pocketpy/src/linalg.h
blueloveTH e5fb7a65ff ...
2023-05-19 22:37:43 +08:00

699 lines
26 KiB
C++

#pragma once
#include <cmath>
#include "cffi.h"
namespace pkpy{
static constexpr float kEpsilon = 1e-4f;
inline static bool isclose(float a, float b){ return fabsf(a - b) < kEpsilon; }
struct Vec2{
float x, y;
Vec2() : x(0.0f), y(0.0f) {}
Vec2(float x, float y) : x(x), y(y) {}
Vec2(const Vec2& v) : x(v.x), y(v.y) {}
Vec2 operator+(const Vec2& v) const { return Vec2(x + v.x, y + v.y); }
Vec2& operator+=(const Vec2& v) { x += v.x; y += v.y; return *this; }
Vec2 operator-(const Vec2& v) const { return Vec2(x - v.x, y - v.y); }
Vec2& operator-=(const Vec2& v) { x -= v.x; y -= v.y; return *this; }
Vec2 operator*(float s) const { return Vec2(x * s, y * s); }
Vec2& operator*=(float s) { x *= s; y *= s; return *this; }
Vec2 operator/(float s) const { return Vec2(x / s, y / s); }
Vec2& operator/=(float s) { x /= s; y /= s; return *this; }
Vec2 operator-() const { return Vec2(-x, -y); }
bool operator==(const Vec2& v) const { return isclose(x, v.x) && isclose(y, v.y); }
bool operator!=(const Vec2& v) const { return !isclose(x, v.x) || !isclose(y, v.y); }
float dot(const Vec2& v) const { return x * v.x + y * v.y; }
float cross(const Vec2& v) const { return x * v.y - y * v.x; }
float length() const { return sqrtf(x * x + y * y); }
float length_squared() const { return x * x + y * y; }
Vec2 normalize() const { float l = length(); return Vec2(x / l, y / l); }
};
struct Vec3{
float x, y, z;
Vec3() : x(0.0f), y(0.0f), z(0.0f) {}
Vec3(float x, float y, float z) : x(x), y(y), z(z) {}
Vec3(const Vec3& v) : x(v.x), y(v.y), z(v.z) {}
Vec3 operator+(const Vec3& v) const { return Vec3(x + v.x, y + v.y, z + v.z); }
Vec3& operator+=(const Vec3& v) { x += v.x; y += v.y; z += v.z; return *this; }
Vec3 operator-(const Vec3& v) const { return Vec3(x - v.x, y - v.y, z - v.z); }
Vec3& operator-=(const Vec3& v) { x -= v.x; y -= v.y; z -= v.z; return *this; }
Vec3 operator*(float s) const { return Vec3(x * s, y * s, z * s); }
Vec3& operator*=(float s) { x *= s; y *= s; z *= s; return *this; }
Vec3 operator/(float s) const { return Vec3(x / s, y / s, z / s); }
Vec3& operator/=(float s) { x /= s; y /= s; z /= s; return *this; }
Vec3 operator-() const { return Vec3(-x, -y, -z); }
bool operator==(const Vec3& v) const { return isclose(x, v.x) && isclose(y, v.y) && isclose(z, v.z); }
bool operator!=(const Vec3& v) const { return !isclose(x, v.x) || !isclose(y, v.y) || !isclose(z, v.z); }
float dot(const Vec3& v) const { return x * v.x + y * v.y + z * v.z; }
Vec3 cross(const Vec3& v) const { return Vec3(y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x); }
float length() const { return sqrtf(x * x + y * y + z * z); }
float length_squared() const { return x * x + y * y + z * z; }
Vec3 normalize() const { float l = length(); return Vec3(x / l, y / l, z / l); }
