pocketpy/src/modules/linalg.cpp
2024-06-04 18:28:15 +08:00

754 lines
29 KiB
C++

#include "pocketpy/modules/linalg.hpp"
#include "pocketpy/interpreter/bindings.hpp"
namespace pkpy {
#define BIND_VEC_VEC_OP(D, name, op) \
vm->bind##name(type->as<Type>(), [](VM* vm, PyVar _0, PyVar _1) { \
Vec##D self = _CAST(Vec##D, _0); \
Vec##D other = CAST(Vec##D, _1); \
return VAR(self op other); \
});
#define BIND_VEC_FLOAT_OP(D, name, op) \
vm->bind##name(type->as<Type>(), [](VM* vm, PyVar _0, PyVar _1) { \
Vec##D self = _CAST(Vec##D, _0); \
f64 other = CAST(f64, _1); \
return VAR(self op other); \
});
#define BIND_VEC_FUNCTION_0(T, name) \
vm->bind_func(type, #name, 1, [](VM* vm, ArgsView args) { \
T self = _CAST(T, args[0]); \
return VAR(self.name()); \
});
#define BIND_VEC_FUNCTION_1(T, name) \
vm->bind_func(type, #name, 2, [](VM* vm, ArgsView args) { \
T self = _CAST(T, args[0]); \
T other = CAST(T, args[1]); \
return VAR(self.name(other)); \
});
#define BIND_VEC_MUL_OP(D) \
vm->bind__mul__(type->as<Type>(), [](VM* vm, PyVar _0, PyVar _1) { \
Vec##D self = _CAST(Vec##D, _0); \
if(vm->is_user_type<Vec##D>(_1)) { \
Vec##D other = _CAST(Vec##D, _1); \
return VAR(self * other); \
} \
f64 other = CAST(f64, _1); \
return VAR(self * other); \
}); \
vm->bind_func(type, "__rmul__", 2, [](VM* vm, ArgsView args) { \
Vec##D self = _CAST(Vec##D, args[0]); \
f64 other = CAST(f64, args[1]); \
return VAR(self * other); \
}); \
vm->bind__truediv__(type->as<Type>(), [](VM* vm, PyVar _0, PyVar _1) { \
Vec##D self = _CAST(Vec##D, _0); \
f64 other = CAST(f64, _1); \
return VAR(self / other); \
});
#define BIND_VEC_GETITEM(D) \
vm->bind__getitem__(type->as<Type>(), [](VM* vm, PyVar obj, PyVar index) { \
Vec##D self = _CAST(Vec##D, obj); \
i64 i = CAST(i64, index); \
if(i < 0 || i >= D) \
vm->IndexError("index out of range"); \
return VAR(self[i]); \
});
#define BIND_SSO_VEC_COMMON(D) \
vm->bind__eq__(type->as<Type>(), [](VM* vm, PyVar _0, PyVar _1) { \
Vec##D self = _CAST(Vec##D, _0); \
if(!vm->is_user_type<Vec##D>(_1)) \
return vm->NotImplemented; \
Vec##D other = _CAST(Vec##D, _1); \
return VAR(self == other); \
}); \
vm->bind_func(type, "__getnewargs__", 1, [](VM* vm, ArgsView args) { \
Vec##D self = _CAST(Vec##D, args[0]); \
Tuple t(D); \
for(int i = 0; i < D; i++) \
t[i] = VAR(self[i]); \
return VAR(std::move(t)); \
});
// https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Math/Vector2.cs#L289
static Vec2
SmoothDamp(Vec2 current, Vec2 target, Vec2& currentVelocity, float smoothTime, float maxSpeed, float deltaTime) {
// Based on Game Programming Gems 4 Chapter 1.10
smoothTime = (std::max)(0.0001F, smoothTime);
float omega = 2.0F / smoothTime;
float x = omega * deltaTime;
float exp = 1.0F / (1.0F + x + 0.48F * x * x + 0.235F * x * x * x);
float change_x = current.x - target.x;
float change_y = current.y - target.y;
Vec2 originalTo = target;
// Clamp maximum speed
float maxChange = maxSpeed * smoothTime;
float maxChangeSq = maxChange * maxChange;
float sqDist = change_x * change_x + change_y * change_y;
if(sqDist > maxChangeSq) {
