#ifndef HEADER_OBJECTS_HPP #define HEADER_OBJECTS_HPP #include "2d.h" #include namespace arras { struct Transform { Vec2 position; }; struct Velocity { Vec2 velocity; }; struct EngineAcceleration { Vec2 ideal_velocity; Float acceleration; }; inline entt::entity makeTank(entt::registry &r, Vec2 position) { const auto e = r.create(); r.emplace(e, Transform{position}); r.emplace(e, Velocity{{0, 0}}); r.emplace(e, EngineAcceleration{{0, 0}, 1}); return e; } } #endif