};
struct Mat3x3{
union {
struct {
float _11, _12, _13;
float _21, _22, _23;
float _31, _32, _33;
};
float m[3][3];
float v[9];
};
Mat3x3() {}
Mat3x3(float _11, float _12, float _13,
float _21, float _22, float _23,
float _31, float _32, float _33)
: _11(_11), _12(_12), _13(_13)
, _21(_21), _22(_22), _23(_23)
, _31(_31), _32(_32), _33(_33) {}
void set_zeros(){ for (int i=0; i<9; ++i) v[i] = 0.0f; }
void set_ones(){ for (int i=0; i<9; ++i) v[i] = 1.0f; }
void set_identity(){ set_zeros(); _11 = _22 = _33 = 1.0f; }
static Mat3x3 zeros(){
static Mat3x3 ret(0, 0, 0, 0, 0, 0, 0, 0, 0);
return ret;
}
static Mat3x3 ones(){
static Mat3x3 ret(1, 1, 1, 1, 1, 1, 1, 1, 1);
return ret;
}
static Mat3x3 identity(){
static Mat3x3 ret(1, 0, 0, 0, 1, 0, 0, 0, 1);
return ret;
}
Mat3x3 operator+(const Mat3x3& other) const{
Mat3x3 ret;
for (int i=0; i<9; ++i) ret.v[i] = v[i] + other.v[i];
return ret;
}
Mat3x3 operator-(const Mat3x3& other) const{
Mat3x3 ret;
for (int i=0; i<9; ++i) ret.v[i] = v[i] - other.v[i];
return ret;
}
Mat3x3 operator*(float scalar) const{
Mat3x3 ret;
for (int i=0; i<9; ++i) ret.v[i] = v[i] * scalar;
return ret;
}
Mat3x3 operator/(float scalar) const{
Mat3x3 ret;
for (int i=0; i<9; ++i) ret.v[i] = v[i] / scalar;
return ret;
}
Mat3x3& operator+=(const Mat3x3& other){
for (int i=0; i<9; ++i) v[i] += other.v[i];
return *this;
}
Mat3x3& operator-=(const Mat3x3& other){
for (int i=0; i<9; ++i) v[i] -= other.v[i];
return *this;
}
Mat3x3& operator*=(float scalar){
for (int i=0; i<9; ++i) v[i] *= scalar;
return *this;
}
Mat3x3& operator/=(float scalar){
for (int i=0; i<9; ++i) v[i] /= scalar;
return *this;
}
Mat3x3 matmul(const Mat3x3& other) const{
Mat3x3 ret;
ret._11 = _11 * other._11 + _12 * other._21 + _13 * other._31;
ret._12 = _11 * other._12 + _12 * other._22 + _13 * other._32;
ret._13 = _11 * other._13 + _12 * other._23 + _13 * other._33;
ret._21 = _21 * other._11 + _22 * other._21 + _23 * other._31;
ret._22 = _21 * other._12 + _22 * other._22 + _23 * other._32;
ret._23 = _21 * other._13 + _22 * other._23 + _23 * other._33;
ret._31 = _31 * other._11 + _32 * other._21 + _33 * other._31;
ret._32 = _31 * other._12 + _32 * other._22 + _33 * other._32;
ret._33 = _31 * other._13 + _32 * other._23 + _33 * other._33;
return ret;
}
Vec3 matmul(const Vec3& other) const{
Vec3 ret;
ret.x = _11 * other.x + _12 * other.y + _13 * other.z;
ret.y = _21 * other.x + _22 * other.y + _23 * other.z;
ret.z = _31 * other.x + _32 * other.y + _33 * other.z;
return ret;
}
bool operator==(const Mat3x3& other) const{
for (int i=0; i<9; ++i){
if (!isclose(v[i], other.v[i])) return false;
}
return true;
}
bool operator!=(const Mat3x3& other) const{
for (int i=0; i<9; ++i){
if (!isclose(v[i], other.v[i])) return true;
}
return false;
}
float determinant() const{
return _11 * _22 * _33 + _12 * _23 * _31 + _13 * _21 * _32
