from typing import overload class _vecF[T]: ONE: T ZERO: T def __add__(self, other: T) -> T: ... def __sub__(self, other: T) -> T: ... @overload def __mul__(self, other: float) -> T: ... @overload def __mul__(self, other: T) -> T: ... def __truediv__(self, other: float) -> T: ... def dot(self, other: T) -> float: ... def length(self) -> float: ... def length_squared(self) -> float: ... def normalize(self) -> T: ... class _vecI[T]: ONE: T ZERO: T def __add__(self, other: T) -> T: ... def __sub__(self, other: T) -> T: ... @overload def __mul__(self, other: int) -> T: ... @overload def __mul__(self, other: T) -> T: ... def dot(self, other: T) -> int: ... class vec2(_vecF['vec2']): @property def x(self) -> float: ... @property def y(self) -> float: ... def with_x(self, x: float) -> vec2: ... def with_y(self, y: float) -> vec2: ... def with_z(self, z: float) -> vec3: ... def __init__(self, x: float, y: float) -> None: ... def rotate(self, radians: float) -> vec2: ... @staticmethod def angle(__from: vec2, __to: vec2) -> float: """Returns the angle in radians between vectors `from` and `to`. The result range is `[-pi, pi]`. + if y axis is top to bottom, positive value means clockwise + if y axis is bottom to top, positive value means counter-clockwise """ @staticmethod def smooth_damp(current: vec2, target: vec2, current_velocity: vec2, smooth_time: float, max_speed: float, delta_time: float) -> tuple[vec2, vec2]: """Smoothly changes a vector towards a desired goal over time. Returns a new value that is closer to the target and current velocity. """ class mat3x3: def __init__(self, _11, _12, _13, _21, _22, _23, _31, _32, _33) -> None: ... def __getitem__(self, index: tuple[int, int]) -> float: ... def __setitem__(self, index: tuple[int, int], value: float) -> None: ... @overload def __matmul__(self, other: mat3x3) -> mat3x3: ... @overload def __matmul__(self, other: vec3) -> vec3: ... def __invert__(self) -> mat3x3: ... def matmul(self, other: mat3x3, out: mat3x3) -> mat3x3 | None: ... def determinant(self) -> float: ... def copy(self) -> mat3x3: ... def inverse(self) -> mat3x3: ... def copy_(self, other: mat3x3) -> None: ... def inverse_(self) -> None: ... @staticmethod def zeros() -> mat3x3: ... @staticmethod def identity() -> mat3x3: ... # affine transformations @staticmethod def trs(t: vec2, r: float, s: vec2) -> mat3x3: ... def copy_trs_(self, t: vec2, r: float, s: vec2) -> None: ... def t(self) -> vec2: ... def r(self) -> float: ... def s(self) -> vec2: ... def transform_point(self, p: vec2) -> vec2: ... def transform_vector(self, v: vec2) -> vec2: ... class vec2i(_vecI['vec2i']): @property def x(self) -> int: ... @property def y(self) -> int: ... def with_x(self, x: int) -> vec2i: ... def with_y(self, y: int) -> vec2i: ... def __init__(self, x: int, y: int) -> None: ... class vec3i(_vecI['vec3i']): @property def x(self) -> int: ... @property def y(self) -> int: ... @property def z(self) -> int: ... def with_x(self, x: int) -> vec3i: ... def with_y(self, y: int) -> vec3i: ... def with_z(self, z: int) -> vec3i: ... def __init__(self, x: int, y: int, z: int) -> None: ... class vec3(_vecF['vec3']): @property def x(self) -> float: ... @property def y(self) -> float: ... @property def z(self) -> float: ... @property def xy(self) -> vec2: ... def with_x(self, x: float) -> vec3: ... def with_y(self, y: float) -> vec3: ... def with_z(self, z: float) -> vec3: ... def with_xy(self, xy: vec2) -> vec3: ... def __init__(self, x: float, y: float, z: float) -> None: ...