- Introduced a new biome system with various biome types and properties. - Implemented terrain generation using Perlin noise to create diverse landscapes. - Added examples for basic tilemap generation and biome analysis. - Created helper functions for displaying tiles and biomes in the console. - Enhanced the TileMap class to support chunk-based tile management. - Developed a PerlinNoise class for generating smooth noise patterns. - Updated generation configuration to include climate parameters for biomes. - Implemented error handling for out-of-bounds access in TileMap. Signed-off-by: szdytom <szdytom@qq.com>
11 lines
101 B
Plaintext
11 lines
101 B
Plaintext
.vscode/
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build/
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*.out
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*.swp
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*.o
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tilemap_demo
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CMakeCache.txt
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CMakeFiles/
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Makefile
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cmake_install.cmake
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