- _11 * _23 * _32 - _12 * _21 * _33 - _13 * _22 * _31;
}
Mat3x3 transpose() const{
Mat3x3 ret;
ret._11 = _11; ret._12 = _21; ret._13 = _31;
ret._21 = _12; ret._22 = _22; ret._23 = _32;
ret._31 = _13; ret._32 = _23; ret._33 = _33;
return ret;
}
bool inverse(Mat3x3& ret) const{
float det = determinant();
if (fabsf(det) < kEpsilon) return false;
float inv_det = 1.0f / det;
ret._11 = (_22 * _33 - _23 * _32) * inv_det;
ret._12 = (_13 * _32 - _12 * _33) * inv_det;
ret._13 = (_12 * _23 - _13 * _22) * inv_det;
ret._21 = (_23 * _31 - _21 * _33) * inv_det;
ret._22 = (_11 * _33 - _13 * _31) * inv_det;
ret._23 = (_13 * _21 - _11 * _23) * inv_det;
ret._31 = (_21 * _32 - _22 * _31) * inv_det;
ret._32 = (_12 * _31 - _11 * _32) * inv_det;
ret._33 = (_11 * _22 - _12 * _21) * inv_det;
return true;
}
/*************** affine transformations ***************/
static Mat3x3 translate(Vec2 v){
return Mat3x3(1.0f, 0.0f, v.x,
0.0f, 1.0f, v.y,
0.0f, 0.0f, 1.0f);
}
static Mat3x3 rotate(float radian){
float cr = cosf(radian);
float sr = sinf(radian);
return Mat3x3(cr, -sr, 0.0f,
sr, cr, 0.0f,
0.0f, 0.0f, 1.0f);
}
static Mat3x3 scale(Vec2 s){
return Mat3x3(s.x, 0.0f, 0.0f,
0.0f, s.y, 0.0f,
0.0f, 0.0f, 1.0f);
}
static Mat3x3 trs(Vec2 t, float radian, Vec2 s){
float cr = cosf(radian);
float sr = sinf(radian);
return Mat3x3(s.x * cr, -s.y * sr, t.x,
s.x * sr, s.y * cr, t.y,
0.0f, 0.0f, 1.0f);
}
bool is_affine() const{
float det = _11 * _22 - _12 * _21;
if(fabsf(det) < kEpsilon) return false;
return _31 == 0.0f && _32 == 0.0f && _33 == 1.0f;
}
Mat3x3 inverse_affine() const{
Mat3x3 ret;
float det = _11 * _22 - _12 * _21;
float inv_det = 1.0f / det;
ret._11 = _22 * inv_det;
ret._12 = -_12 * inv_det;
ret._13 = (_12 * _23 - _13 * _22) * inv_det;
ret._21 = -_21 * inv_det;
ret._22 = _11 * inv_det;
ret._23 = (_13 * _21 - _11 * _23) * inv_det;
ret._31 = 0.0f;
ret._32 = 0.0f;
ret._33 = 1.0f;
return ret;
}
Mat3x3 matmul_affine(const Mat3x3& other) const{
Mat3x3 ret;
ret._11 = _11 * other._11 + _12 * other._21;
ret._12 = _11 * other._12 + _12 * other._22;
ret._13 = _11 * other._13 + _12 * other._23 + _13;
ret._21 = _21 * other._11 + _22 * other._21;
ret._22 = _21 * other._12 + _22 * other._22;
ret._23 = _21 * other._13 + _22 * other._23 + _23;
ret._31 = 0.0f;
ret._32 = 0.0f;
ret._33 = 1.0f;
return ret;
}
Vec2 translation() const { return Vec2(_13, _23); }
float rotation() const { return atan2f(_21, _11); }
Vec2 scale() const {
return Vec2(
sqrtf(_11 * _11 + _21 * _21),
sqrtf(_12 * _12 + _22 * _22)
);
}
Vec2 transform_point(Vec2 v) const {
return Vec2(_11 * v.x + _12 * v.y + _13, _21 * v.x + _22 * v.y + _23);
}
Vec2 transform_vector(Vec2 v) const {
return Vec2(_11 * v.x + _12 * v.y, _21 * v.x + _22 * v.y);
}
};
struct PyVec2;
struct PyVec3;
struct PyMat3x3;
PyObject* py_var(VM*, Vec2);
PyObject* py_var(VM*, const PyVec2&);
PyObject* py_var(VM*, Vec3);
