This commit is contained in:
blueloveTH 2023-08-05 01:17:58 +08:00
parent ed669b4069
commit e979ab7107
6 changed files with 207 additions and 142 deletions

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@ -3,10 +3,8 @@
#include "box2d/b2_world.h"
#include "box2d/box2d.h"
#include "pocketpy/pocketpy.h"
#include <cstdlib>
namespace pkpy{
template<>
inline b2Vec2 py_cast<b2Vec2>(VM* vm, PyObject* obj){
Vec2 v = py_cast<Vec2>(vm, obj);
@ -22,9 +20,106 @@ inline b2Vec2 _py_cast<b2Vec2>(VM* vm, PyObject* obj){
inline PyObject* py_var(VM* vm, b2Vec2 v){
return py_var(vm, Vec2(v.x, v.y));
}
}
using namespace pkpy;
namespace imbox2d{
// maybe we will use this class later
struct PyDebugDraw: b2Draw{
PK_ALWAYS_PASS_BY_POINTER(PyDebugDraw)
VM* vm;
PyObject* draw_like;
PyDebugDraw(VM* vm): vm(vm){}
void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override{
}
void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override{
}
void DrawCircle(const b2Vec2& center, float radius, const b2Color& color) override{
}
void DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) override{
}
void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) override{
}
void DrawTransform(const b2Transform& xf) override{
}
void DrawPoint(const b2Vec2& p, float size, const b2Color& color) override{
}
};
struct PyContactListener: b2ContactListener{
PK_ALWAYS_PASS_BY_POINTER(PyContactListener)
VM* vm;
PyContactListener(VM* vm): vm(vm){}
void _contact_f(b2Contact* contact, StrName name){
auto a = contact->GetFixtureA()->GetBody()->GetUserData().pointer;
auto b = contact->GetFixtureB()->GetBody()->GetUserData().pointer;
Body* bodyA = reinterpret_cast<Body*>(a);
Body* bodyB = reinterpret_cast<Body*>(b);
PyObject* self;
PyObject* f;
f = vm->get_unbound_method(bodyA->obj, name, &self, false);
if(f != nullptr) vm->call_method(self, f, VAR_T(PyBody, bodyB));
f = vm->get_unbound_method(bodyB->obj, name, &self, false);
if(f != nullptr) vm->call_method(self, f, VAR_T(PyBody, bodyA));
}
void BeginContact(b2Contact* contact) override {
DEF_SNAME(on_contact_begin);
_contact_f(contact, on_contact_begin);
}
void EndContact(b2Contact* contact) override {
DEF_SNAME(on_contact_end);
_contact_f(contact, on_contact_end);
}
};
struct PyBody{
PY_CLASS(PyBody, box2d, Body)
PK_ALWAYS_PASS_BY_POINTER(PyBody)
b2Body* body;
b2Fixture* fixture;
PyObject* node_like;
PyBody() = default;
void _gc_mark() {
PK_OBJ_MARK(node_like);
}
static void _register(VM* vm, PyObject* mod, PyObject* type);
};
struct PyWorld {
PY_CLASS(PyWorld, box2d, World)
PK_ALWAYS_PASS_BY_POINTER(PyWorld)
b2World world;
PyContactListener _contact_listener;
PyDebugDraw _debug_draw;
PyWorld(VM* vm);
void _gc_mark(){
PK_OBJ_MARK(_debug_draw.draw_like);
}
static void _register(VM* vm, PyObject* mod, PyObject* type);
};
struct Body final{
b2Body* body;
@ -128,17 +223,18 @@ struct Body final{
}
};
struct PyBody: OpaquePointer<Body>{
PY_CLASS(PyBody, box2d, Body)
using OpaquePointer<Body>::OpaquePointer;
static void _register(VM* vm, PyObject* mod, PyObject* type);
};
inline PyObject* get_body_object(b2Body* p){
auto userdata = p->GetUserData().pointer;
return reinterpret_cast<PyObject*>(userdata);
}
} // namespace imbox2d
void add_module_box2d(VM* vm);
} // namespace pkpy
namespace pkpy{
inline void add_module_box2d(VM* vm){
PyObject* mod = vm->new_module("box2d");
imbox2d::PyBody::register_class(vm, mod);
imbox2d::PyWorld::register_class(vm, mod);
}
}

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@ -0,0 +1,28 @@
#include "box2d/b2_world.h"
#include "box2d/b2_world_callbacks.h"
#include "box2d_bindings.hpp"
using namespace pkpy;
namespace imbox2d{
void PyBody::_register(VM* vm, PyObject* mod, PyObject* type){
vm->bind(type, "__new__(cls, world: World, node: _NodeLike = None)",
[](VM* vm, ArgsView args){
PyWorld& world = CAST(PyWorld&, args[1]);
PyObject* node = args[2];
PyObject* obj = VAR_T(PyBody, PyBody());
PyBody& body = _CAST(PyBody&, obj);
b2BodyDef def;
def.type = b2_dynamicBody;
// a weak reference to this object
def.userData.pointer = reinterpret_cast<uintptr_t>(obj);
body.body = world.world.CreateBody(&def);
body.fixture = nullptr;
body.node_like = node;
return obj;
});
}
} // namespace imbox2d

