2025-08-01 22:58:07 +08:00

60 lines
1.4 KiB
C++

#ifndef ISTD_TILEMAP_CHUNK_H
#define ISTD_TILEMAP_CHUNK_H
#include "tile.h"
#include <cstdint>
namespace istd {
// Forward declaration
enum class BiomeType : std::uint8_t;
// Position within a chunk's sub-chunk grid
struct SubChunkPos {
std::uint8_t sub_x;
std::uint8_t sub_y;
constexpr SubChunkPos(std::uint8_t x, std::uint8_t y): sub_x(x), sub_y(y) {}
};
// Represents the position of a tile in the map, using chunk and local
// coordinates
struct TilePos {
uint8_t chunk_x;
uint8_t chunk_y;
uint8_t local_x;
uint8_t local_y;
};
struct Chunk {
// Size of a chunk in tiles (64 x 64)
static constexpr uint8_t size = 64;
// Sub-chunk size in tiles
static constexpr uint8_t subchunk_size = 4;
// Number of sub-chunks in each dimension
static constexpr uint8_t subchunk_count = size / subchunk_size;
// array of tile types
Tile tiles[size][size];
// array of biomes for sub-chunks
BiomeType biome[subchunk_count][subchunk_count];
// Get biome for a specific sub-chunk position
BiomeType &get_biome(SubChunkPos pos) {
return biome[pos.sub_x][pos.sub_y];
}
// Get biome for a specific sub-chunk position (const version)
const BiomeType &get_biome(SubChunkPos pos) const {
return biome[pos.sub_x][pos.sub_y];
}
};
// Get the starting tile coordinates for a sub-chunk
std::pair<std::uint8_t, std::uint8_t> subchunk_to_tile_start(SubChunkPos pos);
} // namespace istd
#endif