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https://github.com/pocketpy/pocketpy
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@ -27,12 +27,13 @@ And `#include` it in your project.
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You can also use cmake to build it from source. See CMakeLists.txt for details.
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These variables can be set to control the build process:
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+ `PK_BUILD_EXE` - Build the executable file
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+ `PK_BUILD_STATIC_LIB` - Build the static library
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+ `PK_BUILD_SHARED_LIB` - Build the shared library
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If you are working with [Unity Engine](https://unity.com/), you can download our plugin [PocketPython](https://assetstore.unity.com/packages/tools/visual-scripting/pocketpy-241120) on the Asset Store.
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If you use [Dear ImGui](https://github.com/ocornut/imgui), we provide official bindings for it. See [pocketpy-imgui](https://github.com/blueloveTH/pocketpy-imgui) for details.
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### Compile flags
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To compile it with your project, these flags must be set:
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@ -43,7 +43,7 @@ vm->bind(obj,
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## Old style bindings
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!!!
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Native functions do not support keyword arguments.
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Old style bindings do not support keyword arguments.
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!!!
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### Bind a function
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@ -9,10 +9,13 @@ And `#include` it in your project.
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You can also use cmake to build it from source. See CMakeLists.txt for details.
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These variables can be set to control the build process:
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+ `PK_BUILD_EXE` - Build the executable file
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+ `PK_BUILD_STATIC_LIB` - Build the static library
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+ `PK_BUILD_SHARED_LIB` - Build the shared library
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If you are working with [Unity Engine](https://unity.com/), you can download our plugin [PocketPython](https://assetstore.unity.com/packages/tools/visual-scripting/pocketpy-241120) on the Asset Store.
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If you use [Dear ImGui](https://github.com/ocornut/imgui), we provide official bindings for it. See [pocketpy-imgui](https://github.com/blueloveTH/pocketpy-imgui) for details.
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### Compile flags
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To compile it with your project, these flags must be set:
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