float mag = std::sqrt(sqDist);
change_x = change_x / mag * maxChange;
change_y = change_y / mag * maxChange;
}
target.x = current.x - change_x;
target.y = current.y - change_y;
float temp_x = (currentVelocity.x + omega * change_x) * deltaTime;
float temp_y = (currentVelocity.y + omega * change_y) * deltaTime;
currentVelocity.x = (currentVelocity.x - omega * temp_x) * exp;
currentVelocity.y = (currentVelocity.y - omega * temp_y) * exp;
float output_x = target.x + (change_x + temp_x) * exp;
float output_y = target.y + (change_y + temp_y) * exp;
// Prevent overshooting
float origMinusCurrent_x = originalTo.x - current.x;
float origMinusCurrent_y = originalTo.y - current.y;
float outMinusOrig_x = output_x - originalTo.x;
float outMinusOrig_y = output_y - originalTo.y;
if(origMinusCurrent_x * outMinusOrig_x + origMinusCurrent_y * outMinusOrig_y > 0) {
output_x = originalTo.x;
output_y = originalTo.y;
currentVelocity.x = (output_x - originalTo.x) / deltaTime;
currentVelocity.y = (output_y - originalTo.y) / deltaTime;
}
return Vec2(output_x, output_y);
}
void Vec2::_register(VM* vm, PyObject* mod, PyObject* type) {
type->attr().set("ZERO", vm->new_user_object<Vec2>(0, 0));
type->attr().set("ONE", vm->new_user_object<Vec2>(1, 1));
vm->bind_func(type, __new__, 3, [](VM* vm, ArgsView args) {
float x = CAST_F(args[1]);
float y = CAST_F(args[2]);
return vm->new_object<Vec2>(PK_OBJ_GET(Type, args[0]), x, y);
});
// @staticmethod
vm->bind(
type,
"smooth_damp(current: vec2, target: vec2, current_velocity_: vec2, smooth_time: float, max_speed: float, delta_time: float) -> vec2",
[](VM* vm, ArgsView args) {
Vec2 current = CAST(Vec2, args[0]);
Vec2 target = CAST(Vec2, args[1]);
Vec2 current_velocity_ = CAST(Vec2, args[2]);
float smooth_time = CAST_F(args[3]);
float max_speed = CAST_F(args[4]);
float delta_time = CAST_F(args[5]);
Vec2 ret = SmoothDamp(current, target, current_velocity_, smooth_time, max_speed, delta_time);
return VAR(Tuple(VAR(ret), VAR(current_velocity_)));
},
{},
BindType::STATICMETHOD);
// @staticmethod
vm->bind(
type,
"angle(__from: vec2, __to: vec2) -> float",
[](VM* vm, ArgsView args) {
Vec2 __from = CAST(Vec2, args[0]);
Vec2 __to = CAST(Vec2, args[1]);
float val = atan2f(__to.y, __to.x) - atan2f(__from.y, __from.x);
const float PI = 3.1415926535897932384f;
if(val > PI) {
val -= 2 * PI;
}
if(val < -PI) {
val += 2 * PI;
}
return VAR(val);
},
{},
BindType::STATICMETHOD);
vm->bind__repr__(type->as<Type>(), [](VM* vm, PyVar obj) -> Str {
Vec2 self = _CAST(Vec2, obj);
SStream ss;
ss.setprecision(3);
ss << "vec2(" << self.x << ", " << self.y << ")";
return ss.str();
});
vm->bind_func(type, "rotate", 2, [](VM* vm, ArgsView args) {
Vec2 self = _CAST(Vec2, args[0]);
float radian = CAST(f64, args[1]);
return vm->new_user_object<Vec2>(self.rotate(radian));
});
PY_READONLY_FIELD(Vec2, "x", x)
PY_READONLY_FIELD(Vec2, "y", y)
BIND_VEC_VEC_OP(2, __add__, +)
BIND_VEC_VEC_OP(2, __sub__, -)
BIND_VEC_MUL_OP(2)
BIND_VEC_FLOAT_OP(2, __truediv__, /)
BIND_VEC_FUNCTION_1(Vec2, dot)
BIND_VEC_FUNCTION_1(Vec2, cross)
