#include "box2d_bindings.hpp"
namespace pkpy{
void add_module_box2d(VM *vm){
PyObject* mod = vm->new_module("box2d");
imbox2d::PyBody::register_class(vm, mod);
imbox2d::PyWorld::register_class(vm, mod);
}
namespace imbox2d{
// maybe we will use this class later
class PyDebugDraw: public b2Draw{
VM* vm;
public:
PyDebugDraw(VM* vm): vm(vm){}
void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override{
}
void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override{
}
void DrawCircle(const b2Vec2& center, float radius, const b2Color& color) override{
}
void DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) override{
}
void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) override{
}
void DrawTransform(const b2Transform& xf) override{
}
void DrawPoint(const b2Vec2& p, float size, const b2Color& color) override{
}
};
class PyContactListener : public b2ContactListener{
VM* vm;
public:
PyContactListener(VM* vm): vm(vm){}
void _contact_f(b2Contact* contact, StrName name){
auto a = contact->GetFixtureA()->GetBody()->GetUserData().pointer;
auto b = contact->GetFixtureB()->GetBody()->GetUserData().pointer;
Body* bodyA = reinterpret_cast
(a);
Body* bodyB = reinterpret_cast(b);
PyObject* self;
PyObject* f;
f = vm->get_unbound_method(bodyA->obj, name, &self, false);
if(f != nullptr) vm->call_method(self, f, VAR_T(PyBody, bodyB));
f = vm->get_unbound_method(bodyB->obj, name, &self, false);
if(f != nullptr) vm->call_method(self, f, VAR_T(PyBody, bodyA));
}
void BeginContact(b2Contact* contact) override {
DEF_SNAME(on_contact_begin);
_contact_f(contact, on_contact_begin);
}
void EndContact(b2Contact* contact) override {
DEF_SNAME(on_contact_end);
_contact_f(contact, on_contact_end);
}
};
void PyBody::_register(VM* vm, PyObject* mod, PyObject* type){
vm->bind_notimplemented_constructor(type);
PK_REGISTER_READONLY_PROPERTY(PyBody, debug_color, "vec4");
PK_REGISTER_PROPERTY(PyBody, position, "vec2");
PK_REGISTER_PROPERTY(PyBody, rotation, "float");
PK_REGISTER_PROPERTY(PyBody, velocity, "vec2");
PK_REGISTER_PROPERTY(PyBody, angular_velocity, "float");
PK_REGISTER_PROPERTY(PyBody, damping, "float");
PK_REGISTER_PROPERTY(PyBody, angular_damping, "float");
PK_REGISTER_PROPERTY(PyBody, gravity_scale, "float");
PK_REGISTER_PROPERTY(PyBody, type, "int");
PK_REGISTER_READONLY_PROPERTY(PyBody, mass, "float");
PK_REGISTER_READONLY_PROPERTY(PyBody, inertia, "float");
// fixture settings
PK_REGISTER_PROPERTY(PyBody, density, "float");
PK_REGISTER_PROPERTY(PyBody, friction, "float");
PK_REGISTER_PROPERTY(PyBody, restitution, "float");
PK_REGISTER_PROPERTY(PyBody, restitution_threshold, "float");
PK_REGISTER_PROPERTY(PyBody, is_trigger, "bool");
// methods
_bind_opaque(vm, type, "apply_force(self, force: vec2, point: vec2)", &Body::apply_force);
_bind_opaque(vm, type, "apply_force_to_center(self, force: vec2)", &Body::apply_force_to_center);
_bind_opaque(vm, type, "apply_torque(self, torque: float)", &Body::apply_torque);
_bind_opaque(vm, type, "apply_linear_impulse(self, impulse: vec2, point: vec2)", &Body::apply_linear_impulse);
_bind_opaque(vm, type, "apply_linear_impulse_to_center(self, impulse: vec2)", &Body::apply_linear_impulse_to_center);
_bind_opaque(vm, type, "apply_angular_impulse(self, impulse: float)", &Body::apply_angular_impulse);
vm->bind__eq__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* lhs, PyObject* rhs){
PyBody& self = _CAST(PyBody&, lhs);
