#ifndef POCKETPY_C_H #define POCKETPY_C_H #ifdef __cplusplus extern "C" { #endif #include #include typedef struct pkpy_vm_handle* pkpy_vm; typedef struct pkpy_repl_hande* pkpy_repl; //we we take a lot of inspiration from the lua api for these bindings //the key difference being most methods return a bool, //true if it succeeded false if it did not //if a method returns false call the pkpy_clear_error method to check the error and clear it //if pkpy_clear_error returns false it means that no error was set, and it takes no action //if pkpy_clear_error returns true it means there was an error and it was cleared, //it will provide a string summary of the error in the message parameter (if it is not NULL) //NOTE : you need to free the message that is passed back after you are done using it //or else pass in null as message, and it will just print the message to stderr bool pkpy_clear_error(pkpy_vm, char** message); pkpy_vm pkpy_new_vm(bool use_stdio, bool enable_os); bool pkpy_vm_exec(pkpy_vm, const char* source); void pkpy_delete_vm(pkpy_vm); pkpy_repl pkpy_new_repl(pkpy_vm); //the repl does its own error management, so this method doesn't follow the ame //error semantics, it is just a thin wrapper around the REPL classes input method bool pkpy_repl_input(pkpy_repl, const char* line); void pkpy_delete_repl(pkpy_repl); typedef int (*pkpy_function)(pkpy_vm); bool pkpy_push_function(pkpy_vm, pkpy_function); bool pkpy_push_int(pkpy_vm, int); bool pkpy_push_float(pkpy_vm, double); bool pkpy_push_bool(pkpy_vm, bool); bool pkpy_push_string(pkpy_vm, const char*); bool pkpy_push_stringn(pkpy_vm, const char*, int length); bool pkpy_push_none(pkpy_vm); bool pkpy_set_global(pkpy_vm, const char* name); bool pkpy_get_global(pkpy_vm, const char* name); //first push callable you want to call //then push the arguments to send //argc is the number of arguments that was pushed (not counting the callable) bool pkpy_call(pkpy_vm, int argc); //first push the object the method belongs to (self) //then push the the argments //argc is the number of arguments that was pushed (not counting the callable or self) //name is the name of the method to call on the object bool pkpy_call_method(pkpy_vm, const char* name, int argc); //we will break with the lua api here //lua uses 1 as the index to the first pushed element for all of these functions //but we will start counting at zero to match python //we will allow negative numbers to count backwards from the top bool pkpy_to_int(pkpy_vm, int index, int* ret); bool pkpy_to_float(pkpy_vm, int index, double* ret); bool pkpy_to_bool(pkpy_vm, int index, bool* ret); //you have to free ret after you are done using it bool pkpy_to_string(pkpy_vm, int index, char** ret); //these do not follow the same error semantics as above, their return values //just say whether the check succeeded or not, or else return the value asked for bool pkpy_is_int(pkpy_vm, int index); bool pkpy_is_float(pkpy_vm, int index); bool pkpy_is_bool(pkpy_vm, int index); bool pkpy_is_string(pkpy_vm, int index); bool pkpy_is_none(pkpy_vm, int index); //will return true if at least free empty slots remain on the stack bool pkpy_check_stack(pkpy_vm, int free); //returns the number of elements on the stack int pkpy_stack_size(pkpy_vm); #ifdef __cplusplus } #endif #endif