#pragma once #include "box2d/box2d.h" #include "pocketpy/pocketpy.h" namespace pkpy{ template<> inline b2Vec2 py_cast(VM* vm, PyObject* obj){ Vec2 v = py_cast(vm, obj); return b2Vec2(v.x, v.y); } template<> inline b2Vec2 _py_cast(VM* vm, PyObject* obj){ Vec2 v = _py_cast(vm, obj); return b2Vec2(v.x, v.y); } inline PyObject* py_var(VM* vm, b2Vec2 v){ return py_var(vm, Vec2(v.x, v.y)); } inline PyObject* get_body_object(b2Body* p){ auto userdata = p->GetUserData().pointer; return reinterpret_cast(userdata); } // maybe we will use this class later struct PyDebugDraw: b2Draw{ PK_ALWAYS_PASS_BY_POINTER(PyDebugDraw) VM* vm; PyObject* draw_like; // world will mark this PyDebugDraw(VM* vm): vm(vm){} void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override; void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override; void DrawCircle(const b2Vec2& center, float radius, const b2Color& color) override; void DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) override; void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) override; void DrawTransform(const b2Transform& xf) override; void DrawPoint(const b2Vec2& p, float size, const b2Color& color) override; }; struct PyContactListener: b2ContactListener{ PK_ALWAYS_PASS_BY_POINTER(PyContactListener) VM* vm; PyContactListener(VM* vm): vm(vm){} void _contact_f(b2Contact* contact, StrName name); void BeginContact(b2Contact* contact) override { DEF_SNAME(on_box2d_contact_begin); _contact_f(contact, on_box2d_contact_begin); } void EndContact(b2Contact* contact) override { DEF_SNAME(on_box2d_contact_end); _contact_f(contact, on_box2d_contact_end); } }; struct PyBody{ PY_CLASS(PyBody, box2d, Body) PK_ALWAYS_PASS_BY_POINTER(PyBody) b2Body* body; b2Fixture* _fixture; PyObject* node_like; bool _is_destroyed; PyBody(): body(nullptr), _fixture(nullptr), node_like(nullptr), _is_destroyed(false){} void _gc_mark() { if(node_like != nullptr){ PK_OBJ_MARK(node_like); } } PyBody* _() { return this; } b2Body* _b2Body() { return body; } b2Fixture* _b2Fixture() { if(_fixture == nullptr) throw std::runtime_error("`_fixture == nullptr` in PyBody::_b2Fixture()"); return _fixture; } void _set_b2Fixture(b2Fixture* fixture){ if(_fixture != nullptr){ body->DestroyFixture(_fixture); } _fixture = fixture; } static void _register(VM* vm, PyObject* mod, PyObject* type); // methods b2Vec2 get_position() const { return body->GetPosition(); } void set_position(b2Vec2 v){ body->SetTransform(v, body->GetAngle()); } float get_rotation() const { return body->GetAngle(); } void set_rotation(float v){ body->SetTransform(body->GetPosition(), v); } b2Vec2 get_velocity() const { return body->GetLinearVelocity(); } void set_velocity(b2Vec2 v){ body->SetLinearVelocity(v); } void apply_force(b2Vec2 force, b2Vec2 point){ body->ApplyForce(force, point, true); } void apply_force_to_center(b2Vec2 force){ body->ApplyForceToCenter(force, true); } void apply_torque(float torque){ body->ApplyTorque(torque, true); } void apply_impulse(b2Vec2 impulse, b2Vec2 point){ body->ApplyLinearImpulse(impulse, point, true); } void apply_impulse_to_center(b2Vec2 impulse){ body->ApplyLinearImpulseToCenter(impulse, true); } void apply_angular_impulse(float impulse){ body->ApplyAngularImpulse(impulse, true); } }; struct PyWorld { PY_CLASS(PyWorld, box2d, World) PK_ALWAYS_PASS_BY_POINTER(PyWorld) b2World world; PyContactListener _contact_listener; PyDebugDraw _debug_draw; PyWorld(VM* vm); void _gc_mark(){ PK_OBJ_MARK(_debug_draw.draw_like); } static void _register(VM* vm, PyObject* mod, PyObject* type); }; inline void add_module_box2d(VM* vm){ PyObject* mod = vm->new_module("box2d"); PyBody::register_class(vm, mod); PyWorld::register_class(vm, mod); } } // namespace pkpy