mirror of
https://github.com/pocketpy/pocketpy
synced 2025-10-20 11:30:18 +00:00
...
This commit is contained in:
parent
80a5d5a13e
commit
94b70061b4
@ -63,18 +63,11 @@ if sys.platform == 'linux':
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print("Test build success!")
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os.remove("pocketpy")
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# plugins sync
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shutil.copy("amalgamated/pocketpy.h", "plugins/flutter/src/pocketpy.h")
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shutil.copy("amalgamated/pocketpy.h", "plugins/macos/pocketpy/pocketpy.h")
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if os.path.exists("plugins/unity/PocketPyUnityPlugin"):
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unity_ios_header = 'plugins/unity/PocketPyUnityPlugin/Assets/PocketPy/Plugins/iOS/pocketpy.h'
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shutil.copy("amalgamated/pocketpy.h", unity_ios_header)
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if os.path.exists("plugins/godot/godot-cpp/pocketpy"):
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shutil.copy("amalgamated/pocketpy.h", "plugins/godot/godot-cpp/pocketpy/src/pocketpy.h")
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print("amalgamated/pocketpy.h")
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# my custom things...
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if os.path.exists("/mnt/e/PainterEngine/project/pocketpy.h"):
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shutil.copy("amalgamated/pocketpy.h", "/mnt/e/PainterEngine/project/pocketpy.h")
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shutil.copy("src/linalg.pyi", "/mnt/e/PainterEngine/game/linalg.pyi")
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print("amalgamated/pocketpy.h")
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@ -113,6 +113,7 @@ static_assert(std::numeric_limits<f64>::is_iec559);
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struct Dummy { };
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struct DummyInstance { };
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struct DummyModule { };
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struct NoReturn { };
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struct Discarded { };
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struct Type {
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249
src/linalg.h
249
src/linalg.h
@ -5,7 +5,7 @@
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namespace pkpy{
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static constexpr float kEpsilon = 1e-5f;
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static constexpr float kEpsilon = 1e-4f;
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inline static bool isclose(float a, float b){ return fabsf(a - b) < kEpsilon; }
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struct Vec2{
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@ -29,10 +29,35 @@ struct Vec2{
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float cross(const Vec2& v) const { return x * v.y - y * v.x; }
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float length() const { return sqrtf(x * x + y * y); }
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float length_squared() const { return x * x + y * y; }
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void normalize() { float l = length(); x /= l; y /= l; }
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NoReturn normalize() { float l = length(); x /= l; y /= l; return {}; }
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Vec2 normalized() const { float l = length(); return Vec2(x / l, y / l); }
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};
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struct Vec3{
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float x, y, z;
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Vec3() : x(0.0f), y(0.0f), z(0.0f) {}
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Vec3(float x, float y, float z) : x(x), y(y), z(z) {}
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Vec3(const Vec3& v) : x(v.x), y(v.y), z(v.z) {}
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Vec3 operator+(const Vec3& v) const { return Vec3(x + v.x, y + v.y, z + v.z); }
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Vec3& operator+=(const Vec3& v) { x += v.x; y += v.y; z += v.z; return *this; }
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Vec3 operator-(const Vec3& v) const { return Vec3(x - v.x, y - v.y, z - v.z); }
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Vec3& operator-=(const Vec3& v) { x -= v.x; y -= v.y; z -= v.z; return *this; }
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Vec3 operator*(float s) const { return Vec3(x * s, y * s, z * s); }
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Vec3& operator*=(float s) { x *= s; y *= s; z *= s; return *this; }
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Vec3 operator/(float s) const { return Vec3(x / s, y / s, z / s); }
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Vec3& operator/=(float s) { x /= s; y /= s; z /= s; return *this; }
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Vec3 operator-() const { return Vec3(-x, -y, -z); }
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bool operator==(const Vec3& v) const { return isclose(x, v.x) && isclose(y, v.y) && isclose(z, v.z); }
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bool operator!=(const Vec3& v) const { return !isclose(x, v.x) || !isclose(y, v.y) || !isclose(z, v.z); }
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float dot(const Vec3& v) const { return x * v.x + y * v.y + z * v.z; }
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Vec3 cross(const Vec3& v) const { return Vec3(y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x); }
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float length() const { return sqrtf(x * x + y * y + z * z); }
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float length_squared() const { return x * x + y * y + z * z; }
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NoReturn normalize() { float l = length(); x /= l; y /= l; z /= l; return {}; }
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Vec3 normalized() const { float l = length(); return Vec3(x / l, y / l, z / l); }
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};
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struct Mat3x3{
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union {
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struct {
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@ -129,6 +154,14 @@ struct Mat3x3{
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return ret;
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}
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Vec3 matmul(const Vec3& other) const{
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Vec3 ret;
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ret.x = _11 * other.x + _12 * other.y + _13 * other.z;