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@ -2,122 +2,47 @@
#include "box2d/b2_world_callbacks.h"
#include "box2d_bindings.hpp"
namespace pkpy{
using namespace pkpy;
namespace imbox2d{
// This class captures the closest hit shape.
class MyRayCastCallback : public b2RayCastCallback
{
struct MyRayCastCallback: b2RayCastCallback{
PK_ALWAYS_PASS_BY_POINTER(MyRayCastCallback)
VM* vm;
public:
List result;
MyRayCastCallback(VM* vm): vm(vm) {}
float ReportFixture(b2Fixture* fixture, const b2Vec2& point,
const b2Vec2& normal, float fraction)
{
auto userdata = fixture->GetBody()->GetUserData().pointer;
Body* body = reinterpret_cast<Body*>(userdata);
result.push_back(VAR_T(PyBody, body));
float ReportFixture(b2Fixture* fixture, const b2Vec2& point, const b2Vec2& normal, float fraction){
result.push_back(get_body_object(fixture->GetBody()));
// if(only_one) return 0;
return fraction;
}
};
class MyBoxCastCallback: public b2QueryCallback{
struct MyBoxCastCallback: b2QueryCallback{
PK_ALWAYS_PASS_BY_POINTER(MyBoxCastCallback)
VM* vm;
public:
List result;
MyBoxCastCallback(VM* vm): vm(vm) {}
bool ReportFixture(b2Fixture* fixture) override{
auto userdata = fixture->GetBody()->GetUserData().pointer;
Body* body = reinterpret_cast<Body*>(userdata);
result.push_back(VAR_T(PyBody, body));
result.push_back(get_body_object(fixture->GetBody()));
return true;
}
};
// maybe we will use this class later
class PyDebugDraw: public b2Draw{
VM* vm;
public:
PyDebugDraw(VM* vm): vm(vm){}
void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override{
/****************** PyWorld ******************/
PyWorld::PyWorld(VM* vm): world(b2Vec2(0, 0)), _contact_listener(vm), _debug_draw(vm){
_debug_draw.draw_like = vm->None;
world.SetAllowSleeping(true);
world.SetAutoClearForces(true);
world.SetContactListener(&_contact_listener);
world.SetDebugDraw(&_debug_draw);
}
void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override{
}
void DrawCircle(const b2Vec2& center, float radius, const b2Color& color) override{
}
void DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) override{
}
void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) override{
}
void DrawTransform(const b2Transform& xf) override{
}
void DrawPoint(const b2Vec2& p, float size, const b2Color& color) override{
}
};
class PyContactListener : public b2ContactListener{
VM* vm;
public:
PyContactListener(VM* vm): vm(vm){}
void _contact_f(b2Contact* contact, StrName name){
auto a = contact->GetFixtureA()->GetBody()->GetUserData().pointer;
auto b = contact->GetFixtureB()->GetBody()->GetUserData().pointer;
Body* bodyA = reinterpret_cast<Body*>(a);
Body* bodyB = reinterpret_cast<Body*>(b);
PyObject* self;
PyObject* f;
f = vm->get_unbound_method(bodyA->obj, name, &self, false);
if(f != nullptr) vm->call_method(self, f, VAR_T(PyBody, bodyB));
f = vm->get_unbound_method(bodyB->obj, name, &self, false);
if(f != nullptr) vm->call_method(self, f, VAR_T(PyBody, bodyA));
}
void BeginContact(b2Contact* contact) override {
DEF_SNAME(on_contact_begin);
_contact_f(contact, on_contact_begin);
}
void EndContact(b2Contact* contact) override {
DEF_SNAME(on_contact_end);
_contact_f(contact, on_contact_end);
}
};
// implement placement VAR_T...!!!!
struct PyWorld {
PY_CLASS(PyWorld, box2d, World)
// this object is too large, so we use unique_ptr
std::unique_ptr<b2World> world;
std::unique_ptr<PyContactListener> _contact_listener;
std::unique_ptr<PyDebugDraw> _debug_draw;
PyWorld(VM* vm):
world(new b2World(b2Vec2(0, 0))),
_contact_listener(new PyContactListener(vm)),
_debug_draw(new PyDebugDraw(vm)){
world->SetAllowSleeping(true);
world->SetAutoClearForces(true);
world->SetContactListener(_contact_listener.get());
world->SetDebugDraw(_debug_draw.get());
}
