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@ -4,8 +4,85 @@ title: Debugging
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order: 80
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---
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## VSCode Extension
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## Install VSCode Extension
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You can install our VSCode extension to debug pocketpy scripts.
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To debug a pocketpy program, you need to install our VSCode extension first:
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https://marketplace.visualstudio.com/items?itemName=pocketpy.pocketpy
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!!!
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The VSCode extension requires pocketpy version >= `2.1.1`
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!!!
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## Create a `launch.json` file
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Navigate to the Debug view in VSCode, and click on "create a launch.json file" link.
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In the dropdown menu, select "pocketpy".
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Then a default `launch.json` file will be created in the `.vscode` folder
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with a sample pocketpy debug configuration.
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## How does it work?
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pocketpy provides a C-API `py_debugger_waitforattach`,
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which starts a debug server and waits for the VSCode extension to attach.
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When the debugger is attached, the program will continue to run.
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+ If you are using pocketpy's standalone executable `main.exe`, you can pass `--debug` flag to it. This will automatically call `py_debugger_waitforattach("localhost", 6110)` before running your program.
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+ If you are embedding pocketpy as a library, you need to call `py_debugger_waitforattach` manually in your C/C++ code.
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## Configuration
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+ `type`: must be `pocketpy`
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+ `request`: can be `attach` or `launch`
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+ `name`: the name of this configuration
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+ `port`: the port number of the debug server, must match the one in `py_debugger_waitforattach`
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+ `host`: the host of the debug server, must match the one in `py_debugger_waitforattach`
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+ `sourceFolder`: the root folder of your python source code, default to `${workspaceFolder}`. However,
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sometimes you may run your program from a subfolder, in this case you need to set `sourceFolder` to the correct path. If this is not set correctly, breakpoints will not be hit.
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+ `program`: (for launch mode only) the path to the executable file which calls `py_debugger_waitforattach`, e.g. the pocketpy standalone executable `main.exe`.
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+ `args`: (for launch mode only) the arguments to pass to the executable file, e.g. `--debug` and the script path if you are using `main.exe`.
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+ `cwd`: (for launch mode only) the working directory to launch the executable file, default to `${workspaceFolder}`.
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### For attach mode
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In this mode, you need to start your pocketpy program manually which must call `py_debugger_waitforattach` first.
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After the program starts, you can let VSCode attach to the debug server.
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```json
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{
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"type": "pocketpy",
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"request": "attach",
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"name": "Attach to pocketpy program",
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"port": 6110,
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"host": "localhost",
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"sourceFolder": "${workspaceFolder}"
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}
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```
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### For launch mode
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In this mode, VSCode will start your program with the specified `program`, `args` and `cwd`.
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After the program starts, VSCode attempts to attach to the debug server automatically.
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```json
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{
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"type": "pocketpy",
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"request": "launch",
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"name": "Launch pocketpy program",
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"port": 6110,
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"host": "localhost",
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"sourceFolder": "${workspaceFolder}",
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"program": "${workspaceFolder}/pocketpy/main.exe",
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"args": [
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"--debug"
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],
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"cwd": "${workspaceFolder}"
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}
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```
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## Showcase
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@ -17,7 +17,13 @@ which records the time spent for each line. To visualize the report, please inst
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https://marketplace.visualstudio.com/items?itemName=pocketpy.pocketpy
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!!!
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The VSCode extension requires pocketpy version >= `2.1.1`
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!!!
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With pocketpy VSCode extension, press `F1` and type `pocketpy: Load Line Profiler Report`,
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select **1. the `profile_report.json` file; 2. the source root of the program**. Then you will see a nice visualization of the profiling result.
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Press `ESC` to exit the report view.
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@ -3,7 +3,7 @@ output: .retype
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url: https://pocketpy.dev
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branding:
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title: pocketpy
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label: v2.1.0
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label: v2.1.1
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logo: "./static/logo.png"
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favicon: "./static/logo.png"
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meta:
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BIN
docs/static/debugger/debugger_demo.png
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docs/static/debugger/debugger_demo.png
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After Width: | Height: | Size: 582 KiB |
BIN
docs/static/debugger/launch_json.png
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docs/static/debugger/launch_json.png
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After Width: | Height: | Size: 263 KiB |
@ -5,7 +5,20 @@
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#include <string.h>
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#include <assert.h>
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#define HASH_KEY(__k) ((uintptr_t)(__k) >> 3U)
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// https://jfdube.wordpress.com/2011/10/12/hashing-strings-and-pointers-avoiding-common-pitfalls/
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uintptr_t ThomasWangInt32Hash(void* Ptr) {
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// Here we think only the lower 32 bits are useful
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uint32_t Value = (uint32_t)(uintptr_t)Ptr;
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Value = ~Value + (Value << 15);
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Value = Value ^ (Value >> 12);
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Value = Value + (Value << 2);
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Value = Value ^ (Value >> 4);
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Value = Value * 2057;
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Value = Value ^ (Value >> 16);
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return Value;
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}
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#define HASH_KEY(__k) ThomasWangInt32Hash(__k)
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#define HASH_PROBE_0(__k, ok, i) \
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ok = false; \
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