PyObject* py_var(VM*, const PyVec3&);
PyObject* py_var(VM*, const Mat3x3&);
PyObject* py_var(VM*, const PyMat3x3&);
#define BIND_VEC_VEC_OP(D, name, op) \
vm->bind_method<1>(type, #name, [](VM* vm, ArgsView args){ \
PyVec##D& self = _CAST(PyVec##D&, args[0]); \
PyVec##D& other = CAST(PyVec##D&, args[1]); \
return VAR(self op other); \
});
#define BIND_VEC_FLOAT_OP(D, name, op) \
vm->bind_method<1>(type, #name, [](VM* vm, ArgsView args){ \
PyVec##D& self = _CAST(PyVec##D&, args[0]); \
f64 other = vm->num_to_float(args[1]); \
return VAR(self op other); \
});
#define BIND_VEC_FUNCTION_0(D, name) \
vm->bind_method<0>(type, #name, [](VM* vm, ArgsView args){ \
PyVec##D& self = _CAST(PyVec##D&, args[0]); \
return VAR(self.name()); \
});
#define BIND_VEC_FUNCTION_1(D, name) \
vm->bind_method<0>(type, #name, [](VM* vm, ArgsView args){ \
PyVec##D& self = _CAST(PyVec##D&, args[0]); \
PyVec##D& other = CAST(PyVec##D&, args[1]); \
return VAR(self.name(other)); \
});
#define BIND_VEC_FIELD(D, name) \
type->attr().set(#name, vm->property([](VM* vm, ArgsView args){ \
PyVec##D& self = _CAST(PyVec##D&, args[0]); \
return VAR(self.name); \
}, [](VM* vm, ArgsView args){ \
PyVec##D& self = _CAST(PyVec##D&, args[0]); \
self.name = vm->num_to_float(args[1]); \
return vm->None; \
}));
struct PyVec2: Vec2 {
PY_CLASS(PyVec2, linalg, vec2)
PyVec2() : Vec2() {}
PyVec2(const Vec2& v) : Vec2(v) {}
PyVec2(const PyVec2& v) : Vec2(v) {}
static void _register(VM* vm, PyObject* mod, PyObject* type){
vm->bind_constructor<3>(type, [](VM* vm, ArgsView args){
float x = VAR_F(args[1]);
float y = VAR_F(args[2]);
return VAR(Vec2(x, y));
});
vm->bind__repr__(OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
PyVec2& self = _CAST(PyVec2&, obj);
std::stringstream ss;
ss << "vec2(" << self.x << ", " << self.y << ")";
return VAR(ss.str());
});
vm->bind_method<0>(type, "copy", [](VM* vm, ArgsView args){
PyVec2& self = _CAST(PyVec2&, args[0]);
return VAR_T(PyVec2, self);
});
vm->bind_method<1>(type, "rotate", [](VM* vm, ArgsView args){
Vec2 self = _CAST(PyVec2&, args[0]);
float radian = vm->num_to_float(args[1]);
self = Mat3x3::rotate(radian).transform_vector(self);
return VAR(self);
});
BIND_VEC_VEC_OP(2, __add__, +)
BIND_VEC_VEC_OP(2, __sub__, -)
BIND_VEC_FLOAT_OP(2, __mul__, *)
BIND_VEC_FLOAT_OP(2, __truediv__, /)
BIND_VEC_VEC_OP(2, __eq__, ==)
BIND_VEC_VEC_OP(2, __ne__, !=)
BIND_VEC_FIELD(2, x)
BIND_VEC_FIELD(2, y)
BIND_VEC_FUNCTION_1(2, dot)
BIND_VEC_FUNCTION_1(2, cross)
BIND_VEC_FUNCTION_0(2, length)
BIND_VEC_FUNCTION_0(2, length_squared)
BIND_VEC_FUNCTION_0(2, normalize)
}
};
struct PyVec3: Vec3 {
PY_CLASS(PyVec3, linalg, vec3)
PyVec3() : Vec3() {}
PyVec3(const Vec3& v) : Vec3(v) {}
PyVec3(const PyVec3& v) : Vec3(v) {}
static void _register(VM* vm, PyObject* mod, PyObject* type){
vm->bind_constructor<4>(type, [](VM* vm, ArgsView args){
