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docs/pybind11.md
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188
docs/pybind11.md
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# module
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```cpp
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#include <pybind11/pybind11.h>
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namespace py = pybind11;
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PYBIND11_MODULE(example, m) {
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m.def("add", [](int a, int b) {
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return a + b;
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});
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auto math = m.def_submodule("math");
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}
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```
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# function
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```cpp
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int add(int a, int b) { return a + b; }
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int add(int a, int b, int c) { return a + b + c; }
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void register_function(py::module_& m)
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{
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m.def("add", py::overload_cast<int, int>(&add));
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// support function overload
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m.def("add", py::overload_cast<int, int, int>(&add));
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// bind with default arguments
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m.def("sub", [](int a, int b) {
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return a - b;
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}, py::arg("a") = 1, py::arg("b") = 2);
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// bind *args
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m.def("add", [](py::args args) {
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int sum = 0;
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for (auto& arg : args) {
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sum += arg.cast<int>();
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}
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return sum;
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});
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// bind **kwargs
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m.def("add", [](py::kwargs kwargs) {
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int sum = 0;
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for (auto item : kwargs) {
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sum += item.second.cast<int>();
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}
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return sum;
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});
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}
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```
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# class
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```cpp
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struct Point
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{
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const int x;
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int y;
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public:
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Point() : x(0), y(0) {}
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Point(int x, int y) : x(x), y(y) {}
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Point(const Point& p) : x(p.x), y(p.y) {}
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std::string stringfy() const {
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return "(" + std::to_string(x) + ", " + std::to_string(y) + ")";
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}
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};
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struct Point3D : Point
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{
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private:
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int z;
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public:
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Point3D(int x, int y, int z) : Point(x, y), z(z) {}
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int get_z() const { return z; }
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void set_z(int z) { this->z = z; }
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};
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void bind_class(py::module_& m)
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{
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py::class_<Point>(m, "Point")
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.def(py::init<>())
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.def(py::init<int, int>())
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.def(py::init<const Point&>())
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.def_readonly("x", &Point::x)
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.def_readwrite("y", &Point::y)
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.def("__str__", &Point::stringfy);
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// only support single inheritance
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py::class_<Point3D, Point>(m, "Point3D", py::dynamic_attr())
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.def(py::init<int, int, int>())
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.def_property("z", &Point3D::get_z, &Point3D::set_z);
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// dynamic_attr will enable the dict of bound class
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}
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```
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# operators
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```cpp
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#include <pybind11/operators.h>
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namespace py = pybind11;
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struct Int {
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int value;
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Int(int value) : value(value) {}
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Int operator+(const Int& other) const {
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return Int(value + other.value);
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}
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Int operator-(const Int& other) const {
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return Int(value - other.value);
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}
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bool operator==(const Int& other) const {
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return value == other.value;
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}
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bool operator!=(const Int& other) const {
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return value != other.value;
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}
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};
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void bind_operators(py::module_& m)
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{
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py::class_<Int>(m, "Int")
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.def(py::init<int>())
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.def(py::self + py::self)
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.def(py::self - py::self)
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.def(py::self == py::self)
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.def(py::self != py::self);
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}
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```
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# py::object
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`py::object` is just simple wrapper around `PyVar`. It supports some convenient methods to interact with Python objects.
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here are some common methods:
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```cpp
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obj.attr("x"); // access attribute
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obj[1]; // access item
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obj.is_none(); // same as obj is None in Python
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obj.is(obj2); // same as obj is obj2 in Python
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// operators
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obj + obj2; // same as obj + obj2 in Python
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// ...
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obj == obj2; // same as obj == obj2 in Python
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// ...
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obj(...); // same as obj.__call__(...)
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py::cast(obj); // cast to Python object
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obj.cast<T>; // cast to C++ type
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py::type::of(obj); // get type of obj
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py::type::of<T>(); // get type of T, if T is registered
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```
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you can also create some builtin objects with their according wrappers:
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```cpp
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py::bool_ b = {true};
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py::int_ i = {1};
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py::float_ f = {1.0};
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py::str s = {"hello"};
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py::list l = {1, 2, 3};
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py::tuple t = {1, 2, 3};
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// ...
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```
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More examples please see the test [folder](https://github.com/pocketpy/gsoc-2024-dev/tree/main/pybind11/tests) in the GSoC repository. All tested features are supported.
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return type_visitor::type<T>();
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}
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template <typename T>
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static type of() {
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return type_visitor::type<T>();
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}
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static type of(const handle& obj) { return type(vm->_t(obj.ptr())); }
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};
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