BIND_VEC_FUNCTION_0(Vec2, length)
BIND_VEC_FUNCTION_0(Vec2, length_squared)
BIND_VEC_FUNCTION_0(Vec2, normalize)
BIND_VEC_GETITEM(2)
BIND_SSO_VEC_COMMON(2)
}
void Vec3::_register(VM* vm, PyObject* mod, PyObject* type) {
type->attr().set("ZERO", vm->new_user_object<Vec3>(0, 0, 0));
type->attr().set("ONE", vm->new_user_object<Vec3>(1, 1, 1));
vm->bind_func(type, __new__, 4, [](VM* vm, ArgsView args) {
float x = CAST_F(args[1]);
float y = CAST_F(args[2]);
float z = CAST_F(args[3]);
return vm->new_object<Vec3>(PK_OBJ_GET(Type, args[0]), x, y, z);
});
vm->bind__repr__(type->as<Type>(), [](VM* vm, PyVar obj) -> Str {
Vec3 self = _CAST(Vec3, obj);
SStream ss;
ss.setprecision(3);
ss << "vec3(" << self.x << ", " << self.y << ", " << self.z << ")";
return ss.str();
});
PY_READONLY_FIELD(Vec3, "x", x)
PY_READONLY_FIELD(Vec3, "y", y)
PY_READONLY_FIELD(Vec3, "z", z)
BIND_VEC_VEC_OP(3, __add__, +)
BIND_VEC_VEC_OP(3, __sub__, -)
BIND_VEC_MUL_OP(3)
BIND_VEC_FUNCTION_1(Vec3, dot)
BIND_VEC_FUNCTION_1(Vec3, cross)
BIND_VEC_FUNCTION_0(Vec3, length)
BIND_VEC_FUNCTION_0(Vec3, length_squared)
BIND_VEC_FUNCTION_0(Vec3, normalize)
BIND_VEC_GETITEM(3)
BIND_SSO_VEC_COMMON(3)
}
void Vec4::_register(VM* vm, PyObject* mod, PyObject* type) {
PY_STRUCT_LIKE(Vec4)
type->attr().set("ZERO", vm->new_user_object<Vec4>(0, 0, 0, 0));
type->attr().set("ONE", vm->new_user_object<Vec4>(1, 1, 1, 1));
vm->bind_func(type, __new__, 5, [](VM* vm, ArgsView args) {
float x = CAST_F(args[1]);
float y = CAST_F(args[2]);
float z = CAST_F(args[3]);
float w = CAST_F(args[4]);
return vm->new_object<Vec4>(PK_OBJ_GET(Type, args[0]), x, y, z, w);
});
vm->bind__repr__(type->as<Type>(), [](VM* vm, PyVar obj) -> Str {
Vec4 self = _CAST(Vec4&, obj);
SStream ss;
ss.setprecision(3);
ss << "vec4(" << self.x << ", " << self.y << ", " << self.z << ", " << self.w << ")";
return ss.str();
});
PY_FIELD(Vec4, "x", x)
PY_FIELD(Vec4, "y", y)
PY_FIELD(Vec4, "z", z)
PY_FIELD(Vec4, "w", w)
BIND_VEC_VEC_OP(4, __add__, +)
BIND_VEC_VEC_OP(4, __sub__, -)
BIND_VEC_MUL_OP(4)
BIND_VEC_FUNCTION_1(Vec4&, dot)
BIND_VEC_FUNCTION_1(Vec4&, copy_)
BIND_VEC_FUNCTION_0(Vec4&, length)
BIND_VEC_FUNCTION_0(Vec4&, length_squared)
BIND_VEC_FUNCTION_0(Vec4&, normalize)
BIND_VEC_FUNCTION_0(Vec4&, normalize_)
BIND_VEC_GETITEM(4)
}
#undef BIND_VEC_VEC_OP
#undef BIND_VEC_MUL_OP
#undef BIND_VEC_FUNCTION_0
#undef BIND_VEC_FUNCTION_1
#undef BIND_VEC_GETITEM
void Mat3x3::_register(VM* vm, PyObject* mod, PyObject* type) {
PY_STRUCT_LIKE(Mat3x3)
vm->bind_func(type, __new__, -1, [](VM* vm, ArgsView args) {
if(args.size() == 1 + 0) {
return vm->new_object<Mat3x3>(PK_OBJ_GET(Type, args[0]), Mat3x3::zeros());
}
if(args.size() == 1 + 1) {
const List& list = CAST(List&, args[1]);
if(list.size() != 9) {
vm->TypeError("Mat3x3.__new__ takes a list of 9 floats");
}
Mat3x3 mat;
for(int i = 0; i < 9; i++) {
mat.v[i] = CAST_F(list[i]);
}
return vm->new_object<Mat3x3>(PK_OBJ_GET(Type, args[0]), mat);
}
if(args.size() == 1 + 9) {
Mat3x3 mat;
for(int i = 0; i < 9; i++) {
mat.v[i] = CAST_F(args[1 + i]);
}
return vm->new_object<Mat3x3>(PK_OBJ_GET(Type, args[0]), mat);
}
vm->TypeError(_S("Mat3x3.__new__ takes 0 or 1 or 9 arguments, got ", args.size() - 1));
return vm->None;
});
vm->bind_func(type, "copy_", 2, [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
const Mat3x3& other = CAST(Mat3x3&, args[1]);
self = other;
return vm->None;
});
vm->bind__repr__(type->as<Type>(), [](VM* vm, PyVar obj) -> Str {
const Mat3x3& self = _CAST(Mat3x3&, obj);
SStream ss;
ss.setprecision(3);
ss << "mat3x3([" << self._11 << ", " << self._12 << ", " << self._13 << ",\n";
ss << " " << self._21 << ", " << self._22 << ", " << self._23 << ",\n";
ss << " " << self._31 << ", " << self._32 << ", " << self._33 << "])";
return ss.str();
});
vm->bind__getitem__(type->as<Type>(), [](VM* vm, PyVar obj, PyVar index) {
Mat3x3& self = _CAST(Mat3x3&, obj);
Tuple& t = CAST(Tuple&, index);
if(t.size() != 2) {
vm->TypeError("Mat3x3.__getitem__ takes a tuple of 2 integers");
}
i64 i = CAST(i64, t[0]);
i64 j = CAST(i64, t[1]);
if(i < 0 || i >= 3 || j < 0 || j >= 3) {
vm->IndexError("index out of range");
}
return VAR(self.m[i][j]);
});
vm->bind__setitem__(type->as<Type>(), [](VM* vm, PyVar obj, PyVar index, PyVar value) {
Mat3x3& self = _CAST(Mat3x3&, obj);
const Tuple& t = CAST(Tuple&, index);
if(t.size() != 2) {
vm->TypeError("Mat3x3.__setitem__ takes a tuple of 2 integers");
}
i64 i = CAST(i64, t[0]);
i64 j = CAST(i64, t[1]);
if(i < 0 || i >= 3 || j < 0 || j >= 3) {
vm->IndexError("index out of range");
}
self.m[i][j] = CAST_F(value);
});
vm->bind_field(type, "_11", &Mat3x3::_11);
vm->bind_field(type, "_12", &Mat3x3::_12);
vm->bind_field(type, "_13", &Mat3x3::_13);
vm->bind_field(type, "_21", &Mat3x3::_21);
vm->bind_field(type, "_22", &Mat3x3::_22);
vm->bind_field(type, "_23", &Mat3x3::_23);
vm->bind_field(type, "_31", &Mat3x3::_31);
vm->bind_field(type, "_32", &Mat3x3::_32);
vm->bind_field(type, "_33", &Mat3x3::_33);
vm->bind__add__(type->as<Type>(), [](VM* vm, PyVar _0, PyVar _1) {
Mat3x3& self = _CAST(Mat3x3&, _0);
Mat3x3& other = CAST(Mat3x3&, _1);
return vm->new_user_object<Mat3x3>(self + other);
});
vm->bind__sub__(type->as<Type>(), [](VM* vm, PyVar _0, PyVar _1) {
Mat3x3& self = _CAST(Mat3x3&, _0);
Mat3x3& other = CAST(Mat3x3&, _1);
return vm->new_user_object<Mat3x3>(self - other);
});
vm->bind__mul__(type->as<Type>(), [](VM* vm, PyVar _0, PyVar _1) {
Mat3x3& self = _CAST(Mat3x3&, _0);
f64 other = CAST_F(_1);
return vm->new_user_object<Mat3x3>(self * other);
});
vm->bind_func(type, "__rmul__", 2, [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
f64 other = CAST_F(args[1]);
return vm->new_user_object<Mat3x3>(self * other);
});
vm->bind__truediv__(type->as<Type>(), [](VM* vm, PyVar _0, PyVar _1) {
Mat3x3& self = _CAST(Mat3x3&, _0);
f64 other = CAST_F(_1);
return vm->new_user_object<Mat3x3>(self / other);
});
vm->bind__matmul__(type->as<Type>(), [](VM* vm, PyVar _0, PyVar _1) {
Mat3x3& self = _CAST(Mat3x3&, _0);
if(vm->is_user_type<Mat3x3>(_1)) {
const Mat3x3& other = _CAST(Mat3x3&, _1);
return vm->new_user_object<Mat3x3>(self.matmul(other));
}
