// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "box2d/b2_edge_shape.h" #include "box2d/b2_block_allocator.h" #include void b2EdgeShape::SetOneSided(const b2Vec2& v0, const b2Vec2& v1, const b2Vec2& v2, const b2Vec2& v3) { m_vertex0 = v0; m_vertex1 = v1; m_vertex2 = v2; m_vertex3 = v3; m_oneSided = true; } void b2EdgeShape::SetTwoSided(const b2Vec2& v1, const b2Vec2& v2) { m_vertex1 = v1; m_vertex2 = v2; m_oneSided = false; } b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const { void* mem = allocator->Allocate(sizeof(b2EdgeShape)); b2EdgeShape* clone = new (mem) b2EdgeShape; *clone = *this; return clone; } int32 b2EdgeShape::GetChildCount() const { return 1; } bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const { B2_NOT_USED(xf); B2_NOT_USED(p); return false; } // p = p1 + t * d // v = v1 + s * e // p1 + t * d = v1 + s * e // s * e - t * d = p1 - v1 bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, const b2Transform& xf, int32 childIndex) const { B2_NOT_USED(childIndex); // Put the ray into the edge's frame of reference. b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p); b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p); b2Vec2 d = p2 - p1; b2Vec2 v1 = m_vertex1; b2Vec2 v2 = m_vertex2; b2Vec2 e = v2 - v1; // Normal points to the right, looking from v1 at v2 b2Vec2 normal(e.y, -e.x); normal.Normalize(); // q = p1 + t * d // dot(normal, q - v1) = 0 // dot(normal, p1 - v1) + t * dot(normal, d) = 0 float numerator = b2Dot(normal, v1 - p1); if (m_oneSided && numerator > 0.0f) { return false; } float denominator = b2Dot(normal, d); if (denominator == 0.0f) { return false; } float t = numerator / denominator; if (t < 0.0f || input.maxFraction < t) { return false; } b2Vec2 q = p1 + t * d; // q = v1 + s * r // s = dot(q - v1, r) / dot(r, r) b2Vec2 r = v2 - v1; float rr = b2Dot(r, r); if (rr == 0.0f) { return false; } float s = b2Dot(q - v1, r) / rr; if (s < 0.0f || 1.0f < s) { return false; } output->fraction = t; if (numerator > 0.0f) { output->normal = -b2Mul(xf.q, normal); } else { output->normal = b2Mul(xf.q, normal); } return true; } void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const { B2_NOT_USED(childIndex); b2Vec2 v1 = b2Mul(xf, m_vertex1); b2Vec2 v2 = b2Mul(xf, m_vertex2); b2Vec2 lower = b2Min(v1, v2); b2Vec2 upper = b2Max(v1, v2); b2Vec2 r(m_radius, m_radius); aabb->lowerBound = lower - r; aabb->upperBound = upper + r; } void b2EdgeShape::ComputeMass(b2MassData* massData, float density) const { B2_NOT_USED(density); massData->mass = 0.0f; massData->center = 0.5f * (m_vertex1 + m_vertex2); massData->I = 0.0f; }