instructed/tilemap/examples/mineral_demo.cpp
szdytom fcb71be9e8
feat: Add mineral generation pass
Signed-off-by: szdytom <szdytom@qq.com>
2025-08-03 17:08:36 +08:00

168 lines
5.0 KiB
C++

#include "bmp.h"
#include "tilemap/generation.h"
#include "tilemap/tilemap.h"
#include <iostream>
using namespace istd;
int main() {
constexpr std::uint8_t map_size = 8; // 8x8 chunks
TileMap tilemap(map_size);
// Create generation config with adjusted mineral parameters
GenerationConfig config;
config.seed = Seed::from_string("mineral_demo_seed");
// Increase mineral density for demo
config.hematite_density = 102; // ~0.4 per chunk
config.titanomagnetite_density = 76; // ~0.3 per chunk
config.gibbsite_density = 51; // ~0.2 per chunk
// Smaller clusters for better visibility
config.mineral_cluster_min_size = 1;
config.mineral_cluster_max_size = 4;
// Generate the terrain
map_generate(tilemap, config);
// Create BMP to visualize the mineral distribution
constexpr std::uint32_t tile_size = 4; // Each tile is 4x4 pixels
std::uint32_t image_size = map_size * Chunk::size * tile_size;
BmpWriter bmp(image_size, image_size);
// Define colors for different tile types
auto get_tile_color = [](const Tile &tile)
-> std::tuple<std::uint8_t, std::uint8_t, std::uint8_t> {
// Override with mineral colors if present first
switch (tile.surface) {
case SurfaceTileType::Oil:
return {0, 0, 0}; // Black
case SurfaceTileType::Hematite:
return {255, 0, 0}; // Red
case SurfaceTileType::Titanomagnetite:
return {128, 0, 128}; // Purple
case SurfaceTileType::Gibbsite:
return {255, 255, 0}; // Yellow
case SurfaceTileType::Empty:
default:
break; // Fall through to base terrain colors
}
// Base terrain colors
switch (tile.base) {
case BaseTileType::Land:
return {0, 128, 0}; // Green
case BaseTileType::Mountain:
return {139, 69, 19}; // Brown
case BaseTileType::Sand:
return {238, 203, 173}; // Beige
case BaseTileType::Water:
return {0, 0, 255}; // Blue
case BaseTileType::Ice:
return {173, 216, 230}; // Light Blue
case BaseTileType::Deepwater:
return {0, 0, 139}; // Dark Blue
default:
return {128, 128, 128}; // Gray
}
};
// Fill the BMP with tile data
for (std::uint32_t y = 0; y < image_size; ++y) {
for (std::uint32_t x = 0; x < image_size; ++x) {
// Calculate which tile this pixel belongs to
std::uint32_t tile_x = x / tile_size;
std::uint32_t tile_y = y / tile_size;
TilePos pos = TilePos::from_global(tile_x, tile_y);
const Tile &tile = tilemap.get_tile(pos);
auto [r, g, b] = get_tile_color(tile);
bmp.set_pixel(x, y, r, g, b);
}
}
// Save the BMP
bmp.save("mineral_demo.bmp");
// Print statistics
std::uint32_t hematite_count = 0;
std::uint32_t titanomagnetite_count = 0;
std::uint32_t gibbsite_count = 0;
std::uint32_t mountain_edge_count = 0;
std::uint32_t total_mountain_count = 0;
std::uint32_t total_tiles = map_size * Chunk::size * map_size * Chunk::size;
for (std::uint32_t y = 0; y < map_size * Chunk::size; ++y) {
for (std::uint32_t x = 0; x < map_size * Chunk::size; ++x) {
TilePos pos = TilePos::from_global(x, y);
const Tile &tile = tilemap.get_tile(pos);
if (tile.base == BaseTileType::Mountain) {
total_mountain_count++;
// Check if it's a mountain edge
auto neighbors = tilemap.get_neighbors(pos);
bool is_edge = false;
for (const auto neighbor_pos : neighbors) {
const Tile &neighbor_tile = tilemap.get_tile(neighbor_pos);
if (neighbor_tile.base != BaseTileType::Mountain) {
is_edge = true;
break;
}
}
if (is_edge) {
mountain_edge_count++;
}
}
switch (tile.surface) {
case SurfaceTileType::Hematite:
hematite_count++;
break;
case SurfaceTileType::Titanomagnetite:
titanomagnetite_count++;
break;
case SurfaceTileType::Gibbsite:
gibbsite_count++;
break;
default:
break;
}
}
}
std::cout << "Mineral Generation Demo Results:\n";
std::cout << "================================\n";
std::cout << "Total tiles: " << total_tiles << "\n";
std::cout << "Mountain tiles: " << total_mountain_count << " ("
<< (100.0 * total_mountain_count / total_tiles) << "%)\n";
std::cout << "Mountain edge tiles: " << mountain_edge_count << " ("
<< (100.0 * mountain_edge_count / total_mountain_count)
<< "% of mountains)\n";
std::cout << "\nMineral Distribution:\n";
std::cout << "Hematite tiles: " << hematite_count << "\n";
std::cout << "Titanomagnetite tiles: " << titanomagnetite_count << "\n";
std::cout << "Gibbsite tiles: " << gibbsite_count << "\n";
std::cout << "Total mineral tiles: "
<< (hematite_count + titanomagnetite_count + gibbsite_count)
<< "\n";
if (mountain_edge_count > 0) {
double mineral_coverage = 100.0
* (hematite_count + titanomagnetite_count + gibbsite_count)
/ mountain_edge_count;
std::cout << "Mineral coverage on mountain edges: " << mineral_coverage
<< "%\n";
}
std::cout << "\nGenerated mineral_demo.bmp with visualization\n";
std::cout
<< "Colors: Red=Hematite, Purple=Titanomagnetite, Yellow=Gibbsite\n";
std::cout << " Brown=Mountain, Green=Land, Blue=Water, etc.\n";
return 0;
}