if(vm->is_user_type<Vec3>(_1)) {
const Vec3 other = _CAST(Vec3, _1);
return vm->new_user_object<Vec3>(self.matmul(other));
}
return vm->NotImplemented;
});
vm->bind(type, "matmul(self, other: mat3x3, out: mat3x3 = None)", [](VM* vm, ArgsView args) {
const Mat3x3& self = _CAST(Mat3x3&, args[0]);
const Mat3x3& other = CAST(Mat3x3&, args[1]);
if(args[2] == vm->None) {
return vm->new_user_object<Mat3x3>(self.matmul(other));
} else {
Mat3x3& out = CAST(Mat3x3&, args[2]);
out = self.matmul(other);
return vm->None;
}
});
vm->bind_func(type, "determinant", 1, [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
return VAR(self.determinant());
});
vm->bind_func(type, "transpose", 1, [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
return vm->new_user_object<Mat3x3>(self.transpose());
});
vm->bind__invert__(type->as<Type>(), [](VM* vm, PyVar obj) {
Mat3x3& self = _CAST(Mat3x3&, obj);
Mat3x3 ret;
if(!self.inverse(ret)) {
vm->ValueError("matrix is not invertible");
}
return vm->new_user_object<Mat3x3>(ret);
});
vm->bind_func(type, "inverse", 1, [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
Mat3x3 ret;
if(!self.inverse(ret)) {
vm->ValueError("matrix is not invertible");
}
return vm->new_user_object<Mat3x3>(ret);
});
vm->bind_func(type, "inverse_", 1, [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
Mat3x3 ret;
if(!self.inverse(ret)) {
vm->ValueError("matrix is not invertible");
}
self = ret;
return vm->None;
});
vm->bind_func(type, "transpose_", 1, [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
self = self.transpose();
return vm->None;
});
// @staticmethod
vm->bind_func(
type,
"zeros",
0,
[](VM* vm, ArgsView args) { return vm->new_user_object<Mat3x3>(Mat3x3::zeros()); },
{},
BindType::STATICMETHOD);
// @staticmethod
vm->bind_func(
type,
"ones",
0,
[](VM* vm, ArgsView args) { return vm->new_user_object<Mat3x3>(Mat3x3::ones()); },
{},
BindType::STATICMETHOD);
// @staticmethod
vm->bind_func(
type,
"identity",
0,
[](VM* vm, ArgsView args) { return vm->new_user_object<Mat3x3>(Mat3x3::identity()); },
{},
BindType::STATICMETHOD);
/*************** affine transformations ***************/
// @staticmethod
vm->bind(
type,
"trs(t: vec2, r: float, s: vec2)",
[](VM* vm, ArgsView args) {
Vec2 t = CAST(Vec2, args[0]);
f64 r = CAST_F(args[1]);
Vec2 s = CAST(Vec2, args[2]);
return vm->new_user_object<Mat3x3>(Mat3x3::trs(t, r, s));
},
{},
BindType::STATICMETHOD);
vm->bind(type, "copy_trs_(self, t: vec2, r: float, s: vec2)", [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
Vec2 t = CAST(Vec2, args[1]);
f64 r = CAST_F(args[2]);
Vec2 s = CAST(Vec2, args[3]);
self = Mat3x3::trs(t, r, s);
return vm->None;
});
vm->bind(type, "copy_t_(self, t: vec2)", [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
Vec2 t = CAST(Vec2, args[1]);
self = Mat3x3::trs(t, self._r(), self._s());
return vm->None;
});
vm->bind(type, "copy_r_(self, r: float)", [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
f64 r = CAST_F(args[1]);
self = Mat3x3::trs(self._t(), r, self._s());
return vm->None;
});
