some cleanup

This commit is contained in:
blueloveTH 2024-01-19 13:45:37 +08:00
parent ec75972d92
commit 8f3c3b446e
2 changed files with 176 additions and 154 deletions

View File

@ -91,148 +91,39 @@ struct Mat3x3{
float v[9];
};
Mat3x3() {}
Mat3x3(float _11, float _12, float _13,
float _21, float _22, float _23,
float _31, float _32, float _33)
: _11(_11), _12(_12), _13(_13)
, _21(_21), _22(_22), _23(_23)
, _31(_31), _32(_32), _33(_33) {}
Mat3x3();
Mat3x3(float, float, float, float, float, float, float, float, float);
Mat3x3(const Mat3x3& other) = default;
void set_zeros(){ for (int i=0; i<9; ++i) v[i] = 0.0f; }
void set_ones(){ for (int i=0; i<9; ++i) v[i] = 1.0f; }
void set_identity(){ set_zeros(); _11 = _22 = _33 = 1.0f; }
void set_zeros();
void set_ones();
void set_identity();
static Mat3x3 zeros(){
return Mat3x3(0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static Mat3x3 zeros();
static Mat3x3 ones();
static Mat3x3 identity();
static Mat3x3 ones(){
return Mat3x3(1, 1, 1, 1, 1, 1, 1, 1, 1);
}
Mat3x3 operator+(const Mat3x3& other) const;
Mat3x3 operator-(const Mat3x3& other) const;
Mat3x3 operator*(float scalar) const;
Mat3x3 operator/(float scalar) const;
static Mat3x3 identity(){
return Mat3x3(1, 0, 0, 0, 1, 0, 0, 0, 1);
}
bool operator==(const Mat3x3& other) const;
bool operator!=(const Mat3x3& other) const;
Mat3x3 matmul(const Mat3x3& other) const;
Vec3 matmul(const Vec3& other) const;
Mat3x3 operator+(const Mat3x3& other) const{
Mat3x3 ret;
for (int i=0; i<9; ++i) ret.v[i] = v[i] + other.v[i];
return ret;
}
Mat3x3 operator-(const Mat3x3& other) const{
Mat3x3 ret;
for (int i=0; i<9; ++i) ret.v[i] = v[i] - other.v[i];
return ret;
}
Mat3x3 operator*(float scalar) const{
Mat3x3 ret;
for (int i=0; i<9; ++i) ret.v[i] = v[i] * scalar;
return ret;
}
Mat3x3 operator/(float scalar) const{
Mat3x3 ret;
for (int i=0; i<9; ++i) ret.v[i] = v[i] / scalar;
return ret;
}
void matmul(const Mat3x3& other, Mat3x3& out) const{
out._11 = _11 * other._11 + _12 * other._21 + _13 * other._31;
out._12 = _11 * other._12 + _12 * other._22 + _13 * other._32;
out._13 = _11 * other._13 + _12 * other._23 + _13 * other._33;
out._21 = _21 * other._11 + _22 * other._21 + _23 * other._31;
out._22 = _21 * other._12 + _22 * other._22 + _23 * other._32;
out._23 = _21 * other._13 + _22 * other._23 + _23 * other._33;
out._31 = _31 * other._11 + _32 * other._21 + _33 * other._31;
out._32 = _31 * other._12 + _32 * other._22 + _33 * other._32;
out._33 = _31 * other._13 + _32 * other._23 + _33 * other._33;
}
void matmul(const Vec3& other, Vec3& out) const{
out.x = _11 * other.x + _12 * other.y + _13 * other.z;
out.y = _21 * other.x + _22 * other.y + _23 * other.z;
out.z = _31 * other.x + _32 * other.y + _33 * other.z;
}
bool operator==(const Mat3x3& other) const{