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ret.y = _21 * other.x + _22 * other.y + _23 * other.z;
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ret.z = _31 * other.x + _32 * other.y + _33 * other.z;
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return ret;
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}
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bool operator==(const Mat3x3& other) const{
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for (int i=0; i<9; ++i){
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if (!isclose(v[i], other.v[i])) return false;
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@ -201,12 +234,6 @@ struct Mat3x3{
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0.0f, 0.0f, 1.0f);
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}
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static Mat3x3 ortho(float left, float right, float bottom, float top){
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return Mat3x3(2.0f / (right - left), 0.0f, -(right + left) / (right - left),
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0.0f, 2.0f / (top - bottom), -(top + bottom) / (top - bottom),
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0.0f, 0.0f, 1.0f);
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}
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bool is_affine() const{
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float det = _11 * _22 - _12 * _21;
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if(fabsf(det) < kEpsilon) return false;
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@ -261,11 +288,57 @@ struct Mat3x3{
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}
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};
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struct PyVec2;
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struct PyVec3;
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struct PyMat3x3;
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PyObject* py_var(VM*, Vec2);
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PyObject* py_var(VM*, const PyVec2&);
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PyObject* py_var(VM*, Vec3);
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PyObject* py_var(VM*, const PyVec3&);
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PyObject* py_var(VM*, const Mat3x3&);
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PyObject* py_var(VM*, const PyMat3x3&);
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#define BIND_VEC_VEC_OP(D, name, op) \
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vm->bind_method<1>(type, #name, [](VM* vm, ArgsView args){ \
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PyVec##D& self = _CAST(PyVec##D&, args[0]); \
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PyVec##D& other = CAST(PyVec##D&, args[1]); \
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return VAR(self op other); \
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});
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#define BIND_VEC_FLOAT_OP(D, name, op) \
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vm->bind_method<1>(type, #name, [](VM* vm, ArgsView args){ \
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PyVec##D& self = _CAST(PyVec##D&, args[0]); \
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f64 other = vm->num_to_float(args[1]); \
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return VAR(self op other); \
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});
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#define BIND_VEC_FUNCTION_0(D, name) \
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vm->bind_method<0>(type, #name, [](VM* vm, ArgsView args){ \
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PyVec##D& self = _CAST(PyVec##D&, args[0]); \
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return VAR(self.name()); \
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});
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#define BIND_VEC_FUNCTION_1(D, name) \
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vm->bind_method<0>(type, #name, [](VM* vm, ArgsView args){ \
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PyVec##D& self = _CAST(PyVec##D&, args[0]); \
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PyVec##D& other = CAST(PyVec##D&, args[1]); \
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return VAR(self.name(other)); \
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});
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#define BIND_VEC_FIELD(D, name) \
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type->attr().set("x", vm->property([](VM* vm, ArgsView args){ \
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PyVec##D& self = _CAST(PyVec##D&, args[0]); \
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return VAR(self.name); \
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}, [](VM* vm, ArgsView args){ \
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PyVec##D& self = _CAST(PyVec##D&, args[0]); \
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self.name = vm->num_to_float(args[1]); \
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return vm->None; \
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}));
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struct PyVec2: Vec2 {
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PY_CLASS(PyVec2, linalg, vec2)
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PyVec2() : Vec2() {}
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PyVec2(float x, float y) : Vec2(x, y) {}
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PyVec2(const Vec2& v) : Vec2(v) {}
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PyVec2(const PyVec2& v) : Vec2(v) {}
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@ -273,7 +346,7 @@ struct PyVec2: Vec2 {
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vm->bind_constructor<3>(type, [](VM* vm, ArgsView args){
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float x = vm->num_to_float(args[1]);
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float y = vm->num_to_float(args[2]);
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return VAR_T(PyVec2, x, y);
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return VAR(Vec2(x, y));
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});
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vm->bind_method<0>(type, "__repr__", [](VM* vm, ArgsView args){
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@ -288,92 +361,65 @@ struct PyVec2: Vec2 {
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return VAR_T(PyVec2, self);
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});
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vm->bind_method<1>(type, "__add__", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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PyVec2& other = CAST(PyVec2&, args[1]);
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return VAR_T(PyVec2, self + other);
