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src/_generated.h
profile.sh
test
.coverage
APPS/
main.obj
pocketpy.exe
pocketpy.lib
pocketpy.exp

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# PocketPy
# pocketpy `v0.9.3` LTS
<p>
<a title="Build" href="https://github.com/blueloveTH/pocketpy/actions/workflows" ><img src="https://github.com/blueloveTH/pocketpy/actions/workflows/main.yml/badge.svg" /></a>
@ -9,10 +9,8 @@
<a title="Pub" href="https://pub.dev/packages/pocketpy" ><img src="https://img.shields.io/pub/v/pocketpy" /></a>
</p>
PocketPy is a lightweight(~5000 LOC) Python interpreter for game engines.
**English |** [**简体中文**](README_zh.md)
pocketpy is a lightweight(~5000 LOC) Python interpreter.
And this branch is a long-term support version based on `v0.9.3`.
It is extremely easy to embed. Including a compiler, optimizer and bytecode virtual machine. All of them are available in a single header file `pocketpy.h`, without external dependencies.
@ -79,80 +77,6 @@ int main(){
}
```
#### Unity Engine
PocketPy for Unity can be installed via Unity Asset Store.
https://assetstore.unity.com/packages/slug/241120
```csharp
using UnityEngine;
public class Test01 : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
// Create a virtual machine
pkpy.VM vm = new pkpy.VM();
// Create a list
vm.exec("a = [1, 2, 3]");
// Eval the sum of the list
string result = vm.eval("sum(a)");
Debug.Log(result); // 6
// Print to the standard output
vm.exec("print(a)");
pkpy.PyOutput o = vm.read_output();
Debug.Log(o.stdout); // [1, 2, 3]
// Create a binding
vm.bind("builtins", "test", (double x) => x+1);
Debug.Log(vm.eval("test(3.14)")); // '4.14'
}
}
```
#### Flutter
Run the following script to install this plugin.
```
flutter pub add pocketpy
```
See https://pocketpy.dev/getting-started/flutter/
#### Pre-compiled Libs
You can download `artifact.zip` from [Github Release](https://github.com/blueloveTH/pocketpy/releases/latest) page. In this archive, there are pre-compiled libraries for many platforms. The file structure is as follows.
```
- android/
- arm64-v8a/
- libpocketpy.so
- armeabi-v7a/
- libpocketpy.so
- x86_64/
- libpocketpy.so
- linux/
- x86_64/
- pocketpy
- pocketpy.so
- macos/
- pocketpy.bundle/
- web/
- lib/
- pocketpy.js
- pocketpy.wasm
- windows/
- x86_64/
- pocketpy.dll
- pocketpy.exe
```
## Contribution
All kinds of contributions are welcome.
@ -179,4 +103,4 @@ Check our [Coding Style Guide](https://pocketpy.dev/coding_style_guide/) if you
## License
PocketPy is licensed under the [MIT License](http://opensource.org/licenses/MIT).
pocketpy is licensed under the [MIT License](http://opensource.org/licenses/MIT).

