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https://github.com/pocketpy/pocketpy
synced 2025-10-21 03:50:16 +00:00
some cleanup
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af58396b04
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77d727a7c2
@ -141,26 +141,6 @@ struct Mat3x3{
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return ret;
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}
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Mat3x3& operator+=(const Mat3x3& other){
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for (int i=0; i<9; ++i) v[i] += other.v[i];
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return *this;
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}
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Mat3x3& operator-=(const Mat3x3& other){
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for (int i=0; i<9; ++i) v[i] -= other.v[i];
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return *this;
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}
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Mat3x3& operator*=(float scalar){
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for (int i=0; i<9; ++i) v[i] *= scalar;
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return *this;
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}
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Mat3x3& operator/=(float scalar){
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for (int i=0; i<9; ++i) v[i] /= scalar;
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return *this;
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}
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void matmul(const Mat3x3& other, Mat3x3& out) const{
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out._11 = _11 * other._11 + _12 * other._21 + _13 * other._31;
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out._12 = _11 * other._12 + _12 * other._22 + _13 * other._32;
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@ -255,20 +235,6 @@ struct Mat3x3{
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}
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};
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struct PyVec2;
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struct PyVec3;
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struct PyVec4;
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struct PyMat3x3;
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PyObject* py_var(VM*, Vec2);
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PyObject* py_var(VM*, const PyVec2&);
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PyObject* py_var(VM*, Vec3);
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PyObject* py_var(VM*, const PyVec3&);
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PyObject* py_var(VM*, Vec4);
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PyObject* py_var(VM*, const PyVec4&);
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PyObject* py_var(VM*, const Mat3x3&);
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PyObject* py_var(VM*, const PyMat3x3&);
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struct PyVec2: Vec2 {
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PY_CLASS(PyVec2, linalg, vec2)
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@ -4,7 +4,7 @@ namespace pkpy
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{
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struct PyDequeIter // Iterator for the deque type
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{
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PY_CLASS(PyDequeIter, builtins, _deque_iterator)
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PY_CLASS(PyDequeIter, collections, _deque_iterator)
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PyObject *ref;
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bool is_reversed;
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std::deque<PyObject *>::iterator begin, end, current;
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@ -578,7 +578,7 @@ namespace pkpy
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{
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PyObject *mod = vm->new_module("collections");
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PyDeque::register_class(vm, mod);
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PyDequeIter::register_class(vm, vm->builtins);
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PyDequeIter::register_class(vm, mod);
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CodeObject_ code = vm->compile(kPythonLibs["collections"], "collections.py", EXEC_MODE);
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vm->_exec(code, mod);
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}
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@ -29,18 +29,6 @@ namespace pkpy{
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return VAR(self.name(other)); \
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});
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#define BIND_VEC_FIELD(D, name) \
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vm->bind_property(type, #name, \
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[](VM* vm, ArgsView args){ \
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PyVec##D& self = _CAST(PyVec##D&, args[0]); \
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return VAR(self.name); \
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}, [](VM* vm, ArgsView args){ \
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PyVec##D& self = _CAST(PyVec##D&, args[0]); \
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self.name = CAST(f64, args[1]); \
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return vm->None; \
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});
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// https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Math/Vector2.cs#L289
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static Vec2 SmoothDamp(Vec2 current, Vec2 target, PyVec2& currentVelocity, float smoothTime, float maxSpeed, float deltaTime)
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{
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@ -148,13 +136,14 @@ static Vec2 SmoothDamp(Vec2 current, Vec2 target, PyVec2& currentVelocity, float
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return VAR(self);
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});
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PY_FIELD(PyVec2, "x", _, x)
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PY_FIELD(PyVec2, "y", _, y)
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BIND_VEC_VEC_OP(2, __add__, +)
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BIND_VEC_VEC_OP(2, __sub__, -)
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BIND_VEC_FLOAT_OP(2, __mul__, *)
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BIND_VEC_FLOAT_OP(2, __rmul__, *)
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BIND_VEC_FLOAT_OP(2, __truediv__, /)
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BIND_VEC_FIELD(2, x)
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BIND_VEC_FIELD(2, y)
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BIND_VEC_FUNCTION_1(2, dot)
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BIND_VEC_FUNCTION_1(2, cross)
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BIND_VEC_FUNCTION_1(2, assign)