float x = VAR_F(args[1]);
float y = VAR_F(args[2]);
float z = VAR_F(args[3]);
return VAR(Vec3(x, y, z));
});
vm->bind__repr__(OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
PyVec3& self = _CAST(PyVec3&, obj);
std::stringstream ss;
ss << "vec3(" << self.x << ", " << self.y << ", " << self.z << ")";
return VAR(ss.str());
});
vm->bind_method<0>(type, "copy", [](VM* vm, ArgsView args){
PyVec3& self = _CAST(PyVec3&, args[0]);
return VAR_T(PyVec3, self);
});
BIND_VEC_VEC_OP(3, __add__, +)
BIND_VEC_VEC_OP(3, __sub__, -)
BIND_VEC_FLOAT_OP(3, __mul__, *)
BIND_VEC_FLOAT_OP(3, __truediv__, /)
BIND_VEC_VEC_OP(3, __eq__, ==)
BIND_VEC_VEC_OP(3, __ne__, !=)
BIND_VEC_FIELD(3, x)
BIND_VEC_FIELD(3, y)
BIND_VEC_FIELD(3, z)
BIND_VEC_FUNCTION_1(3, dot)
BIND_VEC_FUNCTION_1(3, cross)
BIND_VEC_FUNCTION_0(3, length)
BIND_VEC_FUNCTION_0(3, length_squared)
BIND_VEC_FUNCTION_0(3, normalize)
}
};
struct PyMat3x3: Mat3x3{
PY_CLASS(PyMat3x3, linalg, mat3x3)
PyMat3x3(): Mat3x3(){}
PyMat3x3(const Mat3x3& other): Mat3x3(other){}
PyMat3x3(const PyMat3x3& other): Mat3x3(other){}
static void _register(VM* vm, PyObject* mod, PyObject* type){
vm->bind_constructor<-1>(type, [](VM* vm, ArgsView args){
if(args.size() == 1+0) return VAR_T(PyMat3x3, Mat3x3::zeros());
if(args.size() == 1+9){
Mat3x3 mat;
for(int i=0; i<9; i++) mat.v[i] = VAR_F(args[1+i]);
return VAR_T(PyMat3x3, mat);
}
if(args.size() == 1+1){
List& a = CAST(List&, args[1]);
if(a.size() != 3) vm->ValueError("Mat3x3.__new__ takes 3x3 list");
Mat3x3 mat;
for(int i=0; i<3; i++){
List& b = CAST(List&, a[i]);
if(b.size() != 3) vm->ValueError("Mat3x3.__new__ takes 3x3 list");
for(int j=0; j<3; j++){
mat.m[i][j] = VAR_F(b[j]);
}
}
return VAR_T(PyMat3x3, mat);
}
vm->TypeError("Mat3x3.__new__ takes 0 or 1 arguments");
return vm->None;
});
#define METHOD_PROXY_NONE(name) \
vm->bind_method<0>(type, #name, [](VM* vm, ArgsView args){ \
PyMat3x3& self = _CAST(PyMat3x3&, args[0]); \
self.name(); \
return vm->None; \
});
METHOD_PROXY_NONE(set_zeros)
METHOD_PROXY_NONE(set_ones)
METHOD_PROXY_NONE(set_identity)
#undef METHOD_PROXY_NONE
vm->bind__repr__(OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
PyMat3x3& self = _CAST(PyMat3x3&, obj);
std::stringstream ss;
ss << std::fixed << std::setprecision(4);
ss << "mat3x3([[" << self._11 << ", " << self._12 << ", " << self._13 << "],\n";
ss << " [" << self._21 << ", " << self._22 << ", " << self._23 << "],\n";
ss << " [" << self._31 << ", " << self._32 << ", " << self._33 << "]])";
return VAR(ss.str());
});
vm->bind_method<0>(type, "copy", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
return VAR_T(PyMat3x3, self);
});
vm->bind__getitem__(OBJ_GET(Type, type), [](VM* vm, PyObject* obj, PyObject* index){
PyMat3x3& self = _CAST(PyMat3x3&, obj);
Tuple& t = CAST(Tuple&, index);
if(t.size() != 2){
vm->TypeError("Mat3x3.__getitem__ takes a tuple of 2 integers");