for (int i=0; i<9; ++i){
if (!isclose(v[i], other.v[i])) return false;
}
return true;
}
bool operator!=(const Mat3x3& other) const{
for (int i=0; i<9; ++i){
if (!isclose(v[i], other.v[i])) return true;
}
return false;
}
float determinant() const{
return _11 * _22 * _33 + _12 * _23 * _31 + _13 * _21 * _32
- _11 * _23 * _32 - _12 * _21 * _33 - _13 * _22 * _31;
}
Mat3x3 transpose() const{
Mat3x3 ret;
ret._11 = _11; ret._12 = _21; ret._13 = _31;
ret._21 = _12; ret._22 = _22; ret._23 = _32;
ret._31 = _13; ret._32 = _23; ret._33 = _33;
return ret;
}
bool inverse(Mat3x3& out) const{
float det = determinant();
if (isclose(det, 0)) return false;
float inv_det = 1.0f / det;
out._11 = (_22 * _33 - _23 * _32) * inv_det;
out._12 = (_13 * _32 - _12 * _33) * inv_det;
out._13 = (_12 * _23 - _13 * _22) * inv_det;
out._21 = (_23 * _31 - _21 * _33) * inv_det;
out._22 = (_11 * _33 - _13 * _31) * inv_det;
out._23 = (_13 * _21 - _11 * _23) * inv_det;
out._31 = (_21 * _32 - _22 * _31) * inv_det;
out._32 = (_12 * _31 - _11 * _32) * inv_det;
out._33 = (_11 * _22 - _12 * _21) * inv_det;
return true;
}
float determinant() const;
Mat3x3 transpose() const;
bool inverse(Mat3x3& out) const;
/*************** affine transformations ***************/
static Mat3x3 trs(Vec2 t, float radian, Vec2 s){
float cr = cosf(radian);
float sr = sinf(radian);
return Mat3x3(s.x * cr, -s.y * sr, t.x,
s.x * sr, s.y * cr, t.y,
0.0f, 0.0f, 1.0f);
}
bool is_affine() const{
float det = _11 * _22 - _12 * _21;
if(isclose(det, 0)) return false;
return _31 == 0.0f && _32 == 0.0f && _33 == 1.0f;
}
Vec2 _t() const { return Vec2(_13, _23); }
float _r() const { return atan2f(_21, _11); }
Vec2 _s() const {
return Vec2(
sqrtf(_11 * _11 + _21 * _21),
sqrtf(_12 * _12 + _22 * _22)
);
}
Vec2 transform_point(Vec2 vec) const {
return Vec2(_11 * vec.x + _12 * vec.y + _13, _21 * vec.x + _22 * vec.y + _23);
}
Vec2 transform_vector(Vec2 vec) const {
return Vec2(_11 * vec.x + _12 * vec.y, _21 * vec.x + _22 * vec.y);
}
static Mat3x3 trs(Vec2 t, float radian, Vec2 s);
bool is_affine() const;
Vec2 _t() const;
float _r() const;
Vec2 _s() const;
};
struct PyVec2: Vec2 {

View File

@ -129,11 +129,8 @@ static Vec2 SmoothDamp(Vec2 current, Vec2 target, PyVec2& currentVelocity, float
float radian = CAST(f64, args[1]);
float cr = cosf(radian);
float sr = sinf(radian);
Mat3x3 rotate(cr, -sr, 0.0f,
sr, cr, 0.0f,
0.0f, 0.0f, 1.0f);
self = rotate.transform_vector(self);
return VAR(self);
Vec2 res(self.x * cr - self.y * sr, self.x * sr + self.y * cr);
return VAR_T(PyVec2, res);
});
PY_FIELD(PyVec2, "x", _, x)
@ -346,15 +343,11 @@ static Vec2 SmoothDamp(Vec2 current, Vec2 target, PyVec2& currentVelocity, float
PyMat3x3& self = _CAST(PyMat3x3&, _0);
if(is_non_tagged_type(_1, PyMat3x3::_type(vm))){
