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@ -6,3 +6,116 @@ label: linalg
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Provide `mat3x3`, `vec2`, `vec3` and `vec4` types.
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https://github.com/blueloveTH/pocketpy/blob/main/include/typings/linalg.pyi
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```python
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from typing import overload
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from c import _StructLike
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class vec2(_StructLike['vec2']):
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x: float
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y: float
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def __init__(self, x: float, y: float) -> None: ...
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def __add__(self, other: vec2) -> vec2: ...
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def __sub__(self, other: vec2) -> vec2: ...
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def __mul__(self, other: float) -> vec2: ...
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def __truediv__(self, other: float) -> vec2: ...
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def dot(self, other: vec2) -> float: ...
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def cross(self, other: vec2) -> float: ...
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def length(self) -> float: ...
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def length_squared(self) -> float: ...
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def normalize(self) -> vec2: ...
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def rotate(self, radians: float) -> vec2: ...
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def rotate_(self, radians: float) -> None: ...
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class vec3(_StructLike['vec3']):
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x: float
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y: float
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z: float
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def __init__(self, x: float, y: float, z: float) -> None: ...
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def __add__(self, other: vec3) -> vec3: ...
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def __sub__(self, other: vec3) -> vec3: ...
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def __mul__(self, other: float) -> vec3: ...
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def __truediv__(self, other: float) -> vec3: ...
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def dot(self, other: vec3) -> float: ...
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def cross(self, other: vec3) -> float: ...
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def length(self) -> float: ...
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def length_squared(self) -> float: ...
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def normalize(self) -> vec3: ...
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class vec4(_StructLike['vec4']):
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x: float
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y: float
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z: float
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w: float
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def __init__(self, x: float, y: float, z: float, w: float) -> None: ...
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def __add__(self, other: vec4) -> vec4: ...
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def __sub__(self, other: vec4) -> vec4: ...
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def __mul__(self, other: float) -> vec4: ...
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def __truediv__(self, other: float) -> vec4: ...
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def dot(self, other: vec4) -> float: ...
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def length(self) -> float: ...
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def length_squared(self) -> float: ...
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def normalize(self) -> vec4: ...
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class mat3x3(_StructLike['mat3x3']):
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_11: float
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_12: float
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_13: float
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_21: float
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_22: float
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_23: float
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_31: float
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_32: float
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_33: float
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@overload
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def __init__(self) -> None: ...
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@overload
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def __init__(self, _11, _12, _13, _21, _22, _23, _31, _32, _33) -> None: ...
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@overload
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def __init__(self, a: list[list]): ...
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def set_zeros(self) -> None: ...
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def set_ones(self) -> None: ...
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def set_identity(self) -> None: ...
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def determinant(self) -> float: ...
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def transpose(self) -> mat3x3: ...
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def __getitem__(self, index: tuple[int, int]) -> float: ...
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def __setitem__(self, index: tuple[int, int], value: float) -> None: ...
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def __add__(self, other: mat3x3) -> mat3x3: ...
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def __sub__(self, other: mat3x3) -> mat3x3: ...
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def __mul__(self, other: float) -> mat3x3: ...
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def __truediv__(self, other: float) -> mat3x3: ...
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def __invert__(self) -> mat3x3: ...
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@overload
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def __matmul__(self, other: mat3x3) -> mat3x3: ...
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@overload
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def __matmul__(self, other: vec3) -> vec3: ...
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@staticmethod
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def zeros() -> mat3x3: ...
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@staticmethod
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def ones() -> mat3x3: ...
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@staticmethod
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def identity() -> mat3x3: ...
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# affine transformations
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@staticmethod
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def trs(t: vec2, r: float, s: vec2) -> mat3x3: ...
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def is_affine(self) -> bool: ...
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def _t(self) -> vec2: ...
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def _r(self) -> float: ...
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def _s(self) -> vec2: ...
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def transform_point(self, p: vec2) -> vec2: ...
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def transform_vector(self, v: vec2) -> vec2: ...
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```
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