vm->bind(type, "copy_s_(self, s: vec2)", [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
Vec2 s = CAST(Vec2, args[1]);
self = Mat3x3::trs(self._t(), self._r(), s);
return vm->None;
});
vm->bind_func(type, "is_affine", 1, [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
return VAR(self.is_affine());
});
vm->bind_func(type, "_t", 1, [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
return vm->new_user_object<Vec2>(self._t());
});
vm->bind_func(type, "_r", 1, [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
return VAR(self._r());
});
vm->bind_func(type, "_s", 1, [](VM* vm, ArgsView args) {
Mat3x3& self = _CAST(Mat3x3&, args[0]);
return vm->new_user_object<Vec2>(self._s());
});
vm->bind_func(type, "transform_point", 2, [](VM* vm, ArgsView args) {
const Mat3x3& self = _CAST(Mat3x3&, args[0]);
Vec2 v = CAST(Vec2, args[1]);
Vec2 res(self._11 * v.x + self._12 * v.y + self._13, self._21 * v.x + self._22 * v.y + self._23);
return vm->new_user_object<Vec2>(res);
});
vm->bind_func(type, "inverse_transform_point", 2, [](VM* vm, ArgsView args) {
const Mat3x3& self = _CAST(Mat3x3&, args[0]);
Vec2 v = CAST(Vec2, args[1]);
Mat3x3 inv;
if(!self.inverse(inv)) {
vm->ValueError("matrix is not invertible");
}
Vec2 res(inv._11 * v.x + inv._12 * v.y + inv._13, inv._21 * v.x + inv._22 * v.y + inv._23);
return vm->new_user_object<Vec2>(res);
});
vm->bind_func(type, "transform_vector", 2, [](VM* vm, ArgsView args) {
const Mat3x3& self = _CAST(Mat3x3&, args[0]);
Vec2 v = CAST(Vec2, args[1]);
Vec2 res(self._11 * v.x + self._12 * v.y, self._21 * v.x + self._22 * v.y);
return vm->new_user_object<Vec2>(res);
});
vm->bind_func(type, "inverse_transform_vector", 2, [](VM* vm, ArgsView args) {
const Mat3x3& self = _CAST(Mat3x3&, args[0]);
Vec2 v = CAST(Vec2, args[1]);
Mat3x3 inv;
if(!self.inverse(inv)) {
vm->ValueError("matrix is not invertible");
}
Vec2 res(inv._11 * v.x + inv._12 * v.y, inv._21 * v.x + inv._22 * v.y);
return vm->new_user_object<Vec2>(res);
});
}
void add_module_linalg(VM* vm) {
PyObject* linalg = vm->new_module("linalg");
vm->register_user_class<Vec2>(linalg, "vec2", VM::tp_object);
vm->register_user_class<Vec3>(linalg, "vec3", VM::tp_object);
vm->register_user_class<Vec4>(linalg, "vec4", VM::tp_object, true);
vm->register_user_class<Mat3x3>(linalg, "mat3x3", VM::tp_object, true);
PyVar float_p = vm->_modules["c"]->attr("float_p");
linalg->attr().set("vec4_p", float_p);
linalg->attr().set("mat3x3_p", float_p);
}
/////////////// mat3x3 ///////////////
Mat3x3::Mat3x3() {}
Mat3x3::Mat3x3(float _11, float _12, float _13, float _21, float _22, float _23, float _31, float _32, float _33) :
_11(_11), _12(_12), _13(_13), _21(_21), _22(_22), _23(_23), _31(_31), _32(_32), _33(_33) {}
Mat3x3 Mat3x3::zeros() { return Mat3x3(0, 0, 0, 0, 0, 0, 0, 0, 0); }
Mat3x3 Mat3x3::ones() { return Mat3x3(1, 1, 1, 1, 1, 1, 1, 1, 1); }
Mat3x3 Mat3x3::identity() { return Mat3x3(1, 0, 0, 0, 1, 0, 0, 0, 1); }
Mat3x3 Mat3x3::operator+ (const Mat3x3& other) const {
Mat3x3 ret;
for(int i = 0; i < 9; ++i) {
ret.v[i] = v[i] + other.v[i];
}
return ret;
