instructed/tilemap/examples/tilemap_demo.cpp
2025-08-03 21:51:41 +08:00

385 lines
12 KiB
C++

#include "bmp.h"
#include "tilemap/biome.h"
#include "tilemap/generation.h"
#include "tilemap/tile.h"
#include "tilemap/tilemap.h"
#include <chrono>
#include <cstdlib>
#include <print>
#include <string>
// Get BMP color for different tile types, considering surface tiles
BmpColors::Color get_tile_color(const istd::Tile &tile) {
// Surface tiles override base color
switch (tile.surface) {
case istd::SurfaceTileType::Oil:
return BmpColors::OIL;
case istd::SurfaceTileType::Hematite:
return BmpColors::HEMATITE;
case istd::SurfaceTileType::Titanomagnetite:
return BmpColors::TITANOMAGNETITE;
case istd::SurfaceTileType::Gibbsite:
return BmpColors::GIBBSITE;
case istd::SurfaceTileType::Coal:
return BmpColors::COAL;
case istd::SurfaceTileType::Empty:
default:
break; // Fall through to base tile color
}
// Use base tile color
switch (tile.base) {
case istd::BaseTileType::Land:
return BmpColors::LAND;
case istd::BaseTileType::Mountain:
return BmpColors::MOUNTAIN;
case istd::BaseTileType::Sand:
return BmpColors::SAND;
case istd::BaseTileType::Water:
return BmpColors::WATER;
case istd::BaseTileType::Ice:
return BmpColors::ICE;
case istd::BaseTileType::Deepwater:
return BmpColors::DEEPWATER;
default:
return BmpColors::Color(128, 128, 128); // Gray for unknown types
}
}
// Draw a single chunk at the specified pixel offset, with border consideration
void draw_chunk(
const istd::TileMap &tilemap, BmpWriter &bmp, int chunk_x, int chunk_y,
int tile_size, int border_width
) {
const int tiles_per_chunk = istd::Chunk::size;
int chunk_pixel_x = chunk_x * (tiles_per_chunk * tile_size + border_width);
int chunk_pixel_y = chunk_y * (tiles_per_chunk * tile_size + border_width);
for (int tile_y = 0; tile_y < tiles_per_chunk; ++tile_y) {
for (int tile_x = 0; tile_x < tiles_per_chunk; ++tile_x) {
istd::TilePos pos(chunk_x, chunk_y, tile_x, tile_y);
const auto &tile = tilemap.get_tile(pos);
auto color = get_tile_color(tile);
int global_x = chunk_pixel_x + tile_x * tile_size;
int global_y = chunk_pixel_y + tile_y * tile_size;
// Draw a tile_size x tile_size block
for (int dy = 0; dy < tile_size; ++dy) {
for (int dx = 0; dx < tile_size; ++dx) {
bmp.set_pixel(
global_x + dx, global_y + dy, color.r, color.g, color.b
);
}
}
}
}
}
void generate_bmp(const istd::TileMap &tilemap, const std::string &filename) {
const int chunks_per_side = tilemap.get_size();
const int tiles_per_chunk = istd::Chunk::size;
const int tile_size = 2; // Size of each tile in pixels
const int border_width = 1; // Border width in pixels
// Total image size includes borders between chunks
const int image_size = chunks_per_side * tiles_per_chunk * tile_size
+ (chunks_per_side - 1) * border_width;
BmpWriter bmp(image_size, image_size);
// Draw all chunks
for (int chunk_y = 0; chunk_y < chunks_per_side; ++chunk_y) {
for (int chunk_x = 0; chunk_x < chunks_per_side; ++chunk_x) {
draw_chunk(tilemap, bmp, chunk_x, chunk_y, tile_size, border_width);
}
}
// Draw vertical borders
for (int chunk_x = 1; chunk_x < chunks_per_side; ++chunk_x) {
int x = chunk_x * tiles_per_chunk * tile_size
+ (chunk_x - 1) * border_width;
for (int y = 0; y < image_size; ++y) {
bmp.set_pixel(x, y, 0, 0, 0); // Black border
}
}
// Draw horizontal borders
for (int chunk_y = 1; chunk_y < chunks_per_side; ++chunk_y) {
int y = chunk_y * tiles_per_chunk * tile_size
+ (chunk_y - 1) * border_width;
for (int x = 0; x < image_size; ++x) {
bmp.set_pixel(x, y, 0, 0, 0); // Black border
}
}
if (!bmp.save(filename)) {
std::println(stderr, "Error: Could not save BMP file: {}", filename);
return;
}
std::println("BMP file generated: {}", filename);