const PyMat3x3& other = _CAST(PyMat3x3&, _1);
Mat3x3 out;
self.matmul(other, out);
return VAR_T(PyMat3x3, out);
return VAR_T(PyMat3x3, self.matmul(other));
}
if(is_non_tagged_type(_1, PyVec3::_type(vm))){
const PyVec3& other = _CAST(PyVec3&, _1);
Vec3 out;
self.matmul(other, out);
return VAR_T(PyVec3, out);
return VAR_T(PyVec3, self.matmul(other));
}
return vm->NotImplemented;
});
@ -363,9 +356,7 @@ static Vec2 SmoothDamp(Vec2 current, Vec2 target, PyVec2& currentVelocity, float
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
vm->check_non_tagged_type(args[1], PyMat3x3::_type(vm));
const PyMat3x3& other = _CAST(PyMat3x3&, args[1]);
Mat3x3 out;
self.matmul(other, out);
self = out;
self = self.matmul(other);
return args[0];
});
@ -453,15 +444,17 @@ static Vec2 SmoothDamp(Vec2 current, Vec2 target, PyVec2& currentVelocity, float
});
vm->bind_method<1>(type, "transform_point", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
PyVec2& v = CAST(PyVec2&, args[1]);
return VAR_T(PyVec2, self.transform_point(v));
const PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
Vec2 v = CAST(Vec2, args[1]);
Vec2 res = Vec2(self._11 * v.x + self._12 * v.y + self._13, self._21 * v.x + self._22 * v.y + self._23);
return VAR_T(PyVec2, res);
});
vm->bind_method<1>(type, "transform_vector", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
PyVec2& v = CAST(PyVec2&, args[1]);
return VAR_T(PyVec2, self.transform_vector(v));
const PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
Vec2 v = CAST(Vec2, args[1]);
Vec2 res = Vec2(self._11 * v.x + self._12 * v.y, self._21 * v.x + self._22 * v.y);
return VAR_T(PyVec2, res);
});
}
@ -480,4 +473,142 @@ void add_module_linalg(VM* vm){
linalg->attr().set("mat3x3_p", float_p);
}
/////////////// mat3x3 ///////////////
Mat3x3::Mat3x3() {}
Mat3x3::Mat3x3(float _11, float _12, float _13,
float _21, float _22, float _23,
float _31, float _32, float _33)
: _11(_11), _12(_12), _13(_13)
, _21(_21), _22(_22), _23(_23)
, _31(_31), _32(_32), _33(_33) {}
void Mat3x3::set_zeros(){ for (int i=0; i<9; ++i) v[i] = 0.0f; }
void Mat3x3::set_ones(){ for (int i=0; i<9; ++i) v[i] = 1.0f; }
void Mat3x3::set_identity(){ set_zeros(); _11 = _22 = _33 = 1.0f; }
Mat3x3 Mat3x3::zeros(){
return Mat3x3(0, 0, 0, 0, 0, 0, 0, 0, 0);
}
Mat3x3 Mat3x3::ones(){
return Mat3x3(1, 1, 1, 1, 1, 1, 1, 1, 1);
}
Mat3x3 Mat3x3::identity(){
return Mat3x3(1, 0, 0, 0, 1, 0, 0, 0, 1);
}
Mat3x3 Mat3x3::operator+(const Mat3x3& other) const{
Mat3x3 ret;
for (int i=0; i<9; ++i) ret.v[i] = v[i] + other.v[i];
return ret;
}
Mat3x3 Mat3x3::operator-(const Mat3x3& other) const{
Mat3x3 ret;
for (int i=0; i<9; ++i) ret.v[i] = v[i] - other.v[i];
return ret;
}
Mat3x3 Mat3x3::operator*(float scalar) const{
Mat3x3 ret;
for (int i=0; i<9; ++i) ret.v[i] = v[i] * scalar;