if(is_non_tagged_type(rhs, PyBody::_type(vm))) return vm->NotImplemented;
PyBody& other = _CAST(PyBody&, rhs);
return VAR(self->body == other->body);
});
vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
PyBody& self = _CAST(PyBody&, obj);
return VAR(fmt("body, ">"));
});
// destroy
_bind_opaque(vm, type, "destroy(self)", &Body::destroy);
// contacts
vm->bind(type, "get_contacts(self) -> list", [](VM* vm, ArgsView args){
PyBody& self = _CAST(PyBody&, args[0]);
b2ContactEdge* edge = self->body->GetContactList();
List list;
while(edge){
b2Fixture* fixtureB = edge->contact->GetFixtureB();
b2Body* bodyB = fixtureB->GetBody();
PyObject* objB = reinterpret_cast(bodyB->GetUserData().pointer)->obj;
list.push_back(objB);
edge = edge->next;
}
return VAR(std::move(list));
});
// userdata
vm->bind(type, "get_node(self)", [](VM* vm, ArgsView args){
PyBody& self = _CAST(PyBody&, args[0]);
return self->obj;
});
// shape
vm->bind(type, "set_box_shape(self, hx: float, hy: float)", [](VM* vm, ArgsView args){
PyBody& self = _CAST(PyBody&, args[0]);
float hx = CAST(float, args[1]);
float hy = CAST(float, args[2]);
b2PolygonShape shape;
shape.SetAsBox(hx, hy);
self->_update_fixture(&shape);
return vm->None;
});
vm->bind(type, "set_circle_shape(self, radius: float)", [](VM* vm, ArgsView args){
PyBody& self = _CAST(PyBody&, args[0]);
float radius = CAST(float, args[1]);
b2CircleShape shape;
shape.m_radius = radius;
self->_update_fixture(&shape);
return vm->None;
});
vm->bind(type, "set_polygon_shape(self, points: list[vec2])", [](VM* vm, ArgsView args){
PyBody& self = _CAST(PyBody&, args[0]);
List& points = CAST(List&, args[1]);
if(points.size() > b2_maxPolygonVertices || points.size() < 3){
vm->ValueError(fmt("invalid polygon vertices count: ", points.size()));
return vm->None;
}
std::vector vertices(points.size());
for(int i = 0; i < points.size(); ++i){
vertices[i] = CAST(b2Vec2, points[i]);
}
b2PolygonShape shape;
shape.Set(vertices.data(), vertices.size());
self->_update_fixture(&shape);
return vm->None;
});
vm->bind(type, "set_chain_shape(self, points: list[vec2])", [](VM* vm, ArgsView args){
PyBody& self = _CAST(PyBody&, args[0]);
List& points = CAST(List&, args[1]);
std::vector vertices(points.size());
for(int i = 0; i < points.size(); ++i){
vertices[i] = CAST(b2Vec2, points[i]);
}
b2ChainShape shape;
shape.CreateLoop(vertices.data(), vertices.size());
self->_update_fixture(&shape);
return vm->None;
});
vm->bind(type, "get_shape_info(self) -> tuple", [](VM* vm, ArgsView args){
PyBody& self = _CAST(PyBody&, args[0]);
b2Shape* shape = self->fixture->GetShape();
switch(shape->GetType()){
case b2Shape::e_polygon:{
b2PolygonShape* poly = static_cast(shape);
Tuple points(poly->m_count + 1);
for(int i = 0; i < poly->m_count; ++i){
points[i] = VAR(poly->m_vertices[i]);
}
points[poly->m_count] = points[0];
return VAR(Tuple({
VAR("polygon"), VAR(std::move(points))
}));
}
case b2Shape::e_circle:{
b2CircleShape* circle = static_cast(shape);
return VAR(Tuple({
VAR("circle"), VAR(circle->m_radius)
}));
}
case b2Shape::e_chain:{
b2ChainShape* chain = static_cast(shape);
Tuple points(chain->m_count);
for(int i = 0; i < chain->m_count; ++i){
points[i] = VAR(chain->m_vertices[i]);
}
return VAR(Tuple({
VAR("chain"), VAR(std::move(points))
}));
}
default:
vm->ValueError("unsupported shape type");
return vm->None;
}
});
}
// This class captures the closest hit shape.
