#ifndef TILEMAP_GENERATION_H #define TILEMAP_GENERATION_H #include "biome.h" #include "chunk.h" #include "noise.h" #include "tilemap.h" #include #include #include namespace istd { struct GenerationConfig { std::uint64_t seed = 0; // Seed for random generation // Climate noise parameters double temperature_scale = 0.005; // Scale for temperature noise double humidity_scale = 0.007; // Scale for humidity noise // Base terrain parameters (used as fallback) double scale = 0.02; int octaves = 4; double persistence = 0.5; // Legacy thresholds (for compatibility) double water_threshold = 0.3; double sand_threshold = 0.4; double wood_threshold = 0.7; double mountain_threshold = 0.8; }; // Terrain generator class that manages the generation process class TerrainGenerator { private: GenerationConfig config_; PerlinNoise terrain_noise_; PerlinNoise temperature_noise_; PerlinNoise humidity_noise_; // Biome data for current generation (discarded after completion) std::vector, 4>>> chunk_biomes_; public: /** * @brief Construct a terrain generator with the given configuration * @param config Generation configuration */ explicit TerrainGenerator(const GenerationConfig &config); /** * @brief Generate terrain for the entire tilemap * @param tilemap The tilemap to generate into */ void generate_map(TileMap &tilemap); private: /** * @brief Generate biome data for all chunks * @param map_size Number of chunks per side */ void generate_biomes(std::uint8_t map_size); /** * @brief Generate terrain for a single chunk * @param tilemap The tilemap to modify * @param chunk_x Chunk X coordinate * @param chunk_y Chunk Y coordinate */ void generate_chunk( TileMap &tilemap, std::uint8_t chunk_x, std::uint8_t chunk_y ); /** * @brief Generate terrain for a sub-chunk with specific biome * @param tilemap The tilemap to modify * @param chunk_x Chunk X coordinate * @param chunk_y Chunk Y coordinate * @param sub_pos Sub-chunk position within the chunk * @param biome The biome type for this sub-chunk */ void generate_subchunk( TileMap &tilemap, std::uint8_t chunk_x, std::uint8_t chunk_y, const SubChunkPos &sub_pos, BiomeType biome ); /** * @brief Get climate values at a global position * @param global_x Global X coordinate * @param global_y Global Y coordinate * @return Pair of (temperature, humidity) in range [0,1] */ std::pair get_climate( double global_x, double global_y ) const; /** * @brief Determine tile type based on noise value and biome properties * @param noise_value Terrain noise value [0,1] * @param properties Biome properties to use * @return The appropriate tile type */ Tile determine_tile_type( double noise_value, const BiomeProperties &properties ) const; }; /** * @brief Generate a tilemap using the new biome-based system * @param tilemap The tilemap to generate into * @param config Configuration for generation */ void map_generate(TileMap &tilemap, const GenerationConfig &config); } // namespace istd #endif