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@ -1,157 +0,0 @@
# PocketPy
<p>
<a title="Build" href="https://github.com/blueloveTH/pocketpy/actions/workflows" ><img src="https://github.com/blueloveTH/pocketpy/actions/workflows/main.yml/badge.svg" /></a>
<a href="https://github.com/blueloveth/pocketpy/blob/main/LICENSE">
<img alt="GitHub" src="https://img.shields.io/github/license/blueloveth/pocketpy.svg?color=blue"></a>
<a href="https://github.com/blueloveth/pocketpy/releases">
<img alt="GitHub release" src="https://img.shields.io/github/release/blueloveth/pocketpy.svg"></a>
<a title="Pub" href="https://pub.dev/packages/pocketpy" ><img src="https://img.shields.io/pub/v/pocketpy" /></a>
</p>
PocketPy是一个轻量级的Python解释器为嵌入至游戏引擎而设计。
它包含一个编译器和基于字节码的虚拟机,以及交互式命令窗的实现。所有功能均集成在单个头文件`pocketpy.h`中,不包含外部依赖项,能很方便地嵌入至你的应用。
你可以 [在浏览器中体验](https://blueloveth.github.io/pocketpy) PocketPy的交互式界面REPL
![sample_img](docs/sample.png)
## 支持的语法特性
| 特性 | 示例 | 支持 |
| ------------ | ------------------------------- | ---- |
| 分支 | `if..else..elif` | YES |
| 循环 | `for/while/break/continue` | YES |
| 函数 | `def f(x,*args,y=1):` | YES |
| 类与继承 | `class A(B):` | YES |
| 列表 | `[1, 2, 'a']` | YES |
| 列表生成式 | `[i for i in range(5)]` | YES |
| 切片 | `a[1:2], a[:2], a[1:]` | YES |
| 元组 | `(1, 2, 'a')` | YES |
| 字典 | `{'a': 1, 'b': 2}` | YES |
| 格式化字符串 | `f'value is {x}'` | YES |
| 序列解包 | `a, b = 1, 2` | YES |
| 异常 | `raise/try..catch` | YES |
| 动态分发 | `eval()/exec()` | YES |
| 反射 | `hasattr()/getattr()/setattr()` | YES |
| 导入模块 | `import/from..import` | YES |
| 上下文管理器 | `with <expr> as <id>:` | YES |
| 类型标注 | `def f(a:int, b:float=1)` | YES |
| 生成器 | `yield i` | YES |
| 装饰器 | `@cache` | YES |
## 快速上手
根据你所使用的语言和平台选择对应的插件。
#### C/C++
你可以在 [Github Release](https://github.com/blueloveTH/pocketpy/releases/latest) 页面下载`pocketpy.h`,并加入到你的工程中。请参考[C-API](https://pocketpy.dev/c-api/vm/)相关的说明对于C++,你也可以使用`VM`类的方法操作虚拟机。
```cpp
#include "pocketpy.h"
int main(){
// 创建一个虚拟机
VM* vm = pkpy_new_vm(true);
// Hello world!
pkpy_vm_exec(vm, "print('Hello world!')");
// 构建一个列表
pkpy_vm_exec(vm, "a = [1, 2, 3]");
// 对列表进行求和
char* result = pkpy_vm_eval(vm, "sum(a)");
printf("%s", result); // 6
// 释放资源
pkpy_delete(result);
pkpy_delete(vm);
return 0;
}
```
#### Unity Engine
你可以在Unity资源商店下载PocketPy的C#插件支持Windows/MacOS/Android/iOS平台。
https://assetstore.unity.com/packages/slug/241120
```csharp
using UnityEngine;
public class Test01 : MonoBehaviour
{
void Start()
{
// 创建一个虚拟机
pkpy.VM vm = new pkpy.VM();
// 构造一个列表
vm.exec("a = [1, 2, 3]");
// 对列表进行求和
string result = vm.eval("sum(a)");
Debug.Log(result); // 6
// 打印变量`a`,并读取标准输出
vm.exec("print(a)");
pkpy.PyOutput o = vm.read_output();
Debug.Log(o.stdout); // [1, 2, 3]
// 构造一个函数绑定
vm.bind("builtins", "test", (double x) => x+1);
Debug.Log(vm.eval("test(3.14)")); // '4.14'
}
}
```
#### Flutter
使用下列命令安装pocketpy的[Flutter插件](https://pub.dev/packages/pocketpy)支持Windows/Android/iOS/Web平台。
```
flutter pub add pocketpy
```
详细配置请参考 https://pocketpy.dev/getting-started/flutter/
#### 预编译库
你可以在 [Github Release](https://github.com/blueloveTH/pocketpy/releases/latest) 页面下载`artifact.zip`,这个压缩包中包含了一套预编译库。结构如下。
```
- android/
- arm64-v8a/
- libpocketpy.so
- armeabi-v7a/
- libpocketpy.so
- x86_64/
- libpocketpy.so
- linux/
- x86_64/
- pocketpy
- pocketpy.so
- macos/
- pocketpy.bundle/
- web/
- lib/
- pocketpy.js
- pocketpy.wasm
- windows/
- x86_64/
- pocketpy.dll
- pocketpy.exe
```
## 参考
+ [cpython](https://github.com/python/cpython)
+ [byterun](http://qingyunha.github.io/taotao/)
## 开源协议
MIT License