class MyRayCastCallback : public b2RayCastCallback
{
VM* vm;
public:
List result;
MyRayCastCallback(VM* vm): vm(vm) {}
float ReportFixture(b2Fixture* fixture, const b2Vec2& point,
const b2Vec2& normal, float fraction)
{
auto userdata = fixture->GetBody()->GetUserData().pointer;
Body* body = reinterpret_cast(userdata);
result.push_back(VAR_T(PyBody, body));
// if(only_one) return 0;
return fraction;
}
};
void PyWorld::_register(VM* vm, PyObject* mod, PyObject* type){
vm->bind(type, "__new__(cls)", [](VM* vm, ArgsView args){
b2World* w = new b2World(b2Vec2(0, 0));
w->SetAllowSleeping(true);
w->SetAutoClearForces(true);
// the contact listener will leak memory after the world is destroyed
// but it's not a big deal since the world is only destroyed when the game exits
w->SetContactListener(new PyContactListener(vm));
w->SetDebugDraw(new PyDebugDraw(vm));
return VAR_T(PyWorld, w);
});
// gravity
vm->bind_property(type, "gravity", "vec2", [](VM* vm, ArgsView args){
PyWorld& self = _CAST(PyWorld&, args[0]);
return VAR(self->GetGravity());
}, [](VM* vm, ArgsView args){
PyWorld& self = _CAST(PyWorld&, args[0]);
self->SetGravity(CAST(b2Vec2, args[1]));
return vm->None;
});
// body
vm->bind(type, "create_body(self, obj) -> Body", [](VM* vm, ArgsView args){
PyWorld& self = _CAST(PyWorld&, args[0]);
return VAR_T(PyBody, new Body(self.ptr, args[1]));
});
vm->bind(type, "get_bodies(self) -> list[Body]", [](VM* vm, ArgsView args){
PyWorld& self = _CAST(PyWorld&, args[0]);
List list;
b2Body* p = self->GetBodyList();
while(p != nullptr){
Body* body = (Body*)p->GetUserData().pointer;
list.push_back(VAR_T(PyBody, body));
p = p->GetNext();
}
return VAR(std::move(list));
});
// step
vm->bind(type, "step(self, dt: float, velocity_iterations: int, position_iterations: int)",
[](VM* vm, ArgsView args){
PyWorld& self = _CAST(PyWorld&, args[0]);
float dt = CAST(float, args[1]);
int velocity_iterations = CAST(int, args[2]);
int position_iterations = CAST(int, args[3]);
auto f = [](VM* vm, b2Body* p, StrName name){
while(p != nullptr){
Body* body = (Body*)p->GetUserData().pointer;
vm->call_method(body->obj, name);
p = p->GetNext();
}
};
DEF_SNAME(on_box2d_pre_step);
DEF_SNAME(on_box2d_post_step);
f(vm, self->GetBodyList(), on_box2d_pre_step);
self->Step(dt, velocity_iterations, position_iterations);
f(vm, self->GetBodyList(), on_box2d_post_step);
return vm->None;
});
// raycast
vm->bind(type, "raycast(self, start: vec2, end: vec2) -> list[Body]", [](VM* vm, ArgsView args){
auto _lock = vm->heap.gc_scope_lock();
PyWorld& self = _CAST(PyWorld&, args[0]);
b2Vec2 start = CAST(b2Vec2, args[1]);
b2Vec2 end = CAST(b2Vec2, args[2]);
MyRayCastCallback callback(vm);
self->RayCast(&callback, start, end);
return VAR(std::move(callback.result));
});
}
}
} // namespace pkpy