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BIND_VEC_VEC_OP(2, __add__, +)
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BIND_VEC_VEC_OP(2, __sub__, -)
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BIND_VEC_FLOAT_OP(2, __mul__, *)
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BIND_VEC_FLOAT_OP(2, __truediv__, /)
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BIND_VEC_VEC_OP(2, __eq__, ==)
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BIND_VEC_VEC_OP(2, __ne__, !=)
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BIND_VEC_FIELD(2, x)
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BIND_VEC_FIELD(2, y)
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BIND_VEC_FUNCTION_1(2, dot)
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BIND_VEC_FUNCTION_1(2, cross)
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BIND_VEC_FUNCTION_0(2, length)
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BIND_VEC_FUNCTION_0(2, length_squared)
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BIND_VEC_FUNCTION_0(2, normalize)
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BIND_VEC_FUNCTION_0(2, normalized)
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}
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};
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struct PyVec3: Vec3 {
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PY_CLASS(PyVec3, linalg, vec3)
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PyVec3() : Vec3() {}
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PyVec3(const Vec3& v) : Vec3(v) {}
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PyVec3(const PyVec3& v) : Vec3(v) {}
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static void _register(VM* vm, PyObject* mod, PyObject* type){
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vm->bind_constructor<4>(type, [](VM* vm, ArgsView args){
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float x = vm->num_to_float(args[1]);
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float y = vm->num_to_float(args[2]);
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float z = vm->num_to_float(args[3]);
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return VAR(Vec3(x, y, z));
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});
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vm->bind_method<1>(type, "__sub__", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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PyVec2& other = CAST(PyVec2&, args[1]);
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return VAR_T(PyVec2, self - other);
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vm->bind_method<0>(type, "__repr__", [](VM* vm, ArgsView args){
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PyVec3& self = _CAST(PyVec3&, args[0]);
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std::stringstream ss;
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ss << "vec3(" << self.x << ", " << self.y << ", " << self.z << ")";
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return VAR(ss.str());
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});
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vm->bind_method<1>(type, "__mul__", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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f64 other = vm->num_to_float(args[1]);
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return VAR_T(PyVec2, self * other);
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vm->bind_method<0>(type, "copy", [](VM* vm, ArgsView args){
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PyVec3& self = _CAST(PyVec3&, args[0]);
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return VAR_T(PyVec3, self);
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});
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vm->bind_method<1>(type, "__truediv__", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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f64 other = vm->num_to_float(args[1]);
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return VAR_T(PyVec2, self / other);
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});
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vm->bind_method<1>(type, "__eq__", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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PyVec2& other = CAST(PyVec2&, args[1]);
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return VAR(self == other);
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});
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vm->bind_method<1>(type, "__ne__", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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PyVec2& other = CAST(PyVec2&, args[1]);
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return VAR(self != other);
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});
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type->attr().set("x", vm->property([](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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return VAR(self.x);
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}, [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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self.x = vm->num_to_float(args[1]);
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return vm->None;
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}));
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type->attr().set("y", vm->property([](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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return VAR(self.y);
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}, [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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self.y = vm->num_to_float(args[1]);
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return vm->None;
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}));
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vm->bind_method<1>(type, "dot", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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PyVec2& other = CAST(PyVec2&, args[1]);
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return VAR(self.dot(other));
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});
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vm->bind_method<1>(type, "cross", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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PyVec2& other = CAST(PyVec2&, args[1]);
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return VAR(self.cross(other));
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});
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vm->bind_method<0>(type, "length", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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return VAR(self.length());
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});