return vm->None;
}
i64 i = CAST(i64, t[0]);
i64 j = CAST(i64, t[1]);
if(i < 0 || i >= 3 || j < 0 || j >= 3){
vm->IndexError("index out of range");
return vm->None;
}
return VAR(self.m[i][j]);
});
vm->bind_method<2>(type, "__setitem__", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
Tuple& t = CAST(Tuple&, args[1]);
if(t.size() != 2){
vm->TypeError("Mat3x3.__setitem__ takes a tuple of 2 integers");
return vm->None;
}
i64 i = CAST(i64, t[0]);
i64 j = CAST(i64, t[1]);
if(i < 0 || i >= 3 || j < 0 || j >= 3){
vm->IndexError("index out of range");
return vm->None;
}
self.m[i][j] = VAR_F(args[2]);
return vm->None;
});
#define PROPERTY_FIELD(field) \
type->attr().set(#field, vm->property([](VM* vm, ArgsView args){ \
PyMat3x3& self = _CAST(PyMat3x3&, args[0]); \
return VAR(self.field); \
}, [](VM* vm, ArgsView args){ \
PyMat3x3& self = _CAST(PyMat3x3&, args[0]); \
self.field = vm->num_to_float(args[1]); \
return vm->None; \
}));
PROPERTY_FIELD(_11)
PROPERTY_FIELD(_12)
PROPERTY_FIELD(_13)
PROPERTY_FIELD(_21)
PROPERTY_FIELD(_22)
PROPERTY_FIELD(_23)
PROPERTY_FIELD(_31)
PROPERTY_FIELD(_32)
PROPERTY_FIELD(_33)
#undef PROPERTY_FIELD
vm->bind_method<1>(type, "__add__", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
PyMat3x3& other = CAST(PyMat3x3&, args[1]);
return VAR_T(PyMat3x3, self + other);
});
vm->bind_method<1>(type, "__sub__", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
PyMat3x3& other = CAST(PyMat3x3&, args[1]);
return VAR_T(PyMat3x3, self - other);
});
vm->bind_method<1>(type, "__mul__", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
f64 other = VAR_F(args[1]);
return VAR_T(PyMat3x3, self * other);
});
vm->bind_method<1>(type, "__truediv__", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
f64 other = VAR_F(args[1]);
return VAR_T(PyMat3x3, self / other);
});
auto f_mm = [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
if(is_non_tagged_type(args[1], PyMat3x3::_type(vm))){
PyMat3x3& other = _CAST(PyMat3x3&, args[1]);
return VAR_T(PyMat3x3, self.matmul(other));
}
if(is_non_tagged_type(args[1], PyVec3::_type(vm))){
PyVec3& other = _CAST(PyVec3&, args[1]);
return VAR_T(PyVec3, self.matmul(other));
}
vm->TypeError("unsupported operand type(s) for @");
return vm->None;
};
vm->bind_method<1>(type, "__matmul__", f_mm);
vm->bind_method<1>(type, "matmul", f_mm);
vm->bind_method<1>(type, "__eq__", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
PyMat3x3& other = CAST(PyMat3x3&, args[1]);
return VAR(self == other);
});
vm->bind_method<1>(type, "__ne__", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
PyMat3x3& other = CAST(PyMat3x3&, args[1]);
return VAR(self != other);
});
vm->bind_method<0>(type, "determinant", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
return VAR(self.determinant());
});
vm->bind_method<0>(type, "transpose", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
