vm->py_next(iter);
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if(obj == vm->StopIteration){
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// end of iteration
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}else{
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// process obj
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}
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```
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Convert a python iterable to a list
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```cpp
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PyVar obj = vm->eval("range(3)");
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List list = vm->py_list(obj);
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```
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## Bindings
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Bind a native function
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```cpp
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vm->bind(obj, "add(a: int, b: int) -> int", [](VM* vm, ArgsView args){
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int a = py_cast<int>(vm, args[0]);
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int b = py_cast<int>(vm, args[1]);
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return py_var(vm, a + b);
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});
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```
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Bind a property
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```cpp
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// getter and setter of property `x`
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vm->bind_property(type, "x: int",
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[](VM* vm, ArgsView args){
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Point& self = PK_OBJ_GET(Point, args[0]);
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return VAR(self.x);
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},
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[](VM* vm, ArgsView args){
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Point& self = PK_OBJ_GET(Point, args[0]);
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self.x = py_cast<int>(vm, args[1]);
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return vm->None;
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});
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```
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## Modules
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Create a source module
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```cpp
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vm->_lazy_modules["test"] = "pi = 3.14";
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// import test
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// print(test.pi) # 3.14
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```
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Create a native module
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```cpp
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PyVar mod = vm->new_module("test");
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vm->setattr(mod, "pi", py_var(vm, 3.14));
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```
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@ -5,6 +5,12 @@ label: Welcome
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# Welcome to pocketpy
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!!!
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We are moving to v2.0 branch, which is a complete refactor of this project in C11.
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See [Migration Guide](migrate.md) for more details.
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!!!
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pkpy is a lightweight(~15K LOC) Python interpreter for game scripting, built on C++17 with STL.
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It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance.
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27
docs/migrate.md
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27
docs/migrate.md
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---
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icon: log
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title: 'Migration Guide'
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order: 22
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---
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## Overview
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This document describes the changes from v1.x to v2.0.
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## API compatibility
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| name | v1.x | v2.0 |
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| --- | --- | --- |
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| legacy C++ API (v1.x only) | ✅ | ❌ |
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| legacy C API (v1.x only) | ✅ | ❌ |
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| C11 API (v2.0 only) | ❌ | ✅ |
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| pybind11 API (both) | ✅ | ✅ |
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## Suggestions
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- If you are a C++ user
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- Use **pybind11 API** if you want to upgrade to v2.0 in the future
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- Use **legacy C++ API** if you want to stay in v1.x
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- If you are a C user
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- Use **v2.0's C11 API** (will be available soon)
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- Use **legacy C API** if you want to stay in v1.x
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