std::println("Image size: {}x{} pixels", image_size, image_size);
std::println(
"Tilemap size: {}x{} tiles", chunks_per_side * tiles_per_chunk,
chunks_per_side * tiles_per_chunk
);
std::println("Chunks: {}x{}", chunks_per_side, chunks_per_side);
}
// Print statistics about the generated map
void print_statistics(const istd::TileMap &tilemap) {
int tile_counts[6] = {0};
int oil_count = 0;
int hematite_count = 0;
int titanomagnetite_count = 0;
int gibbsite_count = 0;
int coal_count = 0;
int mountain_edge_count = 0;
const int chunks_per_side = tilemap.get_size();
const int tiles_per_chunk = istd::Chunk::size;
// Biome statistics
constexpr int biome_count = 9; // Number of biome types
int biome_stats[biome_count] = {0};
int total_subchunks = 0;
for (int chunk_x = 0; chunk_x < chunks_per_side; ++chunk_x) {
for (int chunk_y = 0; chunk_y < chunks_per_side; ++chunk_y) {
const auto &chunk = tilemap.get_chunk(chunk_x, chunk_y);
for (int sub_x = 0; sub_x < istd::Chunk::subchunk_count; ++sub_x) {
for (int sub_y = 0; sub_y < istd::Chunk::subchunk_count;
++sub_y) {
istd::SubChunkPos sub_pos(sub_x, sub_y);
auto biome = chunk.get_biome(sub_pos);
biome_stats[static_cast<int>(biome)]++;
total_subchunks++;
}
}
}
}
// Print biome statistics
std::println("\nBiome Statistics:");
std::println("=================");
for (int i = 0; i < biome_count; ++i) {
double percentage = (double)biome_stats[i] / total_subchunks * 100.0;
// Get biome name from properties
auto name = istd::get_biome_properties(static_cast<istd::BiomeType>(i))
.name;
std::println(
"{:>15}: {:>8} ({:.1f}%)", name, biome_stats[i], percentage
);
}
std::println("Total sub-chunks: {}", total_subchunks);
for (int chunk_x = 0; chunk_x < chunks_per_side; ++chunk_x) {
for (int chunk_y = 0; chunk_y < chunks_per_side; ++chunk_y) {
const auto &chunk = tilemap.get_chunk(chunk_x, chunk_y);
for (int tile_x = 0; tile_x < tiles_per_chunk; ++tile_x) {
for (int tile_y = 0; tile_y < tiles_per_chunk; ++tile_y) {
const auto &tile = chunk.tiles[tile_x][tile_y];
tile_counts[static_cast<int>(tile.base)]++;
// Count surface tiles
switch (tile.surface) {
case istd::SurfaceTileType::Oil:
oil_count++;
break;
case istd::SurfaceTileType::Hematite:
hematite_count++;
break;
case istd::SurfaceTileType::Titanomagnetite:
titanomagnetite_count++;
break;
case istd::SurfaceTileType::Gibbsite:
gibbsite_count++;
break;
case istd::SurfaceTileType::Coal:
coal_count++;
break;
default:
break;
}
// Count mountain edge tiles for mineral statistics
if (tile.base == istd::BaseTileType::Mountain) {
istd::TilePos pos(chunk_x, chunk_y, tile_x, tile_y);
auto neighbors = tilemap.get_neighbors(pos);
bool is_edge = false;
for (const auto neighbor_pos : neighbors) {
const auto &neighbor_tile = tilemap.get_tile(
neighbor_pos
);
if (neighbor_tile.base
!= istd::BaseTileType::Mountain) {
is_edge = true;
break;
}
}
if (is_edge) {
mountain_edge_count++;
}
}
}
}
}
}
const char *tile_names[] = {"Land", "Mountain", "Sand",
"Water", "Ice", "Deepwater"};
int total_tiles = chunks_per_side * chunks_per_side * tiles_per_chunk
* tiles_per_chunk;
std::println("\nTile Statistics:");
std::println("================");
for (int i = 0; i < 6; ++i) {
double percentage = (double)tile_counts[i] / total_tiles * 100.0;
std::println(
"{:>10}: {:>8} ({:.1f}%)", tile_names[i], tile_counts[i], percentage
);
}
std::println("\nSurface Resource Statistics:");
std::println("============================");
// Print oil statistics
double oil_percentage = (double)oil_count / total_tiles * 100.0;
double oil_per_chunk = (double)oil_count
/ (chunks_per_side * chunks_per_side);
std::println(
"{:>15}: {:>8} ({:.3f}%, {:.2f} per chunk)", "Oil", oil_count,
oil_percentage, oil_per_chunk