return VAR_T(PyMat3x3, self.transpose());
});
vm->bind_method<0>(type, "inverse", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
Mat3x3 ret;
bool ok = self.inverse(ret);
if(!ok) vm->ValueError("matrix is not invertible");
return VAR_T(PyMat3x3, ret);
});
vm->bind_func<0>(type, "zeros", [](VM* vm, ArgsView args){
return VAR_T(PyMat3x3, Mat3x3::zeros());
});
vm->bind_func<0>(type, "ones", [](VM* vm, ArgsView args){
return VAR_T(PyMat3x3, Mat3x3::ones());
});
vm->bind_func<0>(type, "identity", [](VM* vm, ArgsView args){
return VAR_T(PyMat3x3, Mat3x3::identity());
});
/*************** affine transformations ***************/
vm->bind_func<3>(type, "trs", [](VM* vm, ArgsView args){
PyVec2& t = CAST(PyVec2&, args[0]);
f64 r = VAR_F(args[1]);
PyVec2& s = CAST(PyVec2&, args[2]);
return VAR_T(PyMat3x3, Mat3x3::trs(t, r, s));
});
vm->bind_method<0>(type, "is_affine", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
return VAR(self.is_affine());
});
vm->bind_method<0>(type, "inverse_affine", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
return VAR_T(PyMat3x3, self.inverse_affine());
});
vm->bind_method<1>(type, "matmul_affine", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
PyMat3x3& other = CAST(PyMat3x3&, args[1]);
return VAR_T(PyMat3x3, self.matmul_affine(other));
});
vm->bind_method<0>(type, "translation", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
return VAR_T(PyVec2, self.translation());
});
vm->bind_method<0>(type, "rotation", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
return VAR(self.rotation());
});
vm->bind_method<0>(type, "scale", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
return VAR_T(PyVec2, self.scale());
});
vm->bind_method<1>(type, "transform_point", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
PyVec2& v = CAST(PyVec2&, args[1]);
return VAR_T(PyVec2, self.transform_point(v));
});
vm->bind_method<1>(type, "transform_vector", [](VM* vm, ArgsView args){
PyMat3x3& self = _CAST(PyMat3x3&, args[0]);
PyVec2& v = CAST(PyVec2&, args[1]);
return VAR_T(PyVec2, self.transform_vector(v));
});
}
};
inline PyObject* py_var(VM* vm, Vec2 obj){ return VAR_T(PyVec2, obj); }
inline PyObject* py_var(VM* vm, const PyVec2& obj){ return VAR_T(PyVec2, obj);}
inline PyObject* py_var(VM* vm, Vec3 obj){ return VAR_T(PyVec3, obj); }
inline PyObject* py_var(VM* vm, const PyVec3& obj){ return VAR_T(PyVec3, obj);}
inline PyObject* py_var(VM* vm, const Mat3x3& obj){ return VAR_T(PyMat3x3, obj); }
inline PyObject* py_var(VM* vm, const PyMat3x3& obj){ return VAR_T(PyMat3x3, obj); }
inline void add_module_linalg(VM* vm){
PyObject* linalg = vm->new_module("linalg");
PyVec2::register_class(vm, linalg);
PyVec3::register_class(vm, linalg);
PyMat3x3::register_class(vm, linalg);
}
static_assert(sizeof(Py_<PyMat3x3>) <= 64);
} // namespace pkpy