pocketpy/3rd/box2d/src/box2d_bindings.cpp
BLUELOVETH c6e10da7e6 ...
2023-08-05 10:46:01 +00:00

176 lines
7.1 KiB
C++

#include "box2d_bindings.hpp"
namespace pkpy{
void add_module_box2d(VM *vm){
PyObject* mod = vm->new_module("box2d");
imbox2d::PyBody::register_class(vm, mod);
imbox2d::PyWorld::register_class(vm, mod);
}
namespace imbox2d{
void PyBody::_register(VM* vm, PyObject* mod, PyObject* type){
vm->bind_notimplemented_constructor<PyBody>(type);
PK_REGISTER_READONLY_PROPERTY(PyBody, debug_color, "vec4");
PK_REGISTER_PROPERTY(PyBody, position, "vec2");
PK_REGISTER_PROPERTY(PyBody, rotation, "float");
PK_REGISTER_PROPERTY(PyBody, velocity, "vec2");
PK_REGISTER_PROPERTY(PyBody, angular_velocity, "float");
PK_REGISTER_PROPERTY(PyBody, damping, "float");
PK_REGISTER_PROPERTY(PyBody, angular_damping, "float");
PK_REGISTER_PROPERTY(PyBody, gravity_scale, "float");
PK_REGISTER_PROPERTY(PyBody, type, "int");
PK_REGISTER_READONLY_PROPERTY(PyBody, mass, "float");
PK_REGISTER_READONLY_PROPERTY(PyBody, inertia, "float");
// fixture settings
PK_REGISTER_PROPERTY(PyBody, density, "float");
PK_REGISTER_PROPERTY(PyBody, friction, "float");
PK_REGISTER_PROPERTY(PyBody, restitution, "float");
PK_REGISTER_PROPERTY(PyBody, restitution_threshold, "float");
PK_REGISTER_PROPERTY(PyBody, is_trigger, "bool");
// methods
_bind_opaque<PyBody>(vm, type, "apply_force(self, force: vec2, point: vec2)", &Body::apply_force);
_bind_opaque<PyBody>(vm, type, "apply_force_to_center(self, force: vec2)", &Body::apply_force_to_center);
_bind_opaque<PyBody>(vm, type, "apply_torque(self, torque: float)", &Body::apply_torque);
_bind_opaque<PyBody>(vm, type, "apply_linear_impulse(self, impulse: vec2, point: vec2)", &Body::apply_linear_impulse);
_bind_opaque<PyBody>(vm, type, "apply_linear_impulse_to_center(self, impulse: vec2)", &Body::apply_linear_impulse_to_center);
_bind_opaque<PyBody>(vm, type, "apply_angular_impulse(self, impulse: float)", &Body::apply_angular_impulse);
vm->bind__eq__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* lhs, PyObject* rhs){
PyBody& self = _CAST(PyBody&, lhs);
if(is_non_tagged_type(rhs, PyBody::_type(vm))) return vm->NotImplemented;
PyBody& other = _CAST(PyBody&, rhs);
return VAR(self->body == other->body);
});
vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
PyBody& self = _CAST(PyBody&, obj);
return VAR(fmt("<Body* at ", self->body, ">"));
});
// destroy
_bind_opaque<PyBody>(vm, type, "destroy(self)", &Body::destroy);
// contacts
vm->bind(type, "get_contacts(self) -> list", [](VM* vm, ArgsView args){
PyBody& self = _CAST(PyBody&, args[0]);
b2ContactEdge* edge = self->body->GetContactList();
List list;
while(edge){
b2Fixture* fixtureB = edge->contact->GetFixtureB();
b2Body* bodyB = fixtureB->GetBody();
PyObject* objB = reinterpret_cast<Body*>(bodyB->GetUserData().pointer)->obj;
list.push_back(objB);
edge = edge->next;
}
return VAR(std::move(list));
});
// userdata
vm->bind(type, "get_node(self)", [](VM* vm, ArgsView args){
PyBody& self = _CAST(PyBody&, args[0]);
return self->obj;
});
// shape
vm->bind(type, "set_box_shape(self, hx: float, hy: float)", [](VM* vm, ArgsView args){
PyBody& self = _CAST(PyBody&, args[0]);
float hx = CAST(float, args[1]);
float hy = CAST(float, args[2]);
b2PolygonShape shape;
shape.SetAsBox(hx, hy);
self->_update_fixture(&shape);
return vm->None;
});
vm->bind(type, "set_circle_shape(self, radius: float)", [](VM* vm, ArgsView args){
PyBody& self = _CAST(PyBody&, args[0]);
float radius = CAST(float, args[1]);
b2CircleShape shape;
shape.m_radius = radius;
self->_update_fixture(&shape);
return vm->None;
});
vm->bind(type, "set_polygon_shape(self, points: list[vec2])", [](VM* vm, ArgsView args){
PyBody& self = _CAST(PyBody&, args[0]);
List& points = CAST(List&, args[1]);
if(points.size() > b2_maxPolygonVertices || points.size() < 3){
vm->ValueError(fmt("invalid polygon vertices count: ", points.size()));
return vm->None;
}
std::vector<b2Vec2> vertices(points.size());
for(int i = 0; i < points.size(); ++i){
vertices[i] = CAST(b2Vec2, points[i]);
}
b2PolygonShape shape;
shape.Set(vertices.data(), vertices.size());
self->_update_fixture(&shape);
return vm->None;
});
vm->bind(type, "set_chain_shape(self, points: list[vec2])", [](VM* vm, ArgsView args){
PyBody& self = _CAST(PyBody&, args[0]);
List& points = CAST(List&, args[1]);
std::vector<b2Vec2> vertices(points.size());
for(int i = 0; i < points.size(); ++i){
vertices[i] = CAST(b2Vec2, points[i]);
}
b2ChainShape shape;
shape.CreateLoop(vertices.data(), vertices.size());
self->_update_fixture(&shape);
return vm->None;
});
vm->bind(type, "get_shape_info(self) -> tuple", [](VM* vm, ArgsView args){
PyBody& self = _CAST(PyBody&, args[0]);
b2Shape* shape = self->fixture->GetShape();
switch(shape->GetType()){
case b2Shape::e_polygon:{
b2PolygonShape* poly = static_cast<b2PolygonShape*>(shape);
Tuple points(poly->m_count + 1);
for(int i = 0; i < poly->m_count; ++i){
points[i] = VAR(poly->m_vertices[i]);
}
points[poly->m_count] = points[0];
return VAR(Tuple({
VAR("polygon"), VAR(std::move(points))
}));
}
case b2Shape::e_circle:{
b2CircleShape* circle = static_cast<b2CircleShape*>(shape);
return VAR(Tuple({
VAR("circle"), VAR(circle->m_radius)
}));
}
case b2Shape::e_chain:{
b2ChainShape* chain = static_cast<b2ChainShape*>(shape);
Tuple points(chain->m_count);
for(int i = 0; i < chain->m_count; ++i){
points[i] = VAR(chain->m_vertices[i]);
}
return VAR(Tuple({
VAR("chain"), VAR(std::move(points))
}));
}
default:
vm->ValueError("unsupported shape type");
return vm->None;
}
});
}
}
} // namespace pkpy