mirror of
https://github.com/pocketpy/pocketpy
synced 2025-10-20 19:40:18 +00:00
add vec4
type
This commit is contained in:
parent
502cef65a1
commit
e439e5ddcb
80
src/linalg.h
80
src/linalg.h
@ -59,6 +59,29 @@ struct Vec3{
|
||||
Vec3 normalize() const { float l = length(); return Vec3(x / l, y / l, z / l); }
|
||||
};
|
||||
|
||||
struct Vec4{
|
||||
float x, y, z, w;
|
||||
Vec4() : x(0.0f), y(0.0f), z(0.0f), w(0.0f) {}
|
||||
Vec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
|
||||
Vec4(const Vec4& v) : x(v.x), y(v.y), z(v.z), w(v.w) {}
|
||||
|
||||
Vec4 operator+(const Vec4& v) const { return Vec4(x + v.x, y + v.y, z + v.z, w + v.w); }
|
||||
Vec4& operator+=(const Vec4& v) { x += v.x; y += v.y; z += v.z; w += v.w; return *this; }
|
||||
Vec4 operator-(const Vec4& v) const { return Vec4(x - v.x, y - v.y, z - v.z, w - v.w); }
|
||||
Vec4& operator-=(const Vec4& v) { x -= v.x; y -= v.y; z -= v.z; w -= v.w; return *this; }
|
||||
Vec4 operator*(float s) const { return Vec4(x * s, y * s, z * s, w * s); }
|
||||
Vec4& operator*=(float s) { x *= s; y *= s; z *= s; w *= s; return *this; }
|
||||
Vec4 operator/(float s) const { return Vec4(x / s, y / s, z / s, w / s); }
|
||||
Vec4& operator/=(float s) { x /= s; y /= s; z /= s; w /= s; return *this; }
|
||||
Vec4 operator-() const { return Vec4(-x, -y, -z, -w); }
|
||||
bool operator==(const Vec4& v) const { return isclose(x, v.x) && isclose(y, v.y) && isclose(z, v.z) && isclose(w, v.w); }
|
||||
bool operator!=(const Vec4& v) const { return !isclose(x, v.x) || !isclose(y, v.y) || !isclose(z, v.z) || !isclose(w, v.w); }
|
||||
float dot(const Vec4& v) const { return x * v.x + y * v.y + z * v.z + w * v.w; }
|
||||
float length() const { return sqrtf(x * x + y * y + z * z + w * w); }
|
||||
float length_squared() const { return x * x + y * y + z * z + w * w; }
|
||||
Vec4 normalize() const { float l = length(); return Vec4(x / l, y / l, z / l, w / l); }
|
||||
};
|
||||
|
||||
struct Mat3x3{
|
||||
union {
|
||||
struct {
|
||||
@ -271,11 +294,14 @@ struct Mat3x3{
|
||||
|
||||
struct PyVec2;
|
||||
struct PyVec3;
|
||||
struct PyVec4;
|
||||
struct PyMat3x3;
|
||||
PyObject* py_var(VM*, Vec2);
|
||||
PyObject* py_var(VM*, const PyVec2&);
|
||||
PyObject* py_var(VM*, Vec3);
|
||||
PyObject* py_var(VM*, const PyVec3&);
|
||||
PyObject* py_var(VM*, Vec4);
|
||||
PyObject* py_var(VM*, const PyVec4&);
|
||||
PyObject* py_var(VM*, const Mat3x3&);
|
||||
PyObject* py_var(VM*, const PyMat3x3&);
|
||||
|
||||
@ -424,6 +450,56 @@ struct PyVec3: Vec3 {
|
||||
}
|
||||
};
|
||||
|
||||
struct PyVec4: Vec4{
|
||||
PY_CLASS(PyVec4, linalg, vec4)
|
||||
|
||||
PyVec4(): Vec4(){}
|
||||
PyVec4(const Vec4& v): Vec4(v){}
|
||||
PyVec4(const PyVec4& v): Vec4(v){}
|
||||
|
||||
static void _register(VM* vm, PyObject* mod, PyObject* type){
|
||||
vm->bind_constructor<1+4>(type, [](VM* vm, ArgsView args){
|
||||
float x = CAST_F(args[1]);
|
||||
float y = CAST_F(args[2]);
|
||||
float z = CAST_F(args[3]);
|
||||
float w = CAST_F(args[4]);
|
||||
return VAR(Vec4(x, y, z, w));
|
||||
});
|
||||
|
||||
vm->bind_method<0>(type, "__getnewargs__", [](VM* vm, ArgsView args){
|
||||
PyVec4& self = _CAST(PyVec4&, args[0]);
|
||||
return VAR(Tuple({ VAR(self.x), VAR(self.y), VAR(self.z), VAR(self.w) }));
|
