pocketpy/3rd/box2d/include/box2dw.hpp
2023-10-01 22:54:08 +08:00

133 lines
3.9 KiB
C++

#pragma once
#include "box2d/box2d.h"
#include "pocketpy/pocketpy.h"
namespace pkpy{
template<>
inline b2Vec2 py_cast<b2Vec2>(VM* vm, PyObject* obj){
Vec2 v = py_cast<Vec2>(vm, obj);
return b2Vec2(v.x, v.y);
}
template<>
inline b2Vec2 _py_cast<b2Vec2>(VM* vm, PyObject* obj){
Vec2 v = _py_cast<Vec2>(vm, obj);
return b2Vec2(v.x, v.y);
}
inline PyObject* py_var(VM* vm, b2Vec2 v){
return py_var(vm, Vec2(v.x, v.y));
}
inline PyObject* get_body_object(b2Body* p){
auto userdata = p->GetUserData().pointer;
return reinterpret_cast<PyObject*>(userdata);
}
// maybe we will use this class later
struct PyDebugDraw: b2Draw{
PK_ALWAYS_PASS_BY_POINTER(PyDebugDraw)
VM* vm;
PyObject* draw_like; // world will mark this
PyDebugDraw(VM* vm): vm(vm){}
void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override;
void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override;
void DrawCircle(const b2Vec2& center, float radius, const b2Color& color) override;
void DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) override;
void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) override;
void DrawTransform(const b2Transform& xf) override;
void DrawPoint(const b2Vec2& p, float size, const b2Color& color) override;
};
struct PyContactListener: b2ContactListener{
PK_ALWAYS_PASS_BY_POINTER(PyContactListener)
VM* vm;
PyContactListener(VM* vm): vm(vm){}
void _contact_f(b2Contact* contact, StrName name);
void BeginContact(b2Contact* contact) override {
DEF_SNAME(on_contact_begin);
_contact_f(contact, on_contact_begin);
}
void EndContact(b2Contact* contact) override {
DEF_SNAME(on_contact_end);
_contact_f(contact, on_contact_end);
}
};
struct PyBody{
PY_CLASS(PyBody, box2d, Body)
PK_ALWAYS_PASS_BY_POINTER(PyBody)
b2Body* body;
b2Fixture* fixture;
PyObject* node_like;
bool _is_destroyed;
PyBody(): body(nullptr), fixture(nullptr), node_like(nullptr), _is_destroyed(false){}
void _gc_mark() {
if(node_like != nullptr){
PK_OBJ_MARK(node_like);
}
}
PyBody* _() { return this; }
b2Body* _b2Body() { return body; }
b2Fixture* _b2Fixture() { return fixture; }
static void _register(VM* vm, PyObject* mod, PyObject* type);
// methods
b2Vec2 get_position() const { return body->GetPosition(); }
void set_position(b2Vec2 v){ body->SetTransform(v, body->GetAngle()); }
float get_rotation() const { return body->GetAngle(); }
void set_rotation(float v){ body->SetTransform(body->GetPosition(), v); }
b2Vec2 get_velocity() const { return body->GetLinearVelocity(); }
void set_velocity(b2Vec2 v){ body->SetLinearVelocity(v); }
void apply_force(b2Vec2 force, b2Vec2 point){ body->ApplyForce(force, point, true); }
void apply_force_to_center(b2Vec2 force){ body->ApplyForceToCenter(force, true); }
void apply_torque(float torque){ body->ApplyTorque(torque, true); }
void apply_impulse(b2Vec2 impulse, b2Vec2 point){
body->ApplyLinearImpulse(impulse, point, true);
}
void apply_impulse_to_center(b2Vec2 impulse){
body->ApplyLinearImpulseToCenter(impulse, true);
}
void apply_angular_impulse(float impulse){
body->ApplyAngularImpulse(impulse, true);
}
};
struct PyWorld {
PY_CLASS(PyWorld, box2d, World)
PK_ALWAYS_PASS_BY_POINTER(PyWorld)
b2World world;
PyContactListener _contact_listener;
PyDebugDraw _debug_draw;
PyWorld(VM* vm);
void _gc_mark(){
PK_OBJ_MARK(_debug_draw.draw_like);
}
static void _register(VM* vm, PyObject* mod, PyObject* type);
};
inline void add_module_box2d(VM* vm){
PyObject* mod = vm->new_module("box2d");
PyBody::register_class(vm, mod);
PyWorld::register_class(vm, mod);
}
} // namespace pkpy