This commit is contained in:
blueloveTH 2022-12-12 04:16:57 +08:00
parent 6697823077
commit b4e95b1bab
30 changed files with 4 additions and 8170 deletions

4
.gitignore vendored
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/pocketpy
amalgamated
web/lib
*.so
*.dll
plugins/unity/

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*.dll
*.so

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using PlasticPipe.PlasticProtocol.Messages;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace pkpy
{
public abstract class JsonRpcServer
{
protected abstract Task<string> dispatch(ThreadedVM vm, string request);
public async Task attach(ThreadedVM vm)
{
while (vm.state <= ThreadState.running) await Task.Yield();
switch (vm.state)
{
case ThreadState.suspended:
string request = vm.read_jsonrpc_request();
string response = await dispatch(vm, request);
vm.write_jsonrpc_response(response);
await attach(vm);
break;
case ThreadState.finished:
break;
default:
throw new Exception("Unexpected state");
}
}
}
}

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GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
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by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
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Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
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(ten or fewer lines in length), you do both of the following:
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taken together, effectively do not restrict modification of the
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e) Provide Installation Information, but only if you would otherwise
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Combined Work produced by recombining or relinking the
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you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
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Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
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b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
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applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
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Library.

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#include "pocketpy.h"

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using System;
using System.Runtime.InteropServices;
using UnityEngine;
namespace pkpy
{
public static class Bindings
{
#if UNITY_IOS
private const string _libName = "__Internal";
#else
private const string _libName = "pocketpy";
#endif
[DllImport(_libName)]
internal static extern void pkpy_delete(IntPtr p);
[DllImport(_libName)]
internal static extern IntPtr pkpy_new_repl(IntPtr vm);
[DllImport(_libName)]
internal static extern int pkpy_repl_input(IntPtr r, string line);
[DllImport(_libName)]
internal static extern IntPtr pkpy_new_tvm(bool use_stdio);
[DllImport(_libName)]
internal static extern bool pkpy_tvm_exec_async(IntPtr vm, string source);
[DllImport(_libName)]
internal static extern int pkpy_tvm_get_state(IntPtr vm);
[DllImport(_libName)]
internal static extern string pkpy_tvm_read_jsonrpc_request(IntPtr vm);
[DllImport(_libName)]
internal static extern void pkpy_tvm_reset_state(IntPtr vm);
[DllImport(_libName)]
internal static extern void pkpy_tvm_terminate(IntPtr vm);
[DllImport(_libName)]
internal static extern void pkpy_tvm_write_jsonrpc_response(IntPtr vm, string value);
[DllImport(_libName)]
internal static extern IntPtr pkpy_new_vm(bool use_stdio);
[DllImport(_libName)]
internal static extern bool pkpy_vm_add_module(IntPtr vm, string name, string source);
[DllImport(_libName)]
internal static extern string pkpy_vm_eval(IntPtr vm, string source);
[DllImport(_libName)]
internal static extern bool pkpy_vm_exec(IntPtr vm, string source);
[DllImport(_libName)]
internal static extern string pkpy_vm_get_global(IntPtr vm, string name);
[DllImport(_libName)]
internal static extern string pkpy_vm_read_output(IntPtr vm);
}
}
namespace pkpy
{
public struct PyOutput
{
public string stdout;
public string stderr;
public PyOutput(string stdout, string stderr)
{
this.stdout = stdout;
this.stderr = stderr;
}
}
public class VM
{
public IntPtr pointer { get; private set; }
public VM()
{
if(this is ThreadedVM)
{
pointer = Bindings.pkpy_new_tvm(false);
}
else
{
pointer = Bindings.pkpy_new_vm(false);
}
}
public PyOutput read_output()
{
var _o = Bindings.pkpy_vm_read_output(pointer);
return JsonUtility.FromJson<PyOutput>(_o);
}
public void dispose()
{
Bindings.pkpy_delete(pointer);
}
/// <summary>
/// Add a source module into a virtual machine. Return `true` if there is no complie error.
/// </summary>
public bool add_module(string name, string source)
{
return Bindings.pkpy_vm_add_module(pointer, name, source);
}
/// <summary>
/// Evaluate an expression. Return a json representing the result. If there is any error, return `nullptr`.
/// </summary>
public string eval(string source)
{
return Bindings.pkpy_vm_eval(pointer, source);
}
/// <summary>
/// Run a given source on a virtual machine. Return `true` if there is no compile error.
/// </summary>
public bool exec(string source)
{
return Bindings.pkpy_vm_exec(pointer, source);
}
/// <summary>
/// Get a global variable of a virtual machine. Return a json representing the result. If the variable is not found, return `nullptr`.
/// </summary>
public string get_global(string name)
{
return Bindings.pkpy_vm_get_global(pointer, name);
}
}
public enum ThreadState
{
ready = 0,
running,
suspended,
finished
}
public class ThreadedVM : VM
{
public ThreadState state => (ThreadState)Bindings.pkpy_tvm_get_state(pointer);
/// <summary>
/// Run a given source on a threaded virtual machine. The excution will be started in a new thread. Return `true` if there is no compile error.
/// </summary>
public bool exec_async(string source)
{
return Bindings.pkpy_tvm_exec_async(pointer, source);
}
/// <summary>
/// Read the current JSONRPC request from shared string buffer.
/// </summary>
public string read_jsonrpc_request()
{
return Bindings.pkpy_tvm_read_jsonrpc_request(pointer);
}
/// <summary>
/// Set the state of a threaded virtual machine to `THREAD_READY`. The current state should be `THREAD_FINISHED`.
/// </summary>
public void reset_state()
{
Bindings.pkpy_tvm_reset_state(pointer);
}
/// <summary>
/// Emit a KeyboardInterrupt signal to stop a running threaded virtual machine.
/// </summary>
public void terminate()
{
Bindings.pkpy_tvm_terminate(pointer);
}
/// <summary>
/// Write a JSONRPC response to shared string buffer.
/// </summary>
public void write_jsonrpc_response(string value)
{
Bindings.pkpy_tvm_write_jsonrpc_response(pointer, value);
}
}
}
namespace pkpy
{
public class REPL
{
public IntPtr pointer { get; private set; }
public VM vm { get; private set; }
public REPL(VM vm)
{
this.vm = vm;
pointer = Bindings.pkpy_new_repl(vm.pointer);
}
public void dispose()
{
Bindings.pkpy_delete(pointer);
}
/// <summary>
/// Input a source line to an interactive console. Return `0` if need more lines, `1` if execution happened, `2` if execution skipped (compile error or empty input).
/// </summary>
public int input(string line)
{
return Bindings.pkpy_repl_input(pointer, line);
}
}
}

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using UnityEngine;
using UnityEngine.UI;
public class PocketPyNumberTest : MonoBehaviour
{
Text text;
pkpy.VM vm;
// Start is called before the first frame update
void Start()
{
text = GetComponent<Text>();
Application.targetFrameRate = 60;
try
{
vm = new pkpy.VM();
vm.exec("a = 0");
}
catch (System.Exception e)
{
text.text = e.StackTrace.ToString() + e.GetType().ToString()+ ": " + e.Message.ToString();
throw;
}
}
// Update is called once per frame
void Update()
{
if(vm == null) return;
vm.exec("a += 1");
text.text = vm.eval("a");
}
}

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{
"name": "com.bl.pocketpy"
}

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{
"name": "com.bl.pocketpy",
"displayName": "PocketPy",
"version": "0.4.8",
"unity": "2020.3",
"description": "A lightweight Python interpreter for game engines.",
"dependencies": {}
}

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