mirror of
				https://github.com/pocketpy/pocketpy
				synced 2025-10-25 14:00:18 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			102 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
| # Project-level configuration.
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| cmake_minimum_required(VERSION 3.14)
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| project(pocketpy_example LANGUAGES CXX)
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| 
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| # The name of the executable created for the application. Change this to change
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| # the on-disk name of your application.
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| set(BINARY_NAME "pocketpy_example")
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| 
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| # Explicitly opt in to modern CMake behaviors to avoid warnings with recent
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| # versions of CMake.
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| cmake_policy(SET CMP0063 NEW)
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| 
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| # Define build configuration option.
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| get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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| if(IS_MULTICONFIG)
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|   set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
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|     CACHE STRING "" FORCE)
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| else()
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|   if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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|     set(CMAKE_BUILD_TYPE "Debug" CACHE
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|       STRING "Flutter build mode" FORCE)
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|     set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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|       "Debug" "Profile" "Release")
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|   endif()
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| endif()
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| # Define settings for the Profile build mode.
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| set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
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| set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
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| set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
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| set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
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| 
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| # Use Unicode for all projects.
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| add_definitions(-DUNICODE -D_UNICODE)
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| 
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| # Compilation settings that should be applied to most targets.
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| #
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| # Be cautious about adding new options here, as plugins use this function by
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| # default. In most cases, you should add new options to specific targets instead
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| # of modifying this function.
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| function(APPLY_STANDARD_SETTINGS TARGET)
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|   target_compile_features(${TARGET} PUBLIC cxx_std_17)
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|   target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
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|   target_compile_options(${TARGET} PRIVATE /EHsc)
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|   target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
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|   target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
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| endfunction()
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| 
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| # Flutter library and tool build rules.
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| set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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| add_subdirectory(${FLUTTER_MANAGED_DIR})
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| 
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| # Application build; see runner/CMakeLists.txt.
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| add_subdirectory("runner")
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| 
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| # Generated plugin build rules, which manage building the plugins and adding
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| # them to the application.
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| include(flutter/generated_plugins.cmake)
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| 
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| 
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| # === Installation ===
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| # Support files are copied into place next to the executable, so that it can
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| # run in place. This is done instead of making a separate bundle (as on Linux)
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| # so that building and running from within Visual Studio will work.
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| set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
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| # Make the "install" step default, as it's required to run.
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| set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
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| if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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|   set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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| endif()
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| 
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| set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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| set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
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| 
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| install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
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|   COMPONENT Runtime)
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| 
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| install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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|   COMPONENT Runtime)
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| 
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| install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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|   COMPONENT Runtime)
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| 
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| if(PLUGIN_BUNDLED_LIBRARIES)
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|   install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
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|     DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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|     COMPONENT Runtime)
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| endif()
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| 
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| # Fully re-copy the assets directory on each build to avoid having stale files
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| # from a previous install.
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| set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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| install(CODE "
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|   file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
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|   " COMPONENT Runtime)
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| install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
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|   DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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| 
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| # Install the AOT library on non-Debug builds only.
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| install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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|   CONFIGURATIONS Profile;Release
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|   COMPONENT Runtime)
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