#include "pocketpy/linalg.h" namespace pkpy{ #define BIND_VEC_VEC_OP(D, name, op) \ vm->bind_method<1>(type, #name, [](VM* vm, ArgsView args){ \ PyVec##D& self = _CAST(PyVec##D&, args[0]); \ PyVec##D& other = CAST(PyVec##D&, args[1]); \ return VAR(self op other); \ }); #define BIND_VEC_FLOAT_OP(D, name, op) \ vm->bind_method<1>(type, #name, [](VM* vm, ArgsView args){ \ PyVec##D& self = _CAST(PyVec##D&, args[0]); \ f64 other = CAST(f64, args[1]); \ return VAR(self op other); \ }); #define BIND_VEC_FUNCTION_0(D, name) \ vm->bind_method<0>(type, #name, [](VM* vm, ArgsView args){ \ PyVec##D& self = _CAST(PyVec##D&, args[0]); \ return VAR(self.name()); \ }); #define BIND_VEC_FUNCTION_1(D, name) \ vm->bind_method<1>(type, #name, [](VM* vm, ArgsView args){ \ PyVec##D& self = _CAST(PyVec##D&, args[0]); \ PyVec##D& other = CAST(PyVec##D&, args[1]); \ return VAR(self.name(other)); \ }); #define BIND_VEC_FIELD(D, name) \ vm->bind_property(type, #name, \ [](VM* vm, ArgsView args){ \ PyVec##D& self = _CAST(PyVec##D&, args[0]); \ return VAR(self.name); \ }, [](VM* vm, ArgsView args){ \ PyVec##D& self = _CAST(PyVec##D&, args[0]); \ self.name = CAST(f64, args[1]); \ return vm->None; \ }); // https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Math/Vector2.cs#L289 static Vec2 SmoothDamp(Vec2 current, Vec2 target, PyVec2& currentVelocity, float smoothTime, float maxSpeed, float deltaTime) { // Based on Game Programming Gems 4 Chapter 1.10 smoothTime = std::max(0.0001F, smoothTime); float omega = 2.0F / smoothTime; float x = omega * deltaTime; float exp = 1.0F / (1.0F + x + 0.48F * x * x + 0.235F * x * x * x); float change_x = current.x - target.x; float change_y = current.y - target.y; Vec2 originalTo = target; // Clamp maximum speed float maxChange = maxSpeed * smoothTime; float maxChangeSq = maxChange * maxChange; float sqDist = change_x * change_x + change_y * change_y; if (sqDist > maxChangeSq) { float mag = std::sqrt(sqDist); change_x = change_x / mag * maxChange; change_y = change_y / mag * maxChange; } target.x = current.x - change_x; target.y = current.y - change_y; float temp_x = (currentVelocity.x + omega * change_x) * deltaTime; float temp_y = (currentVelocity.y + omega * change_y) * deltaTime; currentVelocity.x = (currentVelocity.x - omega * temp_x) * exp; currentVelocity.y = (currentVelocity.y - omega * temp_y) * exp; float output_x = target.x + (change_x + temp_x) * exp; float output_y = target.y + (change_y + temp_y) * exp; // Prevent overshooting float origMinusCurrent_x = originalTo.x - current.x; float origMinusCurrent_y = originalTo.y - current.y; float outMinusOrig_x = output_x - originalTo.x; float outMinusOrig_y = output_y - originalTo.y; if (origMinusCurrent_x * outMinusOrig_x + origMinusCurrent_y * outMinusOrig_y > 0) { output_x = originalTo.x; output_y = originalTo.y; currentVelocity.x = (output_x - originalTo.x) / deltaTime; currentVelocity.y = (output_y - originalTo.y) / deltaTime; } return Vec2(output_x, output_y); } void PyVec2::_register(VM* vm, PyObject* mod, PyObject* type){ PY_STRUCT_LIKE(PyVec2) vm->bind_constructor<3>(type, [](VM* vm, ArgsView args){ float x = CAST_F(args[1]); float y = CAST_F(args[2]); return VAR(Vec2(x, y)); }); vm->bind_method<0>(type, "__getnewargs__", [](VM* vm, ArgsView args){ PyVec2& self = _CAST(PyVec2&, args[0]); return VAR(Tuple({ VAR(self.x), VAR(self.y) })); }); // @staticmethod vm->bind(type, "smooth_damp(current: vec2, target: vec2, current_velocity: vec2, smooth_time: float, max_speed: float, delta_time: float) -> vec2", [](VM* vm, ArgsView args){ Vec2 current = CAST(Vec2, args[0]); Vec2 target = CAST(Vec2, args[1]); PyVec2& current_velocity = CAST(PyVec2&, args[2]); float smooth_time = CAST_F(args[3]); float max_speed = CAST_F(args[4]); float delta_time = CAST_F(args[5]); Vec2 ret = SmoothDamp(current, target, current_velocity, smooth_time, max_speed, delta_time); return VAR(ret); }); // @staticmethod vm->bind(type, "angle(__from: vec2, __to: vec2) -> float", [](VM* vm, ArgsView args){ PyVec2 __from = CAST(PyVec2, args[0]); PyVec2 __to = CAST(PyVec2, args[1]); float val = atan2f(__to.y, __to.x) - atan2f(__from.y, __from.x); const float PI = 3.1415926535897932384f; if(val > PI) val -= 2*PI; if(val < -PI) val += 2*PI; return VAR(val); }); vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){ PyVec2& self = _CAST(PyVec2&, obj); std::stringstream ss; ss << std::fixed << std::setprecision(3); ss << "vec2(" << self.x << ", " << self.y << ")"; return VAR(ss.str()); }); vm->bind_method<1>(type, "rotate", [](VM* vm, ArgsView args){ Vec2 self = _CAST(PyVec2&, args[0]); float radian = CAST(f64, args[1]); float cr = cosf(radian); float sr = sinf(radian); Mat3x3 rotate(cr, -sr, 0.0f, sr, cr, 0.0f, 0.0f, 0.0f, 1.0f); self = rotate.transform_vector(self); return VAR(self); }); BIND_VEC_VEC_OP(2, __add__, +) BIND_VEC_VEC_OP(2, __sub__, -) BIND_VEC_FLOAT_OP(2, __mul__, *) BIND_VEC_FLOAT_OP(2, __rmul__, *) BIND_VEC_FLOAT_OP(2, __truediv__, /) BIND_VEC_FIELD(2, x) BIND_VEC_FIELD(2, y) BIND_VEC_FUNCTION_1(2, dot) BIND_VEC_FUNCTION_1(2, cross) BIND_VEC_FUNCTION_0(2, length) BIND_VEC_FUNCTION_0(2, length_squared) BIND_VEC_FUNCTION_0(2, normalize) } void PyVec3::_register(VM* vm, PyObject* mod, PyObject* type){ PY_STRUCT_LIKE(PyVec3) vm->bind_constructor<4>(type, [](VM* vm, ArgsView args){ float x = CAST_F(args[1]); float y = CAST_F(args[2]); float z = CAST_F(args[3]); return VAR(Vec3(x, y, z)); }); vm->bind_method<0>(type, "__getnewargs__", [](VM* vm, ArgsView args){ PyVec3& self = _CAST(PyVec3&, args[0]); return VAR(Tuple({ VAR(self.x), VAR(self.y), VAR(self.z) })); }); vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){ PyVec3& self = _CAST(PyVec3&, obj); std::stringstream ss; ss << std::fixed << std::setprecision(3); ss << "vec3(" << self.x << ", " << self.y << ", " << self.z << ")"; return