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@ -181,14 +170,15 @@ static Vec2 SmoothDamp(Vec2 current, Vec2 target, PyVec2& currentVelocity, float
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return VAR(ss.str());
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});
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PY_FIELD(PyVec3, "x", _, x)
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PY_FIELD(PyVec3, "y", _, y)
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PY_FIELD(PyVec3, "z", _, z)
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BIND_VEC_VEC_OP(3, __add__, +)
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BIND_VEC_VEC_OP(3, __sub__, -)
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BIND_VEC_FLOAT_OP(3, __mul__, *)
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BIND_VEC_FLOAT_OP(3, __rmul__, *)
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BIND_VEC_FLOAT_OP(3, __truediv__, /)
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BIND_VEC_FIELD(3, x)
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BIND_VEC_FIELD(3, y)
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BIND_VEC_FIELD(3, z)
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BIND_VEC_FUNCTION_1(3, dot)
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BIND_VEC_FUNCTION_1(3, cross)
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BIND_VEC_FUNCTION_1(3, assign)
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@ -216,15 +206,16 @@ static Vec2 SmoothDamp(Vec2 current, Vec2 target, PyVec2& currentVelocity, float
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return VAR(ss.str());
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});
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PY_FIELD(PyVec4, "x", _, x)
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PY_FIELD(PyVec4, "y", _, y)
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PY_FIELD(PyVec4, "z", _, z)
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PY_FIELD(PyVec4, "w", _, w)
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BIND_VEC_VEC_OP(4, __add__, +)
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BIND_VEC_VEC_OP(4, __sub__, -)
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BIND_VEC_FLOAT_OP(4, __mul__, *)
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BIND_VEC_FLOAT_OP(4, __rmul__, *)
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BIND_VEC_FLOAT_OP(4, __truediv__, /)
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BIND_VEC_FIELD(4, x)
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BIND_VEC_FIELD(4, y)
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BIND_VEC_FIELD(4, z)
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BIND_VEC_FIELD(4, w)
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BIND_VEC_FUNCTION_1(4, dot)
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BIND_VEC_FUNCTION_1(4, assign)
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BIND_VEC_FUNCTION_0(4, length)
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@ -232,10 +223,8 @@ static Vec2 SmoothDamp(Vec2 current, Vec2 target, PyVec2& currentVelocity, float
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BIND_VEC_FUNCTION_0(4, normalize)
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}
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#undef BIND_VEC_ADDR
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#undef BIND_VEC_VEC_OP
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#undef BIND_VEC_FLOAT_OP
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#undef BIND_VEC_FIELD
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#undef BIND_VEC_FUNCTION_0
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#undef BIND_VEC_FUNCTION_1
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@ -299,7 +288,7 @@ static Vec2 SmoothDamp(Vec2 current, Vec2 target, PyVec2& currentVelocity, float
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vm->bind__setitem__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj, PyObject* index, PyObject* value){
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PyMat3x3& self = _CAST(PyMat3x3&, obj);
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Tuple& t = CAST(Tuple&, index);
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const Tuple& t = CAST(Tuple&, index);
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if(t.size() != 2){
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vm->TypeError("Mat3x3.__setitem__ takes a tuple of 2 integers");
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return;
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@ -313,28 +302,15 @@ static Vec2 SmoothDamp(Vec2 current, Vec2 target, PyVec2& currentVelocity, float
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self.m[i][j] = CAST_F(value);
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});
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#define PROPERTY_FIELD(field) \
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vm->bind_property(type, #field ": float", \
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[](VM* vm, ArgsView args){ \
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PyMat3x3& self = _CAST(PyMat3x3&, args[0]); \
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return VAR(self.field); \
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}, [](VM* vm, ArgsView args){ \
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PyMat3x3& self = _CAST(PyMat3x3&, args[0]); \
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self.field = CAST(f64, args[1]); \
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return vm->None; \
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});
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PROPERTY_FIELD(_11)
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PROPERTY_FIELD(_12)
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PROPERTY_FIELD(_13)
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PROPERTY_FIELD(_21)
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PROPERTY_FIELD(_22)
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PROPERTY_FIELD(_23)
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PROPERTY_FIELD(_31)
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PROPERTY_FIELD(_32)
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PROPERTY_FIELD(_33)
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#undef PROPERTY_FIELD
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PY_FIELD(PyMat3x3, "_11", _, _11)
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PY_FIELD(PyMat3x3, "_12", _, _12)
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PY_FIELD(PyMat3x3, "_13", _, _13)
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PY_FIELD(PyMat3x3, "_21", _, _21)
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PY_FIELD(PyMat3x3, "_22", _, _22)
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PY_FIELD(PyMat3x3, "_23", _, _23)
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PY_FIELD(PyMat3x3, "_31", _, _31)
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PY_FIELD(PyMat3x3, "_32", _, _32)
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PY_FIELD(PyMat3x3, "_33", _, _33)
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vm->bind__add__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* _0, PyObject* _1){
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PyMat3x3& self = _CAST(PyMat3x3&, _0);
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