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https://github.com/pocketpy/pocketpy
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---
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icon: dot
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label: 'Complete example'
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order: 0
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---
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In this example, we will create a `linalg` module
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and implement a `vec2` type with some methods.
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And make them available in python just like this.
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```python
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from linalg import vec2
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# construct a vec2
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a = vec2(1.0, 2.0)
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b = vec2(0.0, -1.0)
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# add two vec2
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print(a + b) # vec2(1.0, 1.0)
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# set x component
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a.x = 8.0
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print(a) # vec2(8.0, 2.0)
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# use dot method
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print(a.dot(b)) # -2.0
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```
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### Implement `Vec2` struct in cpp
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```cpp
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struct Vec2{
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float x, y;
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Vec2() : x(0.0f), y(0.0f) {}
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Vec2(float x, float y) : x(x), y(y) {}
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Vec2(const Vec2& v) : x(v.x), y(v.y) {}
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Vec2 operator+(const Vec2& v) const { return Vec2(x + v.x, y + v.y); }
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float dot(const Vec2& v) const { return x * v.x + y * v.y; }
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};
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```
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### Create `PyVec2` wrapper
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```cpp
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struct PyVec2: Vec2 {
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PY_CLASS(PyVec2, linalg, vec2)
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PyVec2() : Vec2() {}
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PyVec2(const Vec2& v) : Vec2(v) {}
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PyVec2(const PyVec2& v) : Vec2(v) {}
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static void _register(VM* vm, PyObject* mod, PyObject* type){
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vm->bind_constructor<3>(type, [](VM* vm, ArgsView args){
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float x = CAST_F(args[1]);
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float y = CAST_F(args[2]);
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return VAR(Vec2(x, y));
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});
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vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
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PyVec2& self = _CAST(PyVec2&, obj);
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std::stringstream ss;
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ss << "vec2(" << self.x << ", " << self.y << ")";
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return VAR(ss.str());
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});
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vm->bind__add__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj, PyObject* other){
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PyVec2& self = _CAST(PyVec2&, obj);
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PyVec2& other_ = CAST(PyVec2&, other);
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return VAR_T(PyVec2, self + other_);
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});
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vm->bind_method<1>(type, "dot", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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PyVec2& other = CAST(PyVec2&, args[1]);
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return VAR(self.dot(other));
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});
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}
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};
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```
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### Create `linalg` module
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```cpp
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void add_module_linalg(VM* vm){
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PyObject* linalg = vm->new_module("linalg");
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// register PyVec2
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PyVec2::register_class(vm, linalg);
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}
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```
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### Further reading
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See [linalg.h](https://github.com/blueloveTH/pocketpy/blob/main/src/linalg.h) for the complete implementation.
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@ -56,8 +56,10 @@ The most important class is the `VM` class. A `VM` instance is a python virtual
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A process can have multiple `VM` instances. Each `VM` instance is independent from each other.
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You need to use the C++ `new` operator to create a `VM` instance.
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!!!
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Always use C++ `new` operator to create a `VM` instance.
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Do not declare it on the stack.
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!!!
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```cpp
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VM* vm = new VM();
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@ -5,87 +5,102 @@ order: 50
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---
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Add `PY_CLASS` macro into your `struct` and implement a static function `_register`.
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Inside the `_register` function, you can bind methods and properties to the class.
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```cpp
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PY_CLASS(T, mod, name)
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// T is the struct type in cpp
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// mod is the module name in python
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// name is the class name in python
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```
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## Example
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In this example, we will create a `linalg` module
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and implement a `vec2` type with some methods.
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And make them available in python just like this.