VAR(ss.str()); }); BIND_VEC_VEC_OP(3, __add__, +) BIND_VEC_VEC_OP(3, __sub__, -) BIND_VEC_FLOAT_OP(3, __mul__, *) BIND_VEC_FLOAT_OP(3, __rmul__, *) BIND_VEC_FLOAT_OP(3, __truediv__, /) BIND_VEC_FIELD(3, x) BIND_VEC_FIELD(3, y) BIND_VEC_FIELD(3, z) BIND_VEC_FUNCTION_1(3, dot) BIND_VEC_FUNCTION_1(3, cross) BIND_VEC_FUNCTION_0(3, length) BIND_VEC_FUNCTION_0(3, length_squared) BIND_VEC_FUNCTION_0(3, normalize) } void PyVec4::_register(VM* vm, PyObject* mod, PyObject* type){ PY_STRUCT_LIKE(PyVec4) vm->bind_constructor<1+4>(type, [](VM* vm, ArgsView args){ float x = CAST_F(args[1]); float y = CAST_F(args[2]); float z = CAST_F(args[3]); float w = CAST_F(args[4]); return VAR(Vec4(x, y, z, w)); }); vm->bind_method<0>(type, "__getnewargs__", [](VM* vm, ArgsView args){ PyVec4& self = _CAST(PyVec4&, args[0]); return VAR(Tuple({ VAR(self.x), VAR(self.y), VAR(self.z), VAR(self.w) })); }); vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){ PyVec4& self = _CAST(PyVec4&, obj); std::stringstream ss; ss << std::fixed << std::setprecision(3); ss << "vec4(" << self.x << ", " << self.y << ", " << self.z << ", " << self.w << ")"; return VAR(ss.str()); }); BIND_VEC_VEC_OP(4, __add__, +) BIND_VEC_VEC_OP(4, __sub__, -) BIND_VEC_FLOAT_OP(4, __mul__, *) BIND_VEC_FLOAT_OP(4, __rmul__, *) BIND_VEC_FLOAT_OP(4, __truediv__, /) BIND_VEC_FIELD(4, x) BIND_VEC_FIELD(4, y) BIND_VEC_FIELD(4, z) BIND_VEC_FIELD(4, w) BIND_VEC_FUNCTION_1(4, dot) BIND_VEC_FUNCTION_0(4, length) BIND_VEC_FUNCTION_0(4, length_squared) BIND_VEC_FUNCTION_0(4, normalize) } #undef BIND_VEC_ADDR #undef BIND_VEC_VEC_OP #undef BIND_VEC_FLOAT_OP #undef BIND_VEC_FIELD #undef BIND_VEC_FUNCTION_0 #undef BIND_VEC_FUNCTION_1 void PyMat3x3::_register(VM* vm, PyObject* mod, PyObject* type){ PY_STRUCT_LIKE(PyMat3x3) vm->bind_constructor<-1>(type, [](VM* vm, ArgsView args){ if(args.size() == 1+0) return VAR_T(PyMat3x3, Mat3x3::zeros()); if(args.size() == 1+9){ Mat3x3 mat; for(int i=0; i<9; i++) mat.v[i] = CAST_F(args[1+i]); return VAR_T(PyMat3x3, mat); } if(args.size() == 1+1){ List& a = CAST(List&, args[1]); if(a.size() != 3) vm->ValueError("Mat3x3.__new__ takes 3x3 list"); Mat3x3 mat; for(int i=0; i<3; i++){ List& b = CAST(List&, a[i]); if(b.size() != 3) vm->ValueError("Mat3x3.__new__ takes 3x3 list"); for(int j=0; j<3; j++){ mat.m[i][j] = CAST_F(b[j]); } } return VAR_T(PyMat3x3, mat); } vm->TypeError(fmt("Mat3x3.__new__ takes 0 or 1 or 9 arguments, got ", args.size()-1)); return vm->None; }); vm->bind_method<0>(type, "__getnewargs__", [](VM* vm, ArgsView args){ PyMat3x3& self = _CAST(PyMat3x3&, args[0]); Tuple t(9); for(int i=0; i<9; i++) t[i] = VAR(self.v[i]); return VAR(std::move(t)); }); #define METHOD_PROXY_NONE(name) \ vm->bind_method<0>(type, #name, [](VM* vm, ArgsView args){ \ PyMat3x3& self = _CAST(PyMat3x3&, args[0]); \ self.name(); \ return vm->None; \ }); METHOD_PROXY_NONE(set_zeros) METHOD_PROXY_NONE(set_ones) METHOD_PROXY_NONE(set_identity) #undef