);
// Print mineral statistics
auto print_mineral_stats = [&](const char *name, int count) {
double percentage = (double)count / total_tiles * 100.0;
double per_chunk = (double)count / (chunks_per_side * chunks_per_side);
std::println(
"{:>15}: {:>8} ({:.3f}%, {:.2f} per chunk)", name, count,
percentage, per_chunk
);
};
print_mineral_stats("Hematite", hematite_count);
print_mineral_stats("Titanomagnetite", titanomagnetite_count);
print_mineral_stats("Gibbsite", gibbsite_count);
print_mineral_stats("Coal", coal_count);
// Mountain edge statistics for mineral context
int mountain_count = tile_counts[static_cast<int>(
istd::BaseTileType::Mountain
)];
if (mountain_count > 0) {
double edge_percentage = (double)mountain_edge_count / mountain_count
* 100.0;
std::println(
"{:>15}: {:>8} ({:.1f}% of mountains)", "Mountain edges",
mountain_edge_count, edge_percentage
);
// Calculate mineral coverage on mountain edges
int total_minerals = hematite_count + titanomagnetite_count
+ gibbsite_count;
if (mountain_edge_count > 0) {
double mineral_coverage = (double)total_minerals
/ mountain_edge_count * 100.0;
std::println(
"\n{:>15}: {:.2f}% of mountain edges", "Mineral coverage",
mineral_coverage
);
}
}
std::println("\nTotal tiles: {}", total_tiles);
}
int main(int argc, char *argv[]) {
// Parse command line arguments
if (argc > 4) {
std::println(
stderr, "Usage: {} <seed> <output_file.bmp> [chunks_per_side]",
argv[0]
);
std::println(stderr, " seed - Random seed for generation");
std::println(stderr, " output_file - Output BMP filename");
std::println(
stderr, " chunks_per_side- Number of chunks per side (default: 4)"
);
std::println(stderr, "Example: {} 12345 output.bmp 6", argv[0]);
return 1;
}
istd::Seed seed = istd::Seed::from_string(
argc >= 2 ? argv[1] : "hello_world"
);
std::string output_filename = argc >= 3 ? argv[2] : "output.bmp";
int chunks_per_side = 8; // Default value
// Parse optional chunks_per_side parameter
if (argc == 4) {
chunks_per_side = std::atoi(argv[3]);
if (chunks_per_side <= 0) {
std::println(
stderr, "Error: chunks_per_side must be a positive integer"
);
return 1;
}
if (chunks_per_side > 20) {
std::println(
stderr,
"Warning: Large chunk counts may produce very large images"
);
}
}
// Validate output filename
if (output_filename.length() < 4
|| output_filename.substr(output_filename.length() - 4) != ".bmp") {
std::println(stderr, "Error: Output filename must end with .bmp");
return 1;
}
std::println(
"Generating {}x{} chunk tilemap with seed: {}, {}", chunks_per_side,
chunks_per_side, seed.s[0], seed.s[1]
);
// Create tilemap with specified size
istd::TileMap tilemap(chunks_per_side);
// Configure generation parameters
istd::GenerationConfig config;
config.seed = seed;
// Generate the map
std::println("Generating terrain...");
// Start timing
auto start_time = std::chrono::high_resolution_clock::now();
istd::map_generate(tilemap, config);
// End timing and calculate duration
auto end_time = std::chrono::high_resolution_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::microseconds>(
end_time - start_time
);
// Convert to appropriate units for display
if (duration.count() < 1000) {
std::println(
"Map generation completed in {} microseconds", duration.count()
);
} else if (duration.count() < 1000000) {
double ms = duration.count() / 1000.0;
std::println("Map generation completed in {:.2f} milliseconds", ms);
} else {
double seconds = duration.count() / 1000000.0;
std::println("Map generation completed in {:.3f} seconds", seconds);
}
// Generate BMP output
std::println("Creating BMP visualization...");
generate_bmp(tilemap, output_filename);
// Print statistics
print_statistics(tilemap);
return 0;
}