--- icon: star title: Write bindings order: 18 --- !!! This document is working in progress. !!! pkpy allows to wrap a function pointer as a python function or method that can be called in python code. This function pointer has the following signature: ```cpp typedef PyObject* (*NativeFuncC)(VM*, ArgsView); ``` + The first argument is the pointer of `VM` instance. + The second argument is an array-like object indicates the arguments list. You can use `[]` operator to get the element. + The return value is a `PyObject*`, which should not be `nullptr`. If there is no return value, return `vm->None`. ## Bind a function or method Use `vm->bind` to bind a function or method. + `PyObject* bind(PyObject*, const char* sig, NativeFuncC)` + `PyObject* bind(PyObject*, const char* sig, const char* docstring, NativeFuncC)` ```cpp vm->bind(obj, "add(a: int, b: int) -> int", [](VM* vm, ArgsView args){ int a = CAST(int, args[0]); int b = CAST(int, args[1]); return VAR(a + b); }); // or you can provide a docstring vm->bind(obj, "add(a: int, b: int) -> int", "add two integers", [](VM* vm, ArgsView args){ int a = CAST(int, args[0]); int b = CAST(int, args[1]); return VAR(a + b); }); ``` ## Bind a property a property is a python's `property` that attached to a type instance with a getter and an optional setter. It is a data descriptor. A property redirects attribute access to specific functions. Use `vm->bind_property()` to bind a getter and an optional setter to a property. ```cpp struct Point { PY_CLASS(Point, test, Point); int x; int y; Point(int x, int y) : x(x), y(y) {} static void _register(VM *vm, auto mod, auto type) { vm->bind(type, "__new__(cls, x, y)", [](VM *vm, ArgsView args) { auto x = CAST(i64, args[1]); auto y = CAST(i64, args[2]); return VAR_T(Point, x, y); }); // getter and setter of property `x` vm->bind_property(type, "x: int", [](VM* vm, ArgsView args){ Point& self = CAST(Point&, args[0]); return VAR(self.x); }, [](VM* vm, ArgsView args){ Point& self = CAST(Point&, args[0]); self.x = CAST(int, args[1]); return vm->None; }); } }; ``` ## Others You may see somewhere in the code that `vm->bind_method<>` or `vm->bind_func<>` is used. They are old style binding functions and are deprecated. You should use `vm->bind` instead. For some magic methods, we provide specialized binding function. They do not take universal function pointer as argument. You need to provide the detailed `Type` object and the corresponding function pointer. ```cpp PyObject* __add__(PyObject* lhs, PyObject* rhs){ int a = CAST(int, lhs); int b = CAST(int, rhs); return VAR(a + b); } Type type = vm->tp_int; vm->bind__add__(type, __add__); ``` This specialized binding function has optimizations and result in better performance when calling from python code. For example, `vm->bind__add__` is preferred over `vm->bind_method<1>(type, "__add__", ...)`. Add `PY_CLASS` macro into your `struct` and implement a static function `_register`. Inside the `_register` function, you can bind methods and properties to the class. ```cpp PY_CLASS(T, mod, name) // T is the struct type in cpp // mod is the module name in python // name is the class name in python ``` ## Example In this example, we will create a `linalg` module and implement a `vec2` type with some methods. And make them available in python just like this. ```python from linalg import vec2 # construct a vec2 a = vec2(1.0, 2.0) b = vec2(0.0, -1.0) # add two vec2 print(a + b) # vec2(1.0, 1.0) # set x component a.x = 8.0 print(a) # vec2(8.0, 2.0) # use dot method print(a.dot(b)) # -2.0 ``` ### Implement `Vec2` struct in cpp ```cpp struct Vec2{ float x, y; Vec2() : x(0.0f), y(0.0f) {} Vec2(float x, float y) : x(x), y(y) {} Vec2(const Vec2& v) : x(v.x), y(v.y) {} Vec2 operator+(const Vec2& v) const { return Vec2(x + v.x, y + v.y); } float dot(const Vec2& v) const { return x * v.x + y * v.y; } }; ``` ### Create `PyVec2` wrapper ```cpp struct PyVec2: Vec2 { PY_CLASS(PyVec2, linalg, vec2) PyVec2() : Vec2() {} PyVec2(const Vec2& v) : Vec2(v) {} PyVec2(const PyVec2& v) : Vec2(v) {} static void _register(VM* vm, PyObject* mod, PyObject* type){ vm->bind_constructor<3>(type, [](VM* vm, ArgsView args){ float x = CAST_F(args[1]); float y = CAST_F(args[2]); return VAR(Vec2(x, y)); }); vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){ PyVec2& self = _CAST(PyVec2&, obj); std::stringstream ss; ss << "vec2(" << self.x << ", " << self.y << ")"; return VAR(ss.str()); }); vm->bind__add__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj, PyObject* other){ PyVec2& self = _CAST(PyVec2&, obj); PyVec2& other_ = CAST(PyVec2&, other); return VAR_T(PyVec2, self + other_); }); vm->bind(type, "dot(self, other: vec2) -> float", [](VM* vm, ArgsView args){ PyVec2& self = _CAST(PyVec2&, args[0]); PyVec2& other = CAST(PyVec2&, args[1]); return VAR(self.dot(other)); }); } }; ``` ### Create `linalg` module ```cpp void add_module_linalg(VM* vm){ PyObject* linalg = vm->new_module("linalg"); // register PyVec2 PyVec2::register_class(vm, linalg); } ``` ### Further reading See [linalg.h](https://github.com/blueloveTH/pocketpy/blob/main/src/linalg.h) for the complete implementation.