add unit and land to TeamRanking
Signed-off-by: szdytom <szdytom@qq.com>
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@ -311,8 +311,9 @@
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| 成员标识符 | 类型 | 含义 |
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| 成员标识符 | 类型 | 含义 |
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| :--- | :--- | :--- |
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| :--- | :--- | :--- |
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| `team` | `Team` | 表示的队伍 |
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| `team` | `Team` | 表示的队伍 |
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| `land` | `u16` | 队伍占领的格子的总数 |
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| `unit` | `i32` | 队伍拥有的单位总数 |
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| `players` | `PlayerRanking[]` | 队伍中的玩家的信息 |
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| `players` | `PlayerRanking[]` | 队伍中的玩家的信息 |
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**类型** `Tile`:用于表示一个格子上的信息。
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**类型** `Tile`:用于表示一个格子上的信息。
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| 成员标识符 | 类型 | 含义 |
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| 成员标识符 | 类型 | 含义 |
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@ -40,9 +40,11 @@ struct PlayerRanking {
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struct TeamRanking {
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struct TeamRanking {
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Team team;
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Team team;
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std::uint16_t land;
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std::int32_t unit;
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std::vector<PlayerRanking> players;
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std::vector<PlayerRanking> players;
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OGPC_DECLARE_ASTUPLE(team, players)
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OGPC_DECLARE_ASTUPLE(team, land, unit, players)
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};
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};
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struct Tile {
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struct Tile {
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