mirror of
https://github.com/pocketpy/pocketpy
synced 2025-10-20 11:30:18 +00:00
Add xmake
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2
.gitignore
vendored
2
.gitignore
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@ -34,3 +34,5 @@ main
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pypi/
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pypi/
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libpocketpy.dylib
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libpocketpy.dylib
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.xmake/
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8
dylib/.gitignore
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dylib/.gitignore
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@ -1,8 +0,0 @@
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# Xmake cache
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.xmake/
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build/
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# MacOS Cache
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.DS_Store
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@ -1,89 +1,10 @@
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add_rules("mode.debug", "mode.release")
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set_languages("c11")
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set_languages("c11")
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root_dir = "../"
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target("pocketpy-shared")
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-- Include directories
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add_includedirs(root_dir .. "include")
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-- Define the shared library target for pocketpy
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target("pocketpy")
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set_kind("shared")
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set_kind("shared")
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add_files(root_dir .. "src2/pocketpy_c.c")
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add_files(path.join(os.projectdir(), "src2", "pocketpy_c.c"))
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-- Define the shared library target
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target("test")
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target("test")
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set_kind("shared")
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set_kind("shared")
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add_files("src/test.c")
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add_files("src/test.c")
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add_deps("pocketpy")
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add_deps("pocketpy-shared")
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--
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-- If you want to known more usage about xmake, please see https://xmake.io
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--
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-- ## FAQ
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--
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-- You can enter the project directory firstly before building project.
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--
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-- $ cd projectdir
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--
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-- 1. How to build project?
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--
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-- $ xmake
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--
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-- 2. How to configure project?
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--
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-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
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--
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-- 3. Where is the build output directory?
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--
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-- The default output directory is `./build` and you can configure the output directory.
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--
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-- $ xmake f -o outputdir
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-- $ xmake
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--
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-- 4. How to run and debug target after building project?
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--
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-- $ xmake run [targetname]
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-- $ xmake run -d [targetname]
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--
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-- 5. How to install target to the system directory or other output directory?
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--
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-- $ xmake install
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-- $ xmake install -o installdir
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--
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-- 6. Add some frequently-used compilation flags in xmake.lua
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--
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-- @code
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-- -- add debug and release modes
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-- add_rules("mode.debug", "mode.release")
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--
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-- -- add macro definition
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-- add_defines("NDEBUG", "_GNU_SOURCE=1")
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--
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-- -- set warning all as error
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-- set_warnings("all", "error")
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--
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-- -- set language: c99, c++11
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-- set_languages("c99", "c++11")
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--
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-- -- set optimization: none, faster, fastest, smallest
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-- set_optimize("fastest")
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--
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-- -- add include search directories
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-- add_includedirs("/usr/include", "/usr/local/include")
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--
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-- -- add link libraries and search directories
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-- add_links("tbox")
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-- add_linkdirs("/usr/local/lib", "/usr/lib")
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--
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-- -- add system link libraries
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-- add_syslinks("z", "pthread")
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--
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-- -- add compilation and link flags
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-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
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-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
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--
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-- @endcode
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--
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49
xmake.lua
Normal file
49
xmake.lua
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@ -0,0 +1,49 @@
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set_project("pocketpy")
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set_allowedplats("windows", "linux", "macosx", "wasm", "android")
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option("dev", {default = true, showmenu = true, description = ""})
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includes("dylib")
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add_requires("python", {kind = "binary"})
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add_rules("mode.debug", "mode.release")
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set_languages("c++17")
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add_cxflags("/utf-8", {tools = "cl"})
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add_includedirs("include")
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if is_plat("linux", "macosx") then
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add_syslinks("dl")
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end
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target("pocketpy")
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if has_config("dev") then
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set_kind("shared")
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else
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set_kind("$(kind)")
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end
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add_files("src/*.cpp")
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add_headerfiles("include/(**.h)")
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if is_plat("windows") and is_kind("shared") then
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add_rules("utils.symbols.export_all")
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end
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before_build(function (target)
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local python = assert(import("lib.detect.find_tool")("python3"), "python3 not found!")
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os.execv(python.program, {"prebuild.py"})
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end)
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target("main")
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set_kind("binary")
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add_files("src2/main.cpp")
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add_deps("pocketpy")
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on_load(function (target)
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target:set("enabled", has_config("dev"))
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end)
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