}
Mat3x3 Mat3x3::operator- (const Mat3x3& other) const {
Mat3x3 ret;
for(int i = 0; i < 9; ++i) {
ret.v[i] = v[i] - other.v[i];
}
return ret;
}
Mat3x3 Mat3x3::operator* (float scalar) const {
Mat3x3 ret;
for(int i = 0; i < 9; ++i) {
ret.v[i] = v[i] * scalar;
}
return ret;
}
Mat3x3 Mat3x3::operator/ (float scalar) const {
Mat3x3 ret;
for(int i = 0; i < 9; ++i) {
ret.v[i] = v[i] / scalar;
}
return ret;
}
bool Mat3x3::operator== (const Mat3x3& other) const {
for(int i = 0; i < 9; ++i) {
if(!isclose(v[i], other.v[i])) {
return false;
}
}
return true;
}
bool Mat3x3::operator!= (const Mat3x3& other) const {
for(int i = 0; i < 9; ++i) {
if(!isclose(v[i], other.v[i])) {
return true;
}
}
return false;
}
Mat3x3 Mat3x3::matmul(const Mat3x3& other) const {
Mat3x3 out;
out._11 = _11 * other._11 + _12 * other._21 + _13 * other._31;
out._12 = _11 * other._12 + _12 * other._22 + _13 * other._32;
out._13 = _11 * other._13 + _12 * other._23 + _13 * other._33;
out._21 = _21 * other._11 + _22 * other._21 + _23 * other._31;
out._22 = _21 * other._12 + _22 * other._22 + _23 * other._32;
out._23 = _21 * other._13 + _22 * other._23 + _23 * other._33;
out._31 = _31 * other._11 + _32 * other._21 + _33 * other._31;
out._32 = _31 * other._12 + _32 * other._22 + _33 * other._32;
out._33 = _31 * other._13 + _32 * other._23 + _33 * other._33;
return out;
}
Vec3 Mat3x3::matmul(const Vec3& other) const {
Vec3 out;
out.x = _11 * other.x + _12 * other.y + _13 * other.z;
out.y = _21 * other.x + _22 * other.y + _23 * other.z;
out.z = _31 * other.x + _32 * other.y + _33 * other.z;
return out;
}
float Mat3x3::determinant() const {
return _11 * _22 * _33 + _12 * _23 * _31 + _13 * _21 * _32 - _11 * _23 * _32 - _12 * _21 * _33 - _13 * _22 * _31;
}
Mat3x3 Mat3x3::transpose() const {
Mat3x3 ret;
ret._11 = _11;
ret._12 = _21;
ret._13 = _31;
ret._21 = _12;
ret._22 = _22;
ret._23 = _32;
ret._31 = _13;
ret._32 = _23;
ret._33 = _33;
return ret;
}
bool Mat3x3::inverse(Mat3x3& out) const {
float det = determinant();
if(isclose(det, 0)) {
return false;
}
float inv_det = 1.0f / det;
out._11 = (_22 * _33 - _23 * _32) * inv_det;
out._12 = (_13 * _32 - _12 * _33) * inv_det;
out._13 = (_12 * _23 - _13 * _22) * inv_det;
out._21 = (_23 * _31 - _21 * _33) * inv_det;
out._22 = (_11 * _33 - _13 * _31) * inv_det;
out._23 = (_13 * _21 - _11 * _23) * inv_det;
out._31 = (_21 * _32 - _22 * _31) * inv_det;
out._32 = (_12 * _31 - _11 * _32) * inv_det;
out._33 = (_11 * _22 - _12 * _21) * inv_det;
return true;
}
Mat3x3 Mat3x3::trs(Vec2 t, float radian, Vec2 s) {
float cr = cosf(radian);
float sr = sinf(radian);
return Mat3x3(s.x * cr, -s.y * sr, t.x, s.x * sr, s.y * cr, t.y, 0.0f, 0.0f, 1.0f);
}
bool Mat3x3::is_affine() const {
float det = _11 * _22 - _12 * _21;
if(isclose(det, 0)) {
return false;
}
return _31 == 0.0f && _32 == 0.0f && _33 == 1.0f;
}
Vec2 Mat3x3::_t() const { return Vec2(_13, _23); }
float Mat3x3::_r() const { return atan2f(_21, _11); }
Vec2 Mat3x3::_s() const { return Vec2(sqrtf(_11 * _11 + _21 * _21), sqrtf(_12 * _12 + _22 * _22)); }
} // namespace pkpy