feat: add coal generation pass to documentation
Signed-off-by: szdytom <szdytom@qq.com>
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@ -59,6 +59,7 @@ Terrain generation uses a multi-pass pipeline for modularity and control:
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6. **Deep Water Pass**: Places deep water areas
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6. **Deep Water Pass**: Places deep water areas
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7. **Oil Pass**: Generates sparse oil deposits as surface features
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7. **Oil Pass**: Generates sparse oil deposits as surface features
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8. **Mineral Cluster Pass**: Generates mineral clusters (Hematite, Titanomagnetite, Gibbsite) on mountain edges using cellular automata
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8. **Mineral Cluster Pass**: Generates mineral clusters (Hematite, Titanomagnetite, Gibbsite) on mountain edges using cellular automata
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9. **Coal Pass**: Generates coal deposits using a cellular automata approach
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Each pass operates independently with its own RNG state, ensuring deterministic results.
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Each pass operates independently with its own RNG state, ensuring deterministic results.
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