mirror of
https://github.com/pocketpy/pocketpy
synced 2025-10-20 11:30:18 +00:00
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a7110a3f63
commit
9e72433cc7
@ -9,7 +9,7 @@ pipeline = [
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["common.h", "memory.h", "vector.h", "str.h", "tuplelist.h", "namedict.h", "error.h", "lexer.h"],
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["obj.h", "codeobject.h", "frame.h"],
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["gc.h", "vm.h", "ceval.h", "expr.h", "compiler.h", "repl.h"],
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["_generated.h", "iter.h", "base64.h", "cffi.h", "linalg.h", "requests.h", "io.h", "pocketpy.h"]
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["_generated.h", "iter.h", "base64.h", "cffi.h", "linalg.h", "easing.h", "requests.h", "io.h", "pocketpy.h"]
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]
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copied = set()
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@ -68,6 +68,7 @@ print("amalgamated/pocketpy.h")
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# my custom things...
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if os.path.exists("/mnt/e/PainterEngine/project/pocketpy.h"):
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shutil.copy("amalgamated/pocketpy.h", "/mnt/e/PainterEngine/project/pocketpy.h")
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shutil.copy("src/easing.pyi", "/mnt/e/PainterEngine/game/easing.pyi")
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shutil.copy("src/linalg.pyi", "/mnt/e/PainterEngine/game/linalg.pyi")
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257
src/easing.h
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257
src/easing.h
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@ -0,0 +1,257 @@
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#pragma once
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#include <cmath>
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#include "cffi.h"
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namespace pkpy{
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// https://easings.net/
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static const double PI = 3.1415926545;
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inline static double easeLinear( double x ) {
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return x;
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}
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inline static double easeInSine( double x ) {
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return 1.0 - std::cos( x * PI / 2 );
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}
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inline static double easeOutSine( double x ) {
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return std::sin( x * PI / 2 );
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}
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inline static double easeInOutSine( double x ) {
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return -( std::cos( PI * x ) - 1 ) / 2;
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}
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inline static double easeInQuad( double x ) {
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return x * x;
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}
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inline static double easeOutQuad( double x ) {
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return 1 - std::pow( 1 - x, 2 );
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}
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inline static double easeInOutQuad( double x ) {
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if( x < 0.5 ) {
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return 2 * x * x;
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} else {
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return 1 - std::pow( -2 * x + 2, 2 ) / 2;
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}
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}
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inline static double easeInCubic( double x ) {
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return x * x * x;
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}
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inline static double easeOutCubic( double x ) {
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return 1 - std::pow( 1 - x, 3 );
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}
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inline static double easeInOutCubic( double x ) {
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if( x < 0.5 ) {
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return 4 * x * x * x;
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} else {
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return 1 - std::pow( -2 * x + 2, 3 ) / 2;
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}
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}
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inline static double easeInQuart( double x ) {
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return std::pow( x, 4 );
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}
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inline static double easeOutQuart( double x ) {
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return 1 - std::pow( 1 - x, 4 );
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}
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inline static double easeInOutQuart( double x ) {
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if( x < 0.5 ) {
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return 8 * std::pow( x, 4 );
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} else {
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return 1 - std::pow( -2 * x + 2, 4 ) / 2;
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}
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}
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inline static double easeInQuint( double x ) {
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return std::pow( x, 5 );
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}
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inline static double easeOutQuint( double x ) {
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return 1 - std::pow( 1 - x, 5 );
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}
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inline static double easeInOutQuint( double x ) {
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if( x < 0.5 ) {
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return 16 * std::pow( x, 5 );
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} else {
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return 1 - std::pow( -2 * x + 2, 5 ) / 2;
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}
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}
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inline static double easeInExpo( double x ) {
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return x == 0 ? 0 : std::pow( 2, 10 * x - 10 );
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}
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inline static double easeOutExpo( double x ) {
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return x == 1 ? 1 : 1 - std::pow( 2, -10 * x );
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}
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inline double easeInOutExpo( double x ) {
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if( x == 0 ) {
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return 0;
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} else if( x == 1 ) {
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return 1;
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} else if( x < 0.5 ) {
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return std::pow( 2, 20 * x - 10 ) / 2;
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} else {
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return (2 - std::pow( 2, -20 * x + 10 )) / 2;
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}
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}
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inline static double easeInCirc( double x ) {
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return 1 - std::sqrt( 1 - std::pow( x, 2 ) );
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}
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inline static double easeOutCirc( double x ) {
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return std::sqrt( 1 - std::pow( x - 1, 2 ) );
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}
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inline static double easeInOutCirc( double x ) {
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if( x < 0.5 ) {
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return (1 - std::sqrt( 1 - std::pow( 2 * x, 2 ) )) / 2;
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} else {
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return (std::sqrt( 1 - std::pow( -2 * x + 2, 2 ) ) + 1) / 2;
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}
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}
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inline static double easeInBack( double x ) {
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const double c1 = 1.70158;
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const double c3 = c1 + 1;
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return c3 * x * x * x - c1 * x * x;
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}
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inline static double easeOutBack( double x ) {
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const double c1 = 1.70158;
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const double c3 = c1 + 1;
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return 1 + c3 * std::pow( x - 1, 3 ) + c1 * std::pow( x - 1, 2 );
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}
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inline static double easeInOutBack( double x ) {
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const double c1 = 1.70158;
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const double c2 = c1 * 1.525;
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if( x < 0.5 ) {
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return (std::pow( 2 * x, 2 ) * ((c2 + 1) * 2 * x - c2)) / 2;
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} else {
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return (std::pow( 2 * x - 2, 2 ) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2;
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}
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}
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inline static double easeInElastic( double x ) {
