This commit is contained in:
blueloveTH 2023-07-24 22:14:29 +08:00
commit ab35605ae7
7 changed files with 72 additions and 115 deletions

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@ -1,5 +1,5 @@
name: build dylib name: build dylib
on: [push] on: [push, pull_request]
jobs: jobs:
build_win: build_win:
@ -12,10 +12,9 @@ jobs:
run: | run: |
Invoke-Expression (Invoke-Webrequest 'https://xmake.io/psget.text' -UseBasicParsing).Content Invoke-Expression (Invoke-Webrequest 'https://xmake.io/psget.text' -UseBasicParsing).Content
mkdir -p output/windows/x86_64 mkdir -p output/windows/x86_64
cd dylib xmake f -y -p windows -a x64
xmake f -p windows -a x64 xmake build test
xmake cp build/windows/x64/release/test.dll output/windows/x86_64
cp build/windows/x64/release/test.dll ../output/windows/x86_64
- uses: actions/upload-artifact@v3 - uses: actions/upload-artifact@v3
with: with:
path: output path: output
@ -30,10 +29,9 @@ jobs:
- name: Compile linux - name: Compile linux
run: | run: |
mkdir -p output/linux/x86_64 mkdir -p output/linux/x86_64
cd dylib xmake f -y -p linux -a x86_64
xmake f -p linux -a x86_64 xmake build test
xmake cp build/linux/x86_64/release/libtest.so output/linux/x86_64
cp build/linux/x86_64/release/libtest.so ../output/linux/x86_64
- uses: android-actions/setup-android@v2 - uses: android-actions/setup-android@v2
- uses: nttld/setup-ndk@v1 - uses: nttld/setup-ndk@v1
id: setup-ndk id: setup-ndk
@ -45,13 +43,12 @@ jobs:
run: | run: |
mkdir -p output/android/armeabi-v7a mkdir -p output/android/armeabi-v7a
mkdir -p output/android/arm64-v8a mkdir -p output/android/arm64-v8a
cd dylib xmake f -y -p android -a armeabi-v7a --ndk=$ANDROID_NDK_HOME
xmake f -p android -a armeabi-v7a --ndk=$ANDROID_NDK_HOME xmake build test
xmake cp build/android/armeabi-v7a/release/libtest.so output/android/armeabi-v7a
cp build/android/armeabi-v7a/release/libtest.so ../output/android/armeabi-v7a xmake f -y -p android -a arm64-v8a --ndk=$ANDROID_NDK_HOME
xmake f -p android -a arm64-v8a --ndk=$ANDROID_NDK_HOME xmake build test
xmake cp build/android/arm64-v8a/release/libtest.so output/android/arm64-v8a
cp build/android/arm64-v8a/release/libtest.so ../output/android/arm64-v8a
env: env:
ANDROID_NDK_HOME: ${{ steps.setup-ndk.outputs.ndk-path }} ANDROID_NDK_HOME: ${{ steps.setup-ndk.outputs.ndk-path }}
- uses: actions/upload-artifact@v3 - uses: actions/upload-artifact@v3
@ -70,13 +67,9 @@ jobs:
run: | run: |
source ~/.xmake/profile source ~/.xmake/profile
mkdir -p output/macos/x86_64 mkdir -p output/macos/x86_64
cd dylib xmake f -y -p macosx -a x86_64
xmake f -p macosx -a x86_64 xmake build test
xmake cp build/macosx/x86_64/release/libtest.dylib output/macos/x86_64
cp build/macosx/x86_64/release/libtest.dylib ../output/macos/x86_64
- uses: actions/upload-artifact@v3 - uses: actions/upload-artifact@v3
with: with:
path: output path: output

2
.gitignore vendored
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@ -34,3 +34,5 @@ main
pypi/ pypi/
libpocketpy.dylib libpocketpy.dylib
.xmake/

8
dylib/.gitignore vendored
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@ -1,8 +0,0 @@
# Xmake cache
.xmake/
build/
# MacOS Cache
.DS_Store

