import { Vec3 } from 'vec3'; Vec3.prototype.setXZ = function setXZ(x, z) { this.x = x; this.z = z; return this; }; Vec3.prototype.setXY = function setXY(x, y) { this.x = x; this.y = y; return this; }; Vec3.prototype.setYZ = function setYZ(y, z) { this.y = y; this.z = z; return this; }; Vec3.prototype.updateXZ = function updateXZ(other) { this.x = other.x; this.z = other.z; return this; }; Vec3.prototype.xzNorm = function xzNorm() { return Math.sqrt((this.x * this.x) + (this.z * this.z)); }; Vec3.prototype.dotXZ = function dotXZ(other) { return (this.x * other.x) + (this.y * other.y); }; Vec3.prototype.crossXZ = function crossXZ(other) { return (this.x * other.z) - (this.z * other.x); }; Vec3.prototype.offsetXZ = function offsetXZ(x, z) { this.x += x; this.z += z; return this; }; Vec3.prototype.centralizeXZ = function centralizeXZ() { this.x = Math.floor(this.x) + .5; this.z = Math.floor(this.z) + .5; return this; }; Vec3.prototype.updateXY = function updateXY(other) { this.x = other.x; this.y = other.y; return this; }; Vec3.prototype.updateYZ = function updateYZ(other) { this.y = other.y; this.z = other.z; return this; }; Vec3.prototype.xyNorm = function xyNorm() { return Math.sqrt((this.x * this.x) + (this.y * this.y)); }; Vec3.prototype.yzNorm = function yzNorm() { return Math.sqrt((this.y * this.y) + (this.z * this.z)); }; Vec3.prototype.dotXY = function dotXY(other) { return (this.x * other.x) + (this.y * other.y); }; Vec3.prototype.dotYZ = function dotYZ(other) { return (this.y * other.y) + (this.z * other.z); }; Vec3.prototype.crossXY = function crossXY(other) { return (this.x * other.y) - (this.y * other.x); }; Vec3.prototype.crossYZ = function crossYZ(other) { return (this.y * other.z) - (this.z * other.y); }; Vec3.prototype.offsetXY = function offsetXY(x, y) { this.x += x; this.y += y; return this; }; Vec3.prototype.offsetYZ = function offsetYZ(y, z) { this.y += y; this.z += z; return this; }; Vec3.prototype.centralizeXY = function centralizeXY() { this.x = Math.floor(this.x) + .5; this.y = Math.floor(this.y) + .5; return this; }; Vec3.prototype.centralizeYZ = function centralizeYZ() { this.y = Math.floor(this.y) + .5; this.z = Math.floor(this.z) + .5; return this; }; Vec3.prototype.centralize = function centralize() { this.x = Math.floor(this.x) + .5; this.y = Math.floor(this.y) + .5; this.z = Math.floor(this.z) + .5; return this; }; Vec3.prototype.xzNormSquared = function xzNormSquared() { return this.x * this.x + this.z * this.z; }; Vec3.prototype.xyNormSquared = function xyNormSquared() { return this.x * this.x + this.y * this.y; }; Vec3.prototype.yzNormSquared = function yzNormSquared() { return this.y * this.y + this.z * this.z; };