Add xmake

This commit is contained in:
star9029 2023-07-23 14:24:23 +08:00
parent edd8b9fa43
commit 2c03d053d8
5 changed files with 54 additions and 90 deletions

2
.gitignore vendored
View File

@ -34,3 +34,5 @@ main
pypi/
libpocketpy.dylib
.xmake/

8
dylib/.gitignore vendored
View File

@ -1,8 +0,0 @@
# Xmake cache
.xmake/
build/
# MacOS Cache
.DS_Store

View File

View File

@ -1,89 +1,10 @@
add_rules("mode.debug", "mode.release")
set_languages("c11")
root_dir = "../"
-- Include directories
add_includedirs(root_dir .. "include")
-- Define the shared library target for pocketpy
target("pocketpy")
target("pocketpy-shared")
set_kind("shared")
add_files(root_dir .. "src2/pocketpy_c.c")
add_files(path.join(os.projectdir(), "src2", "pocketpy_c.c"))
-- Define the shared library target
target("test")
set_kind("shared")
add_files("src/test.c")
add_deps("pocketpy")
--
-- If you want to known more usage about xmake, please see https://xmake.io
--
-- ## FAQ
--
-- You can enter the project directory firstly before building project.
--
-- $ cd projectdir
--
-- 1. How to build project?
--
-- $ xmake
--
-- 2. How to configure project?
--
-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
--
-- 3. Where is the build output directory?
--
-- The default output directory is `./build` and you can configure the output directory.
--
-- $ xmake f -o outputdir
-- $ xmake
--
-- 4. How to run and debug target after building project?
--
-- $ xmake run [targetname]
-- $ xmake run -d [targetname]
--
-- 5. How to install target to the system directory or other output directory?
--
-- $ xmake install
-- $ xmake install -o installdir
--
-- 6. Add some frequently-used compilation flags in xmake.lua
--
-- @code
-- -- add debug and release modes
-- add_rules("mode.debug", "mode.release")
--
-- -- add macro definition
-- add_defines("NDEBUG", "_GNU_SOURCE=1")
--
-- -- set warning all as error
-- set_warnings("all", "error")
--
-- -- set language: c99, c++11
-- set_languages("c99", "c++11")
--
-- -- set optimization: none, faster, fastest, smallest
-- set_optimize("fastest")
--
-- -- add include search directories
-- add_includedirs("/usr/include", "/usr/local/include")
--
-- -- add link libraries and search directories
-- add_links("tbox")
-- add_linkdirs("/usr/local/lib", "/usr/lib")
--
-- -- add system link libraries
-- add_syslinks("z", "pthread")
--
-- -- add compilation and link flags
-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
--
-- @endcode
--
add_deps("pocketpy-shared")

49
xmake.lua Normal file
View File

@ -0,0 +1,49 @@
set_project("pocketpy")
set_allowedplats("windows", "linux", "macosx", "wasm", "android")
option("dev", {default = true, showmenu = true, description = ""})
includes("dylib")
add_requires("python", {kind = "binary"})
add_rules("mode.debug", "mode.release")
set_languages("c++17")
add_cxflags("/utf-8", {tools = "cl"})
add_includedirs("include")
if is_plat("linux", "macosx") then
add_syslinks("dl")
end
target("pocketpy")
if has_config("dev") then
set_kind("shared")
else
set_kind("$(kind)")
end
add_files("src/*.cpp")
add_headerfiles("include/(**.h)")
if is_plat("windows") and is_kind("shared") then
add_rules("utils.symbols.export_all")
end
before_build(function (target)
local python = assert(import("lib.detect.find_tool")("python3"), "python3 not found!")
os.execv(python.program, {"prebuild.py"})
end)
target("main")
set_kind("binary")
add_files("src2/main.cpp")
add_deps("pocketpy")
on_load(function (target)
target:set("enabled", has_config("dev"))
end)