#ifndef ISTD_CORE_ROOM_H #define ISTD_CORE_ROOM_H #include "istd_util/small_map.h" #include "tilemap/chunk.h" #include #include namespace istd { // A Room <-> a chunk in tilemap class Room { std::uint8_t chunk_x_, chunk_y_; SmallMap, entt::entity> structures_; public: Room(std::uint8_t chunk_x, std::uint8_t chunk_y); TilePos tilepos_of(std::uint8_t local_x, std::uint8_t local_y) const { return {chunk_x_, chunk_y_, local_x, local_y}; } }; } // namespace istd #endif