#ifndef POCKETPY_C_H #define POCKETPY_C_H #ifdef __cplusplus extern "C" { #endif #include #include typedef struct pkpy_vm_handle pkpy_vm; //we we take a lot of inspiration from the lua api for these bindings //the key difference being most methods return a bool, //true if it succeeded false if it did not //if a method returns false call the pkpy_clear_error method to check the error and clear it //if pkpy_clear_error returns false it means that no error was set, and it takes no action //if pkpy_clear_error returns true it means there was an error and it was cleared, //it will provide a string summary of the error in the message parameter (if it is not NULL) //if null is passed in as message, and it will just print the message to stderr bool pkpy_clear_error(pkpy_vm*, char** message); //NOTE you are responsible for freeing message //this will cause the vm to enter an error state and report the given message //when queried //note that at the moment this is more like a panic than throwing an error //the user will not be able to catch it with python code bool pkpy_error(pkpy_vm*, const char* message); pkpy_vm* pkpy_vm_create(bool use_stdio, bool enable_os); bool pkpy_vm_run(pkpy_vm*, const char* source); void pkpy_vm_destroy(pkpy_vm*); typedef int (*pkpy_function)(pkpy_vm*); bool pkpy_pop(pkpy_vm*, int n); //push the item at index onto the top of the stack (as well as leaving it where //it is on the stack) bool pkpy_push(pkpy_vm*, int index); bool pkpy_push_function(pkpy_vm*, pkpy_function); bool pkpy_push_int(pkpy_vm*, int); bool pkpy_push_float(pkpy_vm*, double); bool pkpy_push_bool(pkpy_vm*, bool); bool pkpy_push_string(pkpy_vm*, const char*); bool pkpy_push_stringn(pkpy_vm*, const char*, int length); bool pkpy_push_voidp(pkpy_vm*, void*); bool pkpy_push_none(pkpy_vm*); bool pkpy_set_global(pkpy_vm*, const char* name); bool pkpy_get_global(pkpy_vm*, const char* name); //first push callable you want to call //then push the arguments to send //argc is the number of arguments that was pushed (not counting the callable) bool pkpy_call(pkpy_vm*, int argc); //first push the object the method belongs to (self) //then push the the argments //argc is the number of arguments that was pushed (not counting the callable or self) //name is the name of the method to call on the object bool pkpy_call_method(pkpy_vm*, const char* name, int argc); //we will break with the lua api here //lua uses 1 as the index to the first pushed element for all of these functions //but we will start counting at zero to match python //we will allow negative numbers to count backwards from the top bool pkpy_to_int(pkpy_vm*, int index, int* ret); bool pkpy_to_float(pkpy_vm*, int index, double* ret); bool pkpy_to_bool(pkpy_vm*, int index, bool* ret); bool pkpy_to_voidp(pkpy_vm*, int index, void** ret); //this method provides a strong reference, you are responsible for freeing the //string when you are done with it bool pkpy_to_string(pkpy_vm*, int index, char** ret); //this method provides a weak reference, it is only valid until the //next api call //it is not null terminated bool pkpy_to_stringn(pkpy_vm*, int index, const char** ret, int* size); //these do not follow the same error semantics as above, their return values //just say whether the check succeeded or not, or else return the value asked for bool pkpy_is_int(pkpy_vm*, int index); bool pkpy_is_float(pkpy_vm*, int index); bool pkpy_is_bool(pkpy_vm*, int index); bool pkpy_is_string(pkpy_vm*, int index); bool pkpy_is_voidp(pkpy_vm*, int index); bool pkpy_is_none(pkpy_vm*, int index); //will return true if global exists bool pkpy_check_global(pkpy_vm*, const char* name); //will return true if the vm is currently in an error state bool pkpy_check_error(pkpy_vm*); //will return true if at least free empty slots remain on the stack bool pkpy_check_stack(pkpy_vm*, int free); //returns the number of elements on the stack int pkpy_stack_size(pkpy_vm*); #ifdef __cplusplus } #endif #endif