232 lines
6.8 KiB
C++
232 lines
6.8 KiB
C++
#include "bmp.h"
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#include "tilemap/generation.h"
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#include "tilemap/tile.h"
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#include "tilemap/tilemap.h"
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#include <chrono>
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#include <cstdlib>
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#include <print>
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#include <string>
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// Get BMP color for different tile types, considering surface tiles
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BmpColors::Color get_tile_color(const istd::Tile &tile) {
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// Oil surface tile overrides base color
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if (tile.surface == istd::SurfaceTileType::Oil) {
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return BmpColors::OIL;
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}
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// Otherwise use base tile color
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switch (tile.base) {
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case istd::BaseTileType::Land:
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return BmpColors::LAND;
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case istd::BaseTileType::Mountain:
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return BmpColors::MOUNTAIN;
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case istd::BaseTileType::Sand:
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return BmpColors::SAND;
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case istd::BaseTileType::Water:
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return BmpColors::WATER;
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case istd::BaseTileType::Ice:
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return BmpColors::ICE;
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case istd::BaseTileType::Deepwater:
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return BmpColors::DEEPWATER;
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default:
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return BmpColors::Color(128, 128, 128); // Gray for unknown types
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}
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}
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// Generate BMP file from tilemap
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void generate_bmp(const istd::TileMap &tilemap, const std::string &filename) {
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const int chunks_per_side = tilemap.get_size();
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const int tiles_per_chunk = istd::Chunk::size;
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const int total_tiles = chunks_per_side * tiles_per_chunk;
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const int tile_size = 2; // Size of each tile in pixels
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const int image_size = total_tiles * tile_size;
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BmpWriter bmp(image_size, image_size);
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// Generate tiles
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for (int chunk_y = 0; chunk_y < chunks_per_side; ++chunk_y) {
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for (int chunk_x = 0; chunk_x < chunks_per_side; ++chunk_x) {
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for (int tile_y = 0; tile_y < tiles_per_chunk; ++tile_y) {
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for (int tile_x = 0; tile_x < tiles_per_chunk; ++tile_x) {
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istd::TilePos pos(chunk_x, chunk_y, tile_x, tile_y);
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const auto &tile = tilemap.get_tile(pos);
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int global_x = chunk_x * tiles_per_chunk + tile_x;
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int global_y = chunk_y * tiles_per_chunk + tile_y;
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auto color = get_tile_color(tile);
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// Draw a tile_size x tile_size block
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for (int dy = 0; dy < tile_size; ++dy) {
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for (int dx = 0; dx < tile_size; ++dx) {
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int pixel_x = global_x * tile_size + dx;
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int pixel_y = global_y * tile_size + dy;
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bmp.set_pixel(
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pixel_x, pixel_y, color.r, color.g, color.b
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);
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}
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}
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}
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}
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}
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}
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if (!bmp.save(filename)) {
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std::println(stderr, "Error: Could not save BMP file: {}", filename);
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return;
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}
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std::println("BMP file generated: {}", filename);
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std::println("Image size: {}x{} pixels", image_size, image_size);
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std::println("Tilemap size: {}x{} tiles", total_tiles, total_tiles);
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std::println("Chunks: {}x{}", chunks_per_side, chunks_per_side);
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}
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// Print statistics about the generated map
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void print_statistics(const istd::TileMap &tilemap) {
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int tile_counts[6] = {
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0
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}; // Count for each base tile type (now 6 types including Deepwater)
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int oil_count = 0; // Count oil surface tiles
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const int chunks_per_side = tilemap.get_size();
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const int tiles_per_chunk = istd::Chunk::size;
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for (int chunk_x = 0; chunk_x < chunks_per_side; ++chunk_x) {
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for (int chunk_y = 0; chunk_y < chunks_per_side; ++chunk_y) {
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const auto &chunk = tilemap.get_chunk(chunk_x, chunk_y);
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for (int tile_x = 0; tile_x < tiles_per_chunk; ++tile_x) {
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for (int tile_y = 0; tile_y < tiles_per_chunk; ++tile_y) {
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const auto &tile = chunk.tiles[tile_x][tile_y];
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tile_counts[static_cast<int>(tile.base)]++;
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// Count oil surface tiles
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if (tile.surface == istd::SurfaceTileType::Oil) {
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oil_count++;
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}
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}
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}
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}
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}
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const char *tile_names[] = {"Land", "Mountain", "Sand",
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"Water", "Ice", "Deepwater"};
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int total_tiles = chunks_per_side * chunks_per_side * tiles_per_chunk
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* tiles_per_chunk;
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std::println("\nTile Statistics:");
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std::println("================");
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for (int i = 0; i < 6; ++i) {
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double percentage = (double)tile_counts[i] / total_tiles * 100.0;
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std::println(
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"{:>10}: {:>8} ({:.1f}%)", tile_names[i], tile_counts[i], percentage
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);
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}
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// Print oil statistics
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double oil_percentage = (double)oil_count / total_tiles * 100.0;
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double oil_per_chunk = (double)oil_count
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/ (chunks_per_side * chunks_per_side);
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std::println(
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"{:>10}: {:>8} ({:.1f}%, {:.2f} per chunk)", "Oil", oil_count,
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oil_percentage, oil_per_chunk
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);
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std::println("Total tiles: {}", total_tiles);
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}
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int main(int argc, char *argv[]) {
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// Parse command line arguments
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if (argc > 4) {
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std::println(
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stderr, "Usage: {} <seed> <output_file.bmp> [chunks_per_side]",
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argv[0]
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);
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std::println(stderr, " seed - Random seed for generation");
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std::println(stderr, " output_file - Output BMP filename");
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std::println(
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stderr, " chunks_per_side- Number of chunks per side (default: 4)"
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);
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std::println(stderr, "Example: {} 12345 output.bmp 6", argv[0]);
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return 1;
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}
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istd::Seed seed = istd::Seed::from_string(
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argc >= 2 ? argv[1] : "hello_world"
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);
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std::string output_filename = argc >= 3 ? argv[2] : "output.bmp";
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int chunks_per_side = 8; // Default value
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// Parse optional chunks_per_side parameter
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if (argc == 4) {
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chunks_per_side = std::atoi(argv[3]);
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if (chunks_per_side <= 0) {
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std::println(
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stderr, "Error: chunks_per_side must be a positive integer"
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);
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return 1;
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}
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if (chunks_per_side > 20) {
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std::println(
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stderr,
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"Warning: Large chunk counts may produce very large images"
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);
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}
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}
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// Validate output filename
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if (output_filename.length() < 4
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|| output_filename.substr(output_filename.length() - 4) != ".bmp") {
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std::println(stderr, "Error: Output filename must end with .bmp");
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return 1;
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}
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std::println(
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"Generating {}x{} chunk tilemap with seed: {}, {}", chunks_per_side,
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chunks_per_side, seed.s[0], seed.s[1]
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);
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// Create tilemap with specified size
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istd::TileMap tilemap(chunks_per_side);
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// Configure generation parameters
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istd::GenerationConfig config;
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config.seed = seed;
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// Generate the map
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std::println("Generating terrain...");
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// Start timing
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auto start_time = std::chrono::high_resolution_clock::now();
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istd::map_generate(tilemap, config);
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// End timing and calculate duration
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auto end_time = std::chrono::high_resolution_clock::now();
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auto duration = std::chrono::duration_cast<std::chrono::microseconds>(
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end_time - start_time
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);
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// Convert to appropriate units for display
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if (duration.count() < 1000) {
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std::println(
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"Map generation completed in {} microseconds", duration.count()
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);
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} else if (duration.count() < 1000000) {
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double ms = duration.count() / 1000.0;
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std::println("Map generation completed in {:.2f} milliseconds", ms);
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} else {
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double seconds = duration.count() / 1000000.0;
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std::println("Map generation completed in {:.3f} seconds", seconds);
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}
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// Generate BMP output
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std::println("Creating BMP visualization...");
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generate_bmp(tilemap, output_filename);
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// Print statistics
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print_statistics(tilemap);
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return 0;
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}
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