format code from lcw

Signed-off-by: szdytom <szdytom@qq.com>
This commit is contained in:
方而静 2024-02-07 22:11:07 +08:00
parent 97fbd11f8a
commit 45b67a2274
Signed by: szTom
GPG Key ID: 072D999D60C6473C
3 changed files with 440 additions and 203 deletions

148
processor/.clang-format Normal file
View File

@ -0,0 +1,148 @@
Language: Cpp
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AlignArrayOfStructures: Left
AlignConsecutiveMacros: None
AlignConsecutiveAssignments: None
AlignConsecutiveBitFields: None
AlignConsecutiveDeclarations: None
AlignEscapedNewlines: Left
AlignOperands: Align
AlignTrailingComments: true
AllowAllArgumentsOnNextLine: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortEnumsOnASingleLine: false
AllowShortBlocksOnASingleLine: Empty
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: Empty
AllowShortLambdasOnASingleLine: All
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: Yes
AttributeMacros: []
BinPackArguments: false
BinPackParameters: false
BraceWrapping:
AfterCaseLabel: false
AfterClass: false
AfterControlStatement: Never
AfterEnum: false
AfterFunction: false
AfterNamespace: false
AfterObjCDeclaration: false
AfterStruct: false
AfterUnion: false
AfterExternBlock: false
BeforeCatch: false
BeforeElse: false
BeforeLambdaBody: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
BreakBeforeBinaryOperators: All
BreakBeforeConceptDeclarations: true
BreakBeforeBraces: Attach
BreakBeforeInheritanceComma: false
BreakInheritanceList: BeforeComma
BreakBeforeTernaryOperators: true
BreakConstructorInitializersBeforeComma: true
BreakConstructorInitializers: BeforeComma
BreakStringLiterals: true
ColumnLimit: 80
QualifierAlignment: Left
CompactNamespaces: false
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: true
DeriveLineEnding: true
DerivePointerAlignment: false
DisableFormat: false
EmptyLineAfterAccessModifier: Never
EmptyLineBeforeAccessModifier: Always
ExperimentalAutoDetectBinPacking: false
PackConstructorInitializers: NextLine
ConstructorInitializerAllOnOneLineOrOnePerLine: false
AllowAllConstructorInitializersOnNextLine: false
FixNamespaceComments: true
ForEachMacros: []
IfMacros: []
IncludeBlocks: Merge
IndentAccessModifiers: false
IndentCaseLabels: false
IndentCaseBlocks: false
IndentGotoLabels: false
IndentPPDirectives: None
IndentExternBlock: AfterExternBlock
IndentRequires: false
IndentWidth: 4
IndentWrappedFunctionNames: false
InsertTrailingCommas: Wrapped
InsertBraces: false
InsertNewlineAtEOF: true
KeepEmptyLinesAtTheStartOfBlocks: false
LambdaBodyIndentation: Signature
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
PenaltyBreakAssignment: 2
PenaltyBreakBeforeFirstCallParameter: 1
PenaltyBreakComment: 300
PenaltyBreakFirstLessLess: 120
PenaltyBreakOpenParenthesis: 0
PenaltyBreakString: 1000
PenaltyBreakTemplateDeclaration: 10
PenaltyExcessCharacter: 1000000
PenaltyReturnTypeOnItsOwnLine: 200
PenaltyIndentedWhitespace: 0
PointerAlignment: Left
PPIndentWidth: -1
ReferenceAlignment: Pointer
ReflowComments: true
RemoveBracesLLVM: false
SeparateDefinitionBlocks: Leave
ShortNamespaceLines: 1
SortIncludes: CaseSensitive
SortJavaStaticImport: Before
SortUsingDeclarations: true
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: false
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: false
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeParensOptions:
AfterControlStatements: true
AfterFunctionDefinitionName: false
AfterFunctionDeclarationName: false
AfterOverloadedOperator: false
BeforeNonEmptyParentheses: false
SpaceAroundPointerQualifiers: Default
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyBlock: false
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: Never
SpacesInConditionalStatement: false
SpacesInContainerLiterals: false
SpacesInCStyleCastParentheses: false
SpacesInLineCommentPrefix:
Minimum: 1
Maximum: -1
SpacesInParentheses: false
SpacesInSquareBrackets: false
SpaceBeforeSquareBrackets: false
BitFieldