chore: update formatting penalties in .clang-format and clean up .gitignore; remove outdated testing and validation sections from developer guide

Signed-off-by: szdytom <szdytom@qq.com>
This commit is contained in:
方而静 2025-08-03 01:03:22 +08:00
parent 2c9f25256d
commit 7f147a1293
Signed by: szTom
GPG Key ID: 072D999D60C6473C
3 changed files with 3 additions and 43 deletions

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@ -92,7 +92,7 @@ MacroBlockBegin: ''
MacroBlockEnd: '' MacroBlockEnd: ''
MaxEmptyLinesToKeep: 1 MaxEmptyLinesToKeep: 1
NamespaceIndentation: None NamespaceIndentation: None
PenaltyBreakAssignment: 2 PenaltyBreakAssignment: 500
PenaltyBreakBeforeFirstCallParameter: 1 PenaltyBreakBeforeFirstCallParameter: 1
PenaltyBreakComment: 300 PenaltyBreakComment: 300
PenaltyBreakFirstLessLess: 120 PenaltyBreakFirstLessLess: 120
@ -101,7 +101,7 @@ PenaltyBreakString: 1000
PenaltyBreakTemplateDeclaration: 10 PenaltyBreakTemplateDeclaration: 10
PenaltyExcessCharacter: 1000000 PenaltyExcessCharacter: 1000000
PenaltyReturnTypeOnItsOwnLine: 200 PenaltyReturnTypeOnItsOwnLine: 200
PenaltyIndentedWhitespace: 0 PenaltyIndentedWhitespace: 1
PointerAlignment: Right PointerAlignment: Right
PPIndentWidth: -1 PPIndentWidth: -1
ReferenceAlignment: Pointer ReferenceAlignment: Pointer

1
.gitignore vendored
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@ -1,3 +1,4 @@
.cache/
.vscode/ .vscode/
build/ build/
*.out *.out

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@ -166,44 +166,3 @@ void TerrainGenerator::my_custom_pass(TileMap &tilemap) {
} }
} }
``` ```
## Testing and Validation
### Determinism Testing
Verify same seed produces identical output across runs:
```cpp
auto seed = Seed::from_string("test");
TileMap map1(4), map2(4);
map_generate(map1, {seed});
map_generate(map2, {seed});
// Verify map1 == map2
```
### Distribution Analysis
Check terrain type distributions match biome properties:
- Count tile types per biome
- Verify ratios within acceptable tolerance
- Test with multiple seeds for statistical significance
### Visual Validation
Export maps to image formats for visual inspection:
- Check for realistic terrain patterns
- Verify biome transitions look natural
- Ensure no artifacts from generation passes
## Future Extensions
### Potential Improvements
- **Surface Feature Generation**: Trees, structures, resources
- **Elevation System**: Height maps for 3D terrain
- **River Generation**: Connected water systems
- **Chunk Streaming**: Dynamic loading for large worlds
- **Multithreading**: Parallel chunk generation
### API Stability
Core interfaces (TileMap, Chunk, Tile) are stable. Generation system is designed for extensibility without breaking existing code.