||||
});
|
||||
|
||||
vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
|
||||
PyVec4& self = _CAST(PyVec4&, obj);
|
||||
std::stringstream ss;
|
||||
ss << "vec4(" << self.x << ", " << self.y << ", " << self.z << ", " << self.w << ")";
|
||||
return VAR(ss.str());
|
||||
});
|
||||
|
||||
vm->bind_method<0>(type, "copy", [](VM* vm, ArgsView args){
|
||||
PyVec4& self = _CAST(PyVec4&, args[0]);
|
||||
return VAR_T(PyVec4, self);
|
||||
});
|
||||
|
||||
BIND_VEC_VEC_OP(4, __add__, +)
|
||||
BIND_VEC_VEC_OP(4, __sub__, -)
|
||||
BIND_VEC_FLOAT_OP(4, __mul__, *)
|
||||
BIND_VEC_FLOAT_OP(4, __rmul__, *)
|
||||
BIND_VEC_FLOAT_OP(4, __truediv__, /)
|
||||
BIND_VEC_VEC_OP(4, __eq__, ==)
|
||||
BIND_VEC_FIELD(4, x)
|
||||
BIND_VEC_FIELD(4, y)
|
||||
BIND_VEC_FIELD(4, z)
|
||||
BIND_VEC_FIELD(4, w)
|
||||
BIND_VEC_FUNCTION_1(4, dot)
|
||||
BIND_VEC_FUNCTION_0(4, length)
|
||||
BIND_VEC_FUNCTION_0(4, length_squared)
|
||||
BIND_VEC_FUNCTION_0(4, normalize)
|
||||
}
|
||||
};
|
||||
|
||||
struct PyMat3x3: Mat3x3{
|
||||
PY_CLASS(PyMat3x3, linalg, mat3x3)
|
||||
|
||||
@ -691,6 +767,9 @@ inline PyObject* py_var(VM* vm, const PyVec2& obj){ return VAR_T(PyVec2, obj);}
|
||||
inline PyObject* py_var(VM* vm, Vec3 obj){ return VAR_T(PyVec3, obj); }
|
||||
inline PyObject* py_var(VM* vm, const PyVec3& obj){ return VAR_T(PyVec3, obj);}
|
||||
|
||||
inline PyObject* py_var(VM* vm, Vec4 obj){ return VAR_T(PyVec4, obj); }
|
||||
inline PyObject* py_var(VM* vm, const PyVec4& obj){ return VAR_T(PyVec4, obj);}
|
||||
|
||||
inline PyObject* py_var(VM* vm, const Mat3x3& obj){ return VAR_T(PyMat3x3, obj); }
|
||||
inline PyObject* py_var(VM* vm, const PyMat3x3& obj){ return VAR_T(PyMat3x3, obj); }
|
||||
|
||||
@ -698,6 +777,7 @@ inline void add_module_linalg(VM* vm){
|
||||
PyObject* linalg = vm->new_module("linalg");
|
||||
PyVec2::register_class(vm, linalg);
|
||||
PyVec3::register_class(vm, linalg);
|
||||
PyVec4::register_class(vm, linalg);
|
||||
PyMat3x3::register_class(vm, linalg);
|
||||
}
|
||||
|
||||
|
@ -34,6 +34,23 @@ class vec3:
|
||||
def length_squared(self) -> float: ...
|
||||
def normalize(self) -> vec3: ...
|
||||
|
||||
class vec4:
|
||||
x: float
|
||||
y: float
|
||||
z: float
|
||||
w: float
|
||||
|
||||
def __init__(self, x: float, y: float, z: float, w: float) -> None: ...
|
||||
def copy(self) -> vec4: ...
|
||||
def __add__(self, other: vec4) -> vec4: ...
|
||||
def __sub__(self, other: vec4) -> vec4: ...
|
||||
def __mul__(self, other: float) -> vec4: ...
|
||||
def __truediv__(self, other: float) -> vec4: ...
|
||||
def dot(self, other: vec4) -> float: ...
|
||||
def length(self) -> float: ...
|
||||
def length_squared(self) -> float: ...
|
||||
def normalize(self) -> vec4: ...
|
||||
|
||||
class mat3x3:
|
||||
_11: float
|
||||
_12: float
|
||||
|
@ -303,6 +303,7 @@ __T _py_cast(VM* vm, PyObject* obj) {
|
||||
|
||||
#define CAST_F(x) vm->num_to_float(x)
|
||||
|
||||
#define CAST_F_DEFAULT(i, default_value) (i < args.size()) ? vm->num_to_float(args[i]) : (default_value)
|
||||
#define CAST_DEFAULT(T, i, default_value) (i < args.size()) ? py_cast<T>(vm, args[i]) : (default_value)
|
||||
|
||||
/*****************************************************************/
|
||||
|
Loading…
x
Reference in New Issue
Block a user