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vm->bind_method<0>(type, "length_squared", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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return VAR(self.length_squared());
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});
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vm->bind_method<0>(type, "normalize", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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self.normalize();
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return vm->None;
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});
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vm->bind_method<0>(type, "normalized", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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return VAR_T(PyVec2, self.normalized());
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});
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BIND_VEC_VEC_OP(3, __add__, +)
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BIND_VEC_VEC_OP(3, __sub__, -)
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BIND_VEC_FLOAT_OP(3, __mul__, *)
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BIND_VEC_FLOAT_OP(3, __truediv__, /)
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BIND_VEC_VEC_OP(3, __eq__, ==)
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BIND_VEC_VEC_OP(3, __ne__, !=)
|
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BIND_VEC_FIELD(3, x)
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BIND_VEC_FIELD(3, y)
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BIND_VEC_FIELD(3, z)
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BIND_VEC_FUNCTION_1(3, dot)
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BIND_VEC_FUNCTION_1(3, cross)
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BIND_VEC_FUNCTION_0(3, length)
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BIND_VEC_FUNCTION_0(3, length_squared)
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||||
BIND_VEC_FUNCTION_0(3, normalize)
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BIND_VEC_FUNCTION_0(3, normalized)
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||||
}
|
||||
};
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||||
|
||||
@ -523,8 +569,8 @@ struct PyMat3x3: Mat3x3{
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||||
});
|
||||
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||||
vm->bind_method<1>(type, "matmul", [](VM* vm, ArgsView args){
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||||
PyMat3x3& other = CAST(PyMat3x3&, args[0]);
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||||
PyMat3x3& self = _CAST(PyMat3x3&, args[1]);
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||||
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
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||||
PyMat3x3& other = CAST(PyMat3x3&, args[1]);
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||||
return VAR_T(PyMat3x3, self.matmul(other));
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||||
});
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||||
|
||||
@ -536,7 +582,7 @@ struct PyMat3x3: Mat3x3{
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||||
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||||
vm->bind_method<1>(type, "__ne__", [](VM* vm, ArgsView args){
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||||
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
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||||
PyMat3x3& other = CAST(PyMat3x3&, args[1]);
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||||
PyMat3x3& other = _CAST(PyMat3x3&, args[1]);
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||||
return VAR(self != other);
|
||||
});
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||||
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||||
@ -593,14 +639,6 @@ struct PyMat3x3: Mat3x3{
|
||||
return VAR_T(PyMat3x3, Mat3x3::trs(t, r, s));
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||||
});
|
||||
|
||||
vm->bind_func<4>(type, "ortho", [](VM* vm, ArgsView args){
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||||
f64 left = vm->num_to_float(args[0]);
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||||
f64 right = vm->num_to_float(args[1]);
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||||
f64 bottom = vm->num_to_float(args[2]);
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||||
f64 top = vm->num_to_float(args[3]);
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||||
return VAR_T(PyMat3x3, Mat3x3::ortho(left, right, bottom, top));
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||||
});
|
||||
|
||||
vm->bind_method<0>(type, "is_affine", [](VM* vm, ArgsView args){
|
||||
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
|
||||
return VAR(self.is_affine());
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||||
@ -647,4 +685,13 @@ struct PyMat3x3: Mat3x3{
|
||||
}
|
||||
};
|
||||
|
||||
inline PyObject* py_var(VM* vm, Vec2 obj){ return VAR_T(PyVec2, obj); }
|
||||
inline PyObject* py_var(VM* vm, const PyVec2& obj){ return VAR_T(PyVec2, obj);}
|
||||
|
||||
inline PyObject* py_var(VM* vm, Vec3 obj){ return VAR_T(PyVec3, obj); }
|
||||
inline PyObject* py_var(VM* vm, const PyVec3& obj){ return VAR_T(PyVec3, obj);}
|
||||
|
||||
inline PyObject* py_var(VM* vm, const Mat3x3& obj){ return VAR_T(PyMat3x3, obj); }
|
||||
inline PyObject* py_var(VM* vm, const PyMat3x3& obj){ return VAR_T(PyMat3x3, obj); }
|
||||
|
||||
} // namespace pkpy
|
@ -17,6 +17,24 @@ class vec2:
|
||||
def normalize(self) -> None: ...
|
||||
def normalized(self) -> vec2: ...
|
||||
|
||||
class vec3:
|
||||
x: float
|
||||
y: float
|
||||
z: float
|
||||
|
||||
def __init__(self, x: float, y: float, z: float) -> None: ...
|
||||
def copy(self) -> vec3: ...
|
||||
def __add__(self, other: vec3) -> vec3: ...
|
||||
def __sub__(self, other: vec3) -> vec3: ...
|
||||
def __mul__(self, other: float) -> vec3: ...
|
||||
def __truediv__(self, other: float) -> vec3: ...
|
||||
def dot(self, other: vec3) -> float: ...
|
||||
def cross(self, other: vec3) -> float: ...
|
||||
def length(self) -> float: ...
|
||||
def length_squared(self) -> float: ...
|
||||
def normalize(self) -> None: ...
|
||||
def normalized(self) -> vec3: ...
|
||||
|
||||
class mat3x3:
|
||||
_11: float
|
||||
_12: float
|
||||
@ -48,6 +66,7 @@ class mat3x3:
|
||||
def __truediv__(self, other: float) -> mat3x3: ...
|
||||
def __matmul__(self, other: mat3x3) -> mat3x3: ...
|
||||
def matmul(self, other: mat3x3) -> mat3x3: ...
|
||||
def matmul(self, other: vec3) -> vec3: ...
|
||||
def determinant(self) -> float: ...
|
||||
def transpose(self) -> mat3x3: ...
|
||||
def inverse(self) -> mat3x3: ...
|
||||
@ -68,8 +87,6 @@ class mat3x3:
|
||||
def scale(v: vec2) -> mat3x3: ...
|
||||
@staticmethod
|
||||
def trs(t: vec2, r: float, s: vec2) -> mat3x3: ...
|
||||
@staticmethod
|
||||
def ortho(left: float, right: float, bottom: float, top: float) -> mat3x3: ...
|
||||
|
||||
def is_affine(self) -> bool: ...
|
||||
def inverse_affine(self) -> mat3x3: ...
|
||||
|
Loading…
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Reference in New Issue
Block a user