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```python
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from linalg import vec2
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# construct a vec2
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a = vec2(1.0, 2.0)
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b = vec2(0.0, -1.0)
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# add two vec2
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print(a + b) # vec2(1.0, 1.0)
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# set x component
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a.x = 8.0
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print(a) # vec2(8.0, 2.0)
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# use dot method
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print(a.dot(b)) # -2.0
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```
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### Implement `Vec2` struct in cpp
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```cpp
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#include "pocketpy.h"
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struct Vec2{
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float x, y;
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Vec2() : x(0.0f), y(0.0f) {}
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Vec2(float x, float y) : x(x), y(y) {}
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Vec2(const Vec2& v) : x(v.x), y(v.y) {}
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Vec2 operator+(const Vec2& v) const { return Vec2(x + v.x, y + v.y); }
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float dot(const Vec2& v) const { return x * v.x + y * v.y; }
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};
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```
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using namespace pkpy;
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### Create `PyVec2` wrapper
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struct Vector2 {
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PY_CLASS(Vector2, test, Vector2)
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float x;
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float y;
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```cpp
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struct PyVec2: Vec2 {
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PY_CLASS(PyVec2, linalg, vec2)
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Vector2(float x, float y) : x(x), y(y) {}
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PyVec2() : Vec2() {}
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PyVec2(const Vec2& v) : Vec2(v) {}
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PyVec2(const PyVec2& v) : Vec2(v) {}
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static void _register(VM* vm, PyObject* mod, PyObject* type){
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vm->bind_constructor<3>(type, [](VM* vm, ArgsView args){
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float x = CAST_F(args[1]);
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float y = CAST_F(args[2]);
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return VAR_T(Vector2, x, y);
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return VAR(Vec2(x, y));
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});
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vm->bind_method<0>(type, "__repr__", [](VM* vm, ArgsView args){
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Vector2& self = CAST(Vector2&, args[0]);
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vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
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PyVec2& self = _CAST(PyVec2&, obj);
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std::stringstream ss;
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ss << "Vector2(" << self.x << ", " << self.y << ")";
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ss << "vec2(" << self.x << ", " << self.y << ")";
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return VAR(ss.str());
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});
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vm->bind_method<1>(type, "__add__", [](VM* vm, ArgsView args){
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Vector2& self = CAST(Vector2&, args[0]);
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Vector2& other = CAST(Vector2&, args[1]);
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return VAR_T(Vector2, self.x + other.x, self.y + other.y);
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vm->bind__add__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj, PyObject* other){
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PyVec2& self = _CAST(PyVec2&, obj);
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PyVec2& other_ = CAST(PyVec2&, other);
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return VAR_T(PyVec2, self + other_);
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});
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vm->bind_method<1>(type, "__sub__", [](VM* vm, ArgsView args){
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Vector2& self = CAST(Vector2&, args[0]);
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Vector2& other = CAST(Vector2&, args[1]);
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return VAR_T(Vector2, self.x - other.x, self.y - other.y);
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});
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vm->bind_method<1>(type, "__mul__", [](VM* vm, ArgsView args){
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Vector2& self = CAST(Vector2&, args[0]);
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f64 other = CAST_F(args[1]);
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return VAR_T(Vector2, self.x * other, self.y * other);
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});
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vm->bind_method<1>(type, "__truediv__", [](VM* vm, ArgsView args){
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Vector2& self = CAST(Vector2&, args[0]);
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f64 other = CAST_F(args[1]);
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return VAR_T(Vector2, self.x / other, self.y / other);
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});
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vm->bind_method<1>(type, "__eq__", [](VM* vm, ArgsView args){
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Vector2& self = CAST(Vector2&, args[0]);
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Vector2& other = CAST(Vector2&, args[1]);
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return VAR(self.x == other.x && self.y == other.y);
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vm->bind(type, "dot(other: vec2) -> float", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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PyVec2& other = CAST(PyVec2&, args[1]);
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return VAR(self.dot(other));
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});
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}
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};
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```
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int main(){
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VM* vm = new VM();
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// create a new module `test`
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PyObject* mod = vm->new_module("test");
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// register `Vector2` to `test` module
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Vector2::register_class(vm, mod);
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return 0;
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### Create `linalg` module
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```cpp
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void add_module_linalg(VM* vm){
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PyObject* linalg = vm->new_module("linalg");
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// register PyVec2
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PyVec2::register_class(vm, linalg);
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}
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```
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## Usage
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### Further reading
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```python
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from test import Vector2
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a = Vector2(1.0, 2.0)
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b = Vector2(-1.0, -2.0)
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print(a + b) # Vector2(0.0, 0.0)
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```
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See [linalg.h](https://github.com/blueloveTH/pocketpy/blob/main/src/linalg.h) for the complete implementation.
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