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const double c4 = (2 * PI) / 3;
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if( x == 0 ) {
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return 0;
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} else if( x == 1 ) {
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return 1;
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} else {
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return -std::pow( 2, 10 * x - 10 ) * std::sin( (x * 10 - 10.75) * c4 );
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}
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}
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inline static double easeOutElastic( double x ) {
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const double c4 = (2 * PI) / 3;
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if( x == 0 ) {
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return 0;
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} else if( x == 1 ) {
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return 1;
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} else {
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return std::pow( 2, -10 * x ) * std::sin( (x * 10 - 0.75) * c4 ) + 1;
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}
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}
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inline double easeInOutElastic( double x ) {
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const double c5 = (2 * PI) / 4.5;
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if( x == 0 ) {
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return 0;
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} else if( x == 1 ) {
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return 1;
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} else if( x < 0.5 ) {
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return -(std::pow( 2, 20 * x - 10 ) * std::sin( (20 * x - 11.125) * c5 )) / 2;
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} else {
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return (std::pow( 2, -20 * x + 10 ) * std::sin( (20 * x - 11.125) * c5 )) / 2 + 1;
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}
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}
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inline static double easeOutBounce( double x ) {
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const double n1 = 7.5625;
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const double d1 = 2.75;
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if( x < 1 / d1 ) {
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return n1 * x * x;
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} else if( x < 2 / d1 ) {
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x -= 1.5 / d1;
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return n1 * x * x + 0.75;
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} else if( x < 2.5 / d1 ) {
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x -= 2.25 / d1;
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return n1 * x * x + 0.9375;
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} else {
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x -= 2.625 / d1;
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return n1 * x * x + 0.984375;
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}
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}
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inline double easeInBounce( double x ) {
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return 1 - easeOutBounce(1 - x);
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}
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inline static double easeInOutBounce( double x ) {
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return x < 0.5
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? (1 - easeOutBounce(1 - 2 * x)) / 2
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: (1 + easeOutBounce(2 * x - 1)) / 2;
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}
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inline void add_module_easing(VM* vm){
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PyObject* mod = vm->new_module("easing");
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#define EASE(name) \
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vm->bind_func<1>(mod, "Ease"#name, [](VM* vm, ArgsView args){ \
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f64 t = CAST(f64, args[0]); \
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return VAR(ease##name(t)); \
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});
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EASE(Linear)
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EASE(InSine)
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EASE(OutSine)
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EASE(InOutSine)
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EASE(InQuad)
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EASE(OutQuad)
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EASE(InOutQuad)
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EASE(InCubic)
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EASE(OutCubic)
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EASE(InOutCubic)
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EASE(InQuart)
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EASE(OutQuart)
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EASE(InOutQuart)
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EASE(InQuint)
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EASE(OutQuint)
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EASE(InOutQuint)
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EASE(InExpo)
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EASE(OutExpo)
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EASE(InOutExpo)
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EASE(InCirc)
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EASE(OutCirc)
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EASE(InOutCirc)
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EASE(InBack)
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EASE(OutBack)
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EASE(InOutBack)
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EASE(InElastic)
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EASE(OutElastic)
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EASE(InOutElastic)
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EASE(InBounce)
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EASE(OutBounce)
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EASE(InOutBounce)
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#undef EASE
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}
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} // namespace pkpy
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31
src/easing.pyi
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31
src/easing.pyi
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@ -0,0 +1,31 @@
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def EaseLinear(x: float) -> float: ...
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def EaseInSine(x: float) -> float: ...
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def EaseOutSine(x: float) -> float: ...
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def EaseInOutSine(x: float) -> float: ...
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def EaseInQuad(x: float) -> float: ...
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def EaseOutQuad(x: float) -> float: ...
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def EaseInOutQuad(x: float) -> float: ...
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def EaseInCubic(x: float) -> float: ...
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def EaseOutCubic(x: float) -> float: ...
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def EaseInOutCubic(x: float) -> float: ...
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def EaseInQuart(x: float) -> float: ...
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def EaseOutQuart(x: float) -> float: ...
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def EaseInOutQuart(x: float) -> float: ...
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def EaseInQuint(x: float) -> float: ...
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def EaseOutQuint(x: float) -> float: ...
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def EaseInOutQuint(x: float) -> float: ...
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def EaseInExpo(x: float) -> float: ...
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def EaseOutExpo(x: float) -> float: ...
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def EaseInOutExpo(x: float) -> float: ...
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def EaseInCirc(x: float) -> float: ...
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def EaseOutCirc(x: float) -> float: ...
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def EaseInOutCirc(x: float) -> float: ...
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def EaseInBack(x: float) -> float: ...
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def EaseOutBack(x: float) -> float: ...
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def EaseInOutBack(x: float) -> float: ...
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def EaseInElastic(x: float) -> float: ...
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def EaseOutElastic(x: float) -> float: ...
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def EaseInOutElastic(x: float) -> float: ...
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def EaseInBounce(x: float) -> float: ...
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def EaseOutBounce(x: float) -> float: ...
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def EaseInOutBounce(x: float) -> float: ...
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@ -8,6 +8,7 @@
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#include "base64.h"
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#include "cffi.h"
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#include "linalg.h"
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#include "easing.h"
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#include "requests.h"
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#include "io.h"
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#include "_generated.h"
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@ -1054,6 +1055,7 @@ inline void VM::post_init(){
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}
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add_module_linalg(this);
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add_module_easing(this);
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#endif
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}
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