feat: update mountain smoothing configuration and refactor iteration parameters for clarity

Signed-off-by: szdytom <szdytom@qq.com>
This commit is contained in:
方而静 2025-08-02 18:18:15 +08:00
parent cc14331326
commit 2133af991a
Signed by: szTom
GPG Key ID: 072D999D60C6473C
2 changed files with 17 additions and 55 deletions

View File

@ -31,9 +31,10 @@ struct GenerationConfig {
int base_octaves = 3; // Number of octaves for base terrain noise
double base_persistence = 0.5; // Persistence for base terrain noise
int mountain_smoothen_iteration_n = 3;
int mountain_smoothen_steps
= 2; // Number of steps for mountain smoothing cellular automata
std::uint32_t mountain_remove_threshold
= 10; // Threshold for mountain removal
= 10; // Threshold for mountain removal
std::uint32_t fill_threshold = 10; // Fill holes smaller than this size
};
@ -203,7 +204,7 @@ private:
* @brief Smoothen mountains with cellular automata
* @param tilemap The tilemap to process
*/
void smoothen_mountains(TileMap &tilemap, std::uint32_t iteration_id);
void smoothen_mountains(TileMap &tilemap, std::uint32_t step_i);
public:
/**

View File

@ -277,10 +277,10 @@ SmoothenMountainsPass::SmoothenMountainsPass(
: config_(config), noise_(rng) {}
void SmoothenMountainsPass::operator()(TileMap &tilemap) {
for (int i = 1; i <= config_.mountain_smoothen_iteration_n; ++i) {
remove_small_mountain(tilemap);
for (int i = 1; i <= config_.mountain_smoothen_steps; ++i) {
smoothen_mountains(tilemap, i);
}
remove_small_mountain(tilemap);
}
@ -423,7 +423,7 @@ std::uint32_t SmoothenMountainsPass::bfs_component_size(
}
void SmoothenMountainsPass::smoothen_mountains(
TileMap &tilemap, std::uint32_t iteration_id
TileMap &tilemap, std::uint32_t step_i
) {
struct CAConf {
int neighbor_count;
@ -432,51 +432,13 @@ void SmoothenMountainsPass::smoothen_mountains(
};
// Chance to fill or remove a mountain tile repects to the number of
// neighboring mountains (0 - 8)
constexpr CAConf cellularAutomataConfigurations[9] = {
{
.neighbor_count = 0,
.remove_chance = 16,
},
{
.neighbor_count = 1,
.fill_chance = 1,
.remove_chance = 8,
},
{
.neighbor_count = 2,
.fill_chance = 1,
.remove_chance = 4,
},
{
.neighbor_count = 3,
.fill_chance = 2,
.remove_chance = 2,
},
{
.neighbor_count = 4,
.fill_chance = 5,
.remove_chance = 5,
},
{
.neighbor_count = 5,
.fill_chance = 6,
.remove_chance = 3,
},
{
.neighbor_count = 6,
.fill_chance = 7,
.remove_chance = 2,
},
{
.neighbor_count = 7,
.fill_chance = 8,
.remove_chance = 1,
},
{
.neighbor_count = 8,
.fill_chance = 16,
}
// neighboring mountains (0 - 4)
constexpr CAConf cellularAutomataConfigurations[5] = {
{0, 0, 12},
{1, 0, 4 },
{2, 3, 1 },
{3, 8, 0 },
{4, 16, 0 }
};
for (std::uint8_t chunk_x = 0; chunk_x < tilemap.get_size(); ++chunk_x) {
@ -487,10 +449,10 @@ void SmoothenMountainsPass::smoothen_mountains(
++local_y) {
TilePos pos{chunk_x, chunk_y, local_x, local_y};
auto [global_x, global_y] = pos.to_global();
auto neighbors = tilemap.get_neighbors(pos, true);
auto neighbors = tilemap.get_neighbors(pos);
// Ignore if adjacent to the boundary
if (neighbors.size() < 8) {
if (neighbors.size() < 4) {
continue;
}
@ -506,8 +468,7 @@ void SmoothenMountainsPass::smoothen_mountains(
// Get the configuration for this count
const CAConf &conf
= cellularAutomataConfigurations[mountain_count];
int rd
= noise_.noise(global_x, global_y, iteration_id) & 0xF;
int rd = noise_.noise(global_x, global_y, step_i) & 0xF;
Tile &tile = tilemap.get_tile(pos);
if (tile.base == BaseTileType::Mountain