PyWorld(const PyWorld&) = delete;
PyWorld& operator=(const PyWorld&) = delete;
static void _register(VM* vm, PyObject* mod, PyObject* type){
void PyWorld::_register(VM* vm, PyObject* mod, PyObject* type){
vm->bind(type, "__new__(cls)", [](VM* vm, ArgsView args){
return VAR_T(PyWorld, PyWorld(vm));
});
@ -125,20 +50,19 @@ struct PyWorld {
// gravity
vm->bind_property(type, "gravity", "vec2", [](VM* vm, ArgsView args){
PyWorld& self = _CAST(PyWorld&, args[0]);
return VAR(self.world->GetGravity());
return VAR(self.world.GetGravity());
}, [](VM* vm, ArgsView args){
PyWorld& self = _CAST(PyWorld&, args[0]);
self.world->SetGravity(CAST(b2Vec2, args[1]));
self.world.SetGravity(CAST(b2Vec2, args[1]));
return vm->None;
});
vm->bind(type, "get_bodies(self) -> list[Body]", [](VM* vm, ArgsView args){
PyWorld& self = _CAST(PyWorld&, args[0]);
List list;
b2Body* p = self.world->GetBodyList();
b2Body* p = self.world.GetBodyList();
while(p != nullptr){
Body* body = (Body*)p->GetUserData().pointer;
list.push_back(VAR_T(PyBody, body));
list.push_back(get_body_object(p));
p = p->GetNext();
}
return VAR(std::move(list));
@ -150,7 +74,7 @@ struct PyWorld {
b2Vec2 start = CAST(b2Vec2, args[1]);
b2Vec2 end = CAST(b2Vec2, args[2]);
MyRayCastCallback callback(vm);
self.world->RayCast(&callback, start, end);
self.world.RayCast(&callback, start, end);
return VAR(std::move(callback.result));
});
@ -161,7 +85,7 @@ struct PyWorld {
aabb.lowerBound = CAST(b2Vec2, args[1]);
aabb.upperBound = CAST(b2Vec2, args[2]);
MyBoxCastCallback callback(vm);
self.world->QueryAABB(&callback, aabb);
self.world.QueryAABB(&callback, aabb);
return VAR(std::move(callback.result));
});
@ -174,21 +98,36 @@ struct PyWorld {
auto f = [](VM* vm, b2Body* p, StrName name){
while(p != nullptr){
Body* body = (Body*)p->GetUserData().pointer;
vm->call_method(body->obj, name);
PyObject* body_obj = get_body_object(p);
PyBody& body = _CAST(PyBody&, body_obj);
if(body.node_like != vm->None){
vm->call_method(body.node_like, name);
}
p = p->GetNext();
}
};
DEF_SNAME(on_box2d_pre_step);
DEF_SNAME(on_box2d_post_step);
f(vm, self.world->GetBodyList(), on_box2d_pre_step);
self.world->Step(dt, velocity_iterations, position_iterations);
f(vm, self.world->GetBodyList(), on_box2d_post_step);
f(vm, self.world.GetBodyList(), on_box2d_pre_step);
self.world.Step(dt, velocity_iterations, position_iterations);
f(vm, self.world.GetBodyList(), on_box2d_post_step);
return vm->None;
});
vm->bind(type, "debug_draw(self, flags: int)", [](VM* vm, ArgsView args){
PyWorld& self = _CAST(PyWorld&, args[0]);
int flags = CAST(int, args[1]);
self._debug_draw.SetFlags(flags);
self.world.DebugDraw();
return vm->None;
});
vm->bind(type, "set_debug_draw(self, draw: _DrawLike)", [](VM* vm, ArgsView args){
PyWorld& self = _CAST(PyWorld&, args[0]);
self._debug_draw.draw_like = args[1];
return vm->None;
});
}
};
} // namespace imbox2d
} // namespace pkpy

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@ -2,12 +2,6 @@
namespace pkpy{
void add_module_box2d(VM *vm){
PyObject* mod = vm->new_module("box2d");
imbox2d::PyBody::register_class(vm, mod);
imbox2d::PyWorld::register_class(vm, mod);
}
namespace imbox2d{

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@ -164,4 +164,10 @@ struct is_pod {
static constexpr bool value = std::is_trivially_copyable_v<T> && std::is_standard_layout_v<T>;
};
#define PK_ALWAYS_PASS_BY_POINTER(T) \
T(const T&) = delete; \
T& operator=(const T&) = delete; \
T(T&&) = delete; \
T& operator=(T&&) = delete;
} // namespace pkpy

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@ -107,6 +107,8 @@ struct FrameId{
typedef void(*PrintFunc)(VM*, const Str&);
class VM {
PK_ALWAYS_PASS_BY_POINTER(VM)
VM* vm; // self reference for simplify code
public:
ManagedHeap heap;