refactor: Fix API document for missing paramters in GenerationConfig
Signed-off-by: szdytom <szdytom@qq.com>
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@ -93,13 +93,38 @@ Configuration parameters for terrain generation.
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```cpp
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```cpp
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struct GenerationConfig {
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struct GenerationConfig {
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std::uint64_t seed = 0; // Random seed
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std::uint64_t seed = 0; // Seed for random generation
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double temperature_scale = 0.005; // Temperature noise scale
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double humidity_scale = 0.007; // Humidity noise scale
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// Temperature noise parameters
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double base_scale = 0.08; // Base terrain noise scale
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double temperature_scale = 0.005; // Scale for temperature noise
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int temperature_octaves = 3; // Number of octaves for temperature noise
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double temperature_persistence = 0.4; // Persistence for temperature noise
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// Humidity noise parameters
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double humidity_scale = 0.005; // Scale for humidity noise
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int humidity_octaves = 3; // Number of octaves for humidity noise
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double humidity_persistence = 0.4; // Persistence for humidity noise
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// Base terrain noise parameters
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double base_scale = 0.08; // Scale for base terrain noise
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int base_octaves = 3; // Number of octaves for base terrain noise
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double base_persistence = 0.5; // Persistence for base terrain noise
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};
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};
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```
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```
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**Parameters:**
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- `seed`: Random seed for all noise generators
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- `temperature_scale`: Controls the scale/frequency of temperature variation across the map
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- `temperature_octaves`: Number of noise octaves for temperature (more octaves = more detail)
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- `temperature_persistence`: How much each octave contributes to temperature noise (0.0-1.0)
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- `humidity_scale`: Controls the scale/frequency of humidity variation across the map
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- `humidity_octaves`: Number of noise octaves for humidity
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- `humidity_persistence`: How much each octave contributes to humidity noise (0.0-1.0)
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- `base_scale`: Controls the scale/frequency of base terrain height variation
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- `base_octaves`: Number of noise octaves for base terrain
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- `base_persistence`: How much each octave contributes to base terrain noise (0.0-1.0)
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### TerrainGenerator
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### TerrainGenerator
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Main class for procedural terrain generation.
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Main class for procedural terrain generation.
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@ -227,9 +252,21 @@ istd::TileMap tilemap(4);
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// Configure generation
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// Configure generation
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istd::GenerationConfig config;
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istd::GenerationConfig config;
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config.seed = 12345;
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config.seed = 12345;
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// Temperature noise settings
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config.temperature_scale = 0.005;
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config.temperature_scale = 0.005;
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config.humidity_scale = 0.007;
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config.temperature_octaves = 3;
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config.temperature_persistence = 0.4;
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// Humidity noise settings
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config.humidity_scale = 0.005;
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config.humidity_octaves = 3;
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config.humidity_persistence = 0.4;
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// Base terrain noise settings
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config.base_scale = 0.08;
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config.base_scale = 0.08;
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config.base_octaves = 3;
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config.base_persistence = 0.5;
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// Generate terrain
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// Generate terrain
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istd::map_generate(tilemap, config);
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istd::map_generate(tilemap, config);
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