return ret;
}
Mat3x3 Mat3x3::operator/(float scalar) const{
Mat3x3 ret;
for (int i=0; i<9; ++i) ret.v[i] = v[i] / scalar;
return ret;
}
bool Mat3x3::operator==(const Mat3x3& other) const{
for (int i=0; i<9; ++i){
if (!isclose(v[i], other.v[i])) return false;
}
return true;
}
bool Mat3x3::operator!=(const Mat3x3& other) const{
for (int i=0; i<9; ++i){
if (!isclose(v[i], other.v[i])) return true;
}
return false;
}
Mat3x3 Mat3x3::matmul(const Mat3x3& other) const{
Mat3x3 out;
out._11 = _11 * other._11 + _12 * other._21 + _13 * other._31;
out._12 = _11 * other._12 + _12 * other._22 + _13 * other._32;
out._13 = _11 * other._13 + _12 * other._23 + _13 * other._33;
out._21 = _21 * other._11 + _22 * other._21 + _23 * other._31;
out._22 = _21 * other._12 + _22 * other._22 + _23 * other._32;
out._23 = _21 * other._13 + _22 * other._23 + _23 * other._33;
out._31 = _31 * other._11 + _32 * other._21 + _33 * other._31;
out._32 = _31 * other._12 + _32 * other._22 + _33 * other._32;
out._33 = _31 * other._13 + _32 * other._23 + _33 * other._33;
return out;
}
Vec3 Mat3x3::matmul(const Vec3& other) const{
Vec3 out;
out.x = _11 * other.x + _12 * other.y + _13 * other.z;
out.y = _21 * other.x + _22 * other.y + _23 * other.z;
out.z = _31 * other.x + _32 * other.y + _33 * other.z;
return out;
}
float Mat3x3::determinant() const{
return _11 * _22 * _33 + _12 * _23 * _31 + _13 * _21 * _32
- _11 * _23 * _32 - _12 * _21 * _33 - _13 * _22 * _31;
}
Mat3x3 Mat3x3::transpose() const{
Mat3x3 ret;
ret._11 = _11; ret._12 = _21; ret._13 = _31;
ret._21 = _12; ret._22 = _22; ret._23 = _32;
ret._31 = _13; ret._32 = _23; ret._33 = _33;
return ret;
}
bool Mat3x3::inverse(Mat3x3& out) const{
float det = determinant();
if (isclose(det, 0)) return false;
float inv_det = 1.0f / det;
out._11 = (_22 * _33 - _23 * _32) * inv_det;
out._12 = (_13 * _32 - _12 * _33) * inv_det;
out._13 = (_12 * _23 - _13 * _22) * inv_det;
out._21 = (_23 * _31 - _21 * _33) * inv_det;
out._22 = (_11 * _33 - _13 * _31) * inv_det;
out._23 = (_13 * _21 - _11 * _23) * inv_det;
out._31 = (_21 * _32 - _22 * _31) * inv_det;
out._32 = (_12 * _31 - _11 * _32) * inv_det;
out._33 = (_11 * _22 - _12 * _21) * inv_det;
return true;
}
Mat3x3 Mat3x3::trs(Vec2 t, float radian, Vec2 s){
float cr = cosf(radian);
float sr = sinf(radian);
return Mat3x3(s.x * cr, -s.y * sr, t.x,
s.x * sr, s.y * cr, t.y,
0.0f, 0.0f, 1.0f);
}
bool Mat3x3::is_affine() const{
float det = _11 * _22 - _12 * _21;
if(isclose(det, 0)) return false;
return _31 == 0.0f && _32 == 0.0f && _33 == 1.0f;
}
Vec2 Mat3x3::_t() const { return Vec2(_13, _23); }
float Mat3x3::_r() const { return atan2f(_21, _11); }
Vec2 Mat3x3::_s() const {
return Vec2(
sqrtf(_11 * _11 + _21 * _21),
sqrtf(_12 * _12 + _22 * _22)
);
}
} // namespace pkpy