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blueloveTH 2023-08-04 00:53:14 +08:00 committed by zhs628
parent ded42faf48
commit f61925ac56

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@ -43,17 +43,39 @@ It hides the details of Box2D's API and provides a high-level interface.
## API list
```python
from linalg import *
from linalg import vec2, vec4
from typing import Iterable
class _Node:
class _NodeLike: # duck-type protocol
def on_contact_begin(self, other: 'Body'): ...
def on_contact_end(self, other: 'Body'): ...
class DebugDraw:
# enum
# {
# e_shapeBit = 0x0001, ///< draw shapes
# e_jointBit = 0x0002, ///< draw joint connections
# e_aabbBit = 0x0004, ///< draw axis aligned bounding boxes
# e_pairBit = 0x0008, ///< draw broad-phase pairs
# e_centerOfMassBit = 0x0010 ///< draw center of mass frame
# };
def set_flags(self, flags: int): ...
def get_flags(self) -> int: ...
# pure virtual functions
def draw_polygon(self, vertices: list[vec2], color: vec4): ...
def draw_solid_polygon(self, vertices: list[vec2], color: vec4): ...
def draw_circle(self, center: vec2, radius: float, color: vec4): ...
def draw_solid_circle(self, center: vec2, radius: float, axis: vec2, color: vec4): ...
def draw_segment(self, p1: vec2, p2: vec2, color: vec4): ...
def draw_transform(self, position: vec2, rotation: float): ...
def draw_point(self, p: vec2, size: float, color: vec4): ...
class World:
gravity: vec2 # gravity of the world, by default vec2(0, 0)
def create_body(self, node: _Node = None) -> 'Body':
def create_body(self, node: _NodeLike = None) -> 'Body':
"""create a body in the world"""
def get_bodies(self) -> Iterable['Body']:
@ -68,6 +90,15 @@ class World:
def step(self, dt: float, velocity_iterations: int, position_iterations: int) -> None:
"""step the simulation, e.g. world.step(1/60, 8, 3)"""
def destroy(self):
"""destroy this world."""
def debug_draw(self):
"""draw debug shapes of all bodies in the world."""
def set_debug_draw(self, draw: DebugDraw):
"""set the debug draw object."""
class Body:
type: int # 0-static, 1-kinematic, 2-dynamic, by default 2
mass: float
@ -94,7 +125,7 @@ class Body:
def set_box_shape(self, hx: float, hy: float): ...
def set_circle_shape(self, radius: float): ...
def set_polygon_shape(self, points: list[vec2]): ...
def set_chain_shape(self, points: list[vec2]): ...
def set_chain_shape(self, points: list[vec2], loop: bool): ...
def apply_force(self, force: vec2, point: vec2): ...
def apply_force_to_center(self, force: vec2): ...
@ -103,7 +134,7 @@ class Body:
def apply_linear_impulse_to_center(self, impulse: vec2): ...
def apply_angular_impulse(self, impulse: float): ...
def get_node(self) -> _Node:
def get_node(self) -> _NodeLike:
"""return the node that is attached to this body."""
def get_contacts(self) -> list['Body']: