instructed/tilemap/include/generation.h

166 lines
4.4 KiB
C++

#ifndef TILEMAP_GENERATION_H
#define TILEMAP_GENERATION_H
#include "biome.h"
#include "chunk.h"
#include "noise.h"
#include "tilemap.h"
#include <array>
#include <cstdint>
#include <vector>
namespace istd {
struct GenerationConfig {
Seed seed;
// Noise parameters
double temperature_scale = 0.05; // Scale for temperature noise
int temperature_octaves = 3; // Number of octaves for temperature noise
double temperature_persistence = 0.4; // Persistence for temperature noise
double humidity_scale = 0.05; // Scale for humidity noise
int humidity_octaves = 3; // Number of octaves for humidity noise
double humidity_persistence = 0.4; // Persistence for humidity noise
double base_scale = 0.08; // Scale for base terrain noise
int base_octaves = 3; // Number of octaves for base terrain noise
double base_persistence = 0.5; // Persistence for base terrain noise
};
class BiomeGenerationPass {
private:
const GenerationConfig &config_;
UniformPerlinNoise temperature_noise_;
UniformPerlinNoise humidity_noise_;
public:
/**
* @brief Construct a biome generation pass
* @param config Generation configuration parameters
* @param r1 Random number generator for temperature noise
* @param r2 Random number generator for humidity noise
*/
BiomeGenerationPass(
const GenerationConfig &config, Xoroshiro128PP r1, Xoroshiro128PP r2
);
/**
* @brief Generate biomes for the entire tilemap
* @param tilemap The tilemap to generate biomes into
*/
void operator()(TileMap &tilemap);
private:
/**
* @brief Get climate values at a global position
* @param global_x Global X coordinate
* @param global_y Global Y coordinate
* @return Pair of (temperature, humidity) in range [0,1]
*/
std::pair<double, double> get_climate(
double global_x, double global_y
) const;
};
class BaseTileTypeGenerationPass {
private:
const GenerationConfig &config_;
UniformPerlinNoise base_noise_;
public:
/**
* @brief Construct a base tile type generation pass
* @param config Generation configuration parameters
* @param rng Random number generator for base terrain noise
*/
BaseTileTypeGenerationPass(
const GenerationConfig &config, Xoroshiro128PP rng
);
/**
* @brief Generate base tile types for the entire tilemap
* @param tilemap The tilemap to generate base types into
*/
void operator()(TileMap &tilemap);
/**
* @brief Generate terrain for a single chunk
* @param tilemap The tilemap to modify
* @param chunk_x Chunk X coordinate
* @param chunk_y Chunk Y coordinate
*/
void generate_chunk(
TileMap &tilemap, std::uint8_t chunk_x, std::uint8_t chunk_y
);
/**
* @brief Generate terrain for a sub-chunk with specific biome
* @param tilemap The tilemap to modify
* @param chunk_x Chunk X coordinate
* @param chunk_y Chunk Y coordinate
* @param sub_pos Sub-chunk position within the chunk
* @param biome The biome type for this sub-chunk
*/
void generate_subchunk(
TileMap &tilemap, std::uint8_t chunk_x, std::uint8_t chunk_y,
SubChunkPos sub_pos, BiomeType biome
);
/**
* @brief Determine base terrain type based on noise value and biome
* properties
* @param noise_value Base terrain noise value [0,1]
* @param properties Biome properties to use
* @return The appropriate base tile type
*/
BaseTileType determine_base_type(
double noise_value, const BiomeProperties &properties
) const;
};
// Terrain generator class that manages the generation process
class TerrainGenerator {
private:
GenerationConfig config_;
Xoroshiro128PP master_rng_;
public:
/**
* @brief Construct a terrain generator with the given configuration
* @param config Generation configuration
*/
explicit TerrainGenerator(const GenerationConfig &config);
/**
* @brief Generate terrain for the entire tilemap
* @param tilemap The tilemap to generate into
*/
void operator()(TileMap &tilemap);
private:
/**
* @brief Generate biome data for all chunks
* @param tilemap The tilemap to generate biomes into
*/
void biome_pass(TileMap &tilemap);
/**
* @brief Generate base tile types for all chunks
* @param tilemap The tilemap to generate base types into
*/
void base_tile_type_pass(TileMap &tilemap);
};
/**
* @brief Generate a tilemap using the new biome-based system
* @param tilemap The tilemap to generate into
* @param config Configuration for generation
*/
void map_generate(TileMap &tilemap, const GenerationConfig &config);
} // namespace istd
#endif