METHOD_PROXY_NONE vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){ PyMat3x3& self = _CAST(PyMat3x3&, obj); std::stringstream ss; ss << std::fixed << std::setprecision(3); ss << "mat3x3([[" << self._11 << ", " << self._12 << ", " << self._13 << "],\n"; ss << " [" << self._21 << ", " << self._22 << ", " << self._23 << "],\n"; ss << " [" << self._31 << ", " << self._32 << ", " << self._33 << "]])"; return VAR(ss.str()); }); vm->bind__getitem__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj, PyObject* index){ PyMat3x3& self = _CAST(PyMat3x3&, obj); Tuple& t = CAST(Tuple&, index); if(t.size() != 2){ vm->TypeError("Mat3x3.__getitem__ takes a tuple of 2 integers"); return vm->None; } i64 i = CAST(i64, t[0]); i64 j = CAST(i64, t[1]); if(i < 0 || i >= 3 || j < 0 || j >= 3){ vm->IndexError("index out of range"); return vm->None; } return VAR(self.m[i][j]); }); vm->bind__setitem__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj, PyObject* index, PyObject* value){ PyMat3x3& self = _CAST(PyMat3x3&, obj); Tuple& t = CAST(Tuple&, index); if(t.size() != 2){ vm->TypeError("Mat3x3.__setitem__ takes a tuple of 2 integers"); return; } i64 i = CAST(i64, t[0]); i64 j = CAST(i64, t[1]); if(i < 0 || i >= 3 || j < 0 || j >= 3){ vm->IndexError("index out of range"); return; } self.m[i][j] = CAST_F(value); }); #define PROPERTY_FIELD(field) \ vm->bind_property(type, #field ": float", \ [](VM* vm, ArgsView args){ \ PyMat3x3& self = _CAST(PyMat3x3&, args[0]); \ return VAR(self.field); \ }, [](VM* vm, ArgsView args){ \ PyMat3x3& self = _CAST(PyMat3x3&, args[0]); \ self.field = CAST(f64, args[1]); \ return vm->None; \ }); PROPERTY_FIELD(_11) PROPERTY_FIELD(_12) PROPERTY_FIELD(_13) PROPERTY_FIELD(_21) PROPERTY_FIELD(_22) PROPERTY_FIELD(_23) PROPERTY_FIELD(_31) PROPERTY_FIELD(_32) PROPERTY_FIELD(_33) #undef PROPERTY_FIELD vm->bind__add__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* _0, PyObject* _1){ PyMat3x3& self = _CAST(PyMat3x3&, _0); PyMat3x3& other = CAST(PyMat3x3&, _1); return VAR_T(PyMat3x3, self + other); }); vm->bind__sub__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* _0, PyObject* _1){ PyMat3x3& self = _CAST(PyMat3x3&, _0); PyMat3x3& other = CAST(PyMat3x3&, _1); return VAR_T(PyMat3x3, self - other); }); vm->bind__mul__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* _0, PyObject* _1){ PyMat3x3& self = _CAST(PyMat3x3&, _0); f64 other = CAST_F(_1); return VAR_T(PyMat3x3, self * other); }); vm->bind_method<1>(type, "__rmul__", [](VM* vm, ArgsView args){ PyMat3x3& self = _CAST(PyMat3x3&, args[0]); f64 other = CAST_F(args[1]); return VAR_T(PyMat3x3, self * other); }); vm->bind__truediv__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* _0, PyObject* _1){ PyMat3x3& self = _CAST(PyMat3x3&, _0); f64 other = CAST_F(_1); return VAR_T(PyMat3x3, self / other); }); vm->bind__matmul__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* _0, PyObject* _1){ PyMat3x3& self = _CAST(PyMat3x3&, _0); if(is_non_tagged_type(_1, PyMat3x3::_type(vm))){ PyMat3x3& other = _CAST(PyMat3x3&, _1); return VAR_T(PyMat3x3, self.matmul(other)); } if(is_non_tagged_type(_1, PyVec3::_type(vm))){ PyVec3& other = _CAST(PyVec3&, _1); return VAR_T(PyVec3, self.matmul(other)); } return vm->NotImplemented; }); vm->bind_method<0>(type, "determinant", [](VM* vm, ArgsView args){ PyMat3x3& self = _CAST(PyMat3x3&, args[0]); return VAR(self.determinant()); }); vm->bind_method<0>(type, "transpose", [](VM* vm, ArgsView args){ PyMat3x3& self = _CAST(PyMat3x3&, args[0]); return VAR_T(PyMat3x3, self.transpose()); }); vm->bind__invert__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){ PyMat3x3& self = _CAST(PyMat3x3&, obj); Mat3x3 ret; bool ok = self.inverse(ret); if(!ok) vm->ValueError("matrix is not invertible"); return VAR_T(PyMat3x3, ret); }); vm->bind_func<0>(type, "zeros", [](VM* vm, ArgsView args){ PK_UNUSED(args); return VAR_T(PyMat3x3, Mat3x3::zeros()); }); vm->bind_func<0>(type, "ones", [](VM* vm, ArgsView args){ PK_UNUSED(args); return VAR_T(PyMat3x3, Mat3x3::ones()); }); vm->bind_func<0>(type, "identity", [](VM* vm, ArgsView args){ PK_UNUSED(args); return VAR_T(PyMat3x3, Mat3x3::identity()); }); /*************** affine transformations ***************/ vm->bind_func<3>(type, "trs", [](VM* vm, ArgsView args){ PyVec2& t = CAST(PyVec2&, args[0]); f64 r = CAST_F(args[1]); PyVec2& s = CAST(PyVec2&, args[2]); return VAR_T(PyMat3x3, Mat3x3::trs(t, r, s)); }); vm->bind_method<0>(type, "is_affine", [](VM* vm, ArgsView args){ PyMat3x3& self = _CAST(PyMat3x3&, args[0]); return VAR(self.is_affine()); }); vm->bind_method<0>(type, "_t", [](VM* vm, ArgsView args){ PyMat3x3& self = _CAST(PyMat3x3&, args[0]); return VAR_T(PyVec2, self._t()); }); vm->bind_method<0>(type, "_r", [](VM* vm, ArgsView args){ PyMat3x3& self = _CAST(PyMat3x3&, args[0]); return VAR(self._r()); }); vm->bind_method<0>(type, "_s", [](VM* vm, ArgsView args){ PyMat3x3& self = _CAST(PyMat3x3&, args[0]); return VAR_T(PyVec2, self._s()); }); vm->bind_method<1>(type, "transform_point", [](VM* vm, ArgsView args){ PyMat3x3& self = _CAST(PyMat3x3&, args[0]); PyVec2& v = CAST(PyVec2&, args[1]); return VAR_T(PyVec2, self.transform_point(v)); }); vm->bind_method<1>(type, "transform_vector", [](VM* vm, ArgsView args){ PyMat3x3& self = _CAST(PyMat3x3&, args[0]); PyVec2& v = CAST(PyVec2&, args[1]); return VAR_T(PyVec2, self.transform_vector(v)); }); } void add_module_linalg(VM* vm){ PyObject* linalg = vm->new_module("linalg"); PyVec2::register_class(vm, linalg); PyVec3::register_class(vm, linalg); PyVec4::register_class(vm, linalg); PyMat3x3::register_class(vm, linalg); PyObject* float_p = vm->_modules["c"]->attr("float_p"); linalg->attr().set("vec2_p", float_p); linalg->attr().set("vec3_p", float_p); linalg->attr().set("vec4_p", float_p); linalg->attr().set("mat3x3_p", float_p); } } // namespace pkpy