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@ -1,89 +1,10 @@
add_rules("mode.debug", "mode.release")
set_languages("c11") set_languages("c11")
root_dir = "../" target("pocketpy-shared")
-- Include directories
add_includedirs(root_dir .. "include")
-- Define the shared library target for pocketpy
target("pocketpy")
set_kind("shared") set_kind("shared")
add_files(root_dir .. "src2/pocketpy_c.c") add_files(path.join(os.projectdir(), "src2", "pocketpy_c.c"))
-- Define the shared library target
target("test") target("test")
set_kind("shared") set_kind("shared")
add_files("src/test.c") add_files("src/test.c")
add_deps("pocketpy") add_deps("pocketpy-shared")
--
-- If you want to known more usage about xmake, please see https://xmake.io
--
-- ## FAQ
--
-- You can enter the project directory firstly before building project.
--
-- $ cd projectdir
--
-- 1. How to build project?
--
-- $ xmake
--
-- 2. How to configure project?
--
-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
--
-- 3. Where is the build output directory?
--
-- The default output directory is `./build` and you can configure the output directory.
--
-- $ xmake f -o outputdir
-- $ xmake
--
-- 4. How to run and debug target after building project?
--
-- $ xmake run [targetname]
-- $ xmake run -d [targetname]
--
-- 5. How to install target to the system directory or other output directory?
--
-- $ xmake install
-- $ xmake install -o installdir
--
-- 6. Add some frequently-used compilation flags in xmake.lua
--
-- @code
-- -- add debug and release modes
-- add_rules("mode.debug", "mode.release")
--
-- -- add macro definition
-- add_defines("NDEBUG", "_GNU_SOURCE=1")
--
-- -- set warning all as error
-- set_warnings("all", "error")
--
-- -- set language: c99, c++11
-- set_languages("c99", "c++11")
--
-- -- set optimization: none, faster, fastest, smallest
-- set_optimize("fastest")
--
-- -- add include search directories
-- add_includedirs("/usr/include", "/usr/local/include")
--
-- -- add link libraries and search directories
-- add_links("tbox")
-- add_linkdirs("/usr/local/lib", "/usr/lib")
--
-- -- add system link libraries
-- add_syslinks("z", "pthread")
--
-- -- add compilation and link flags
-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
--
-- @endcode
--

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@ -48,7 +48,7 @@ struct GIL {
explicit GIL() { _mutex.lock(); } explicit GIL() { _mutex.lock(); }
~GIL() { _mutex.unlock(); } ~GIL() { _mutex.unlock(); }
}; };
#define PK_GLOBAL_SCOPE_LOCK() GIL _lock(); #define PK_GLOBAL_SCOPE_LOCK() GIL _lock;
#else #else
#define PK_THREAD_LOCAL #define PK_THREAD_LOCAL

49
xmake.lua Normal file
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@ -0,0 +1,49 @@
set_project("pocketpy")
set_allowedplats("windows", "linux", "macosx", "wasm", "android")
option("dev", {default = true, showmenu = true, description = ""})
includes("dylib")
add_requires("python", {kind = "binary"})
add_rules("mode.debug", "mode.release")
set_languages("c++17")
add_cxflags("/utf-8", {tools = "cl"})
add_includedirs("include")
if is_plat("linux", "macosx") then
add_syslinks("dl")
end
target("pocketpy")
if has_config("dev") then
set_kind("shared")
else
set_kind("$(kind)")
end
add_files("src/*.cpp")
add_headerfiles("include/(**.h)")
if is_plat("windows") and is_kind("shared") then
add_rules("utils.symbols.export_all")
end
before_build(function (target)
local python = assert(import("lib.detect.find_tool")("python3"), "python3 not found!")
os.execv(python.program, {"prebuild.py"})
end)
target("main")
set_kind("binary")
add_files("src2/main.cpp")
add_deps("pocketpy")
on_load(function (target)
target:set("enabled", has_config("dev"))
end)