#ifndef ISTD_UTIL_TILE_GEOMETRY_H #define ISTD_UTIL_TILE_GEOMETRY_H #include "istd_util/vec2.h" #include #include #include namespace istd { /** * @brief Iterates all tile coordinates traversed by a line segment on a * tilemap. * * Uses the Amanatides-Woo algorithm to efficiently enumerate all integer tile * positions that a segment from p1 to p2 passes through, including both * endpoints. * * @note x points downward, y points rightward, * i.e. x is row index, y is column index. * * @param p1 The starting point of the segment (floating point coordinates). * @param p2 The ending point of the segment (floating point coordinates). * @return Generator yielding (i, j) tuples for each tile crossed by the * segment. */ std::generator> tiles_on_segment( Vec2 p1, Vec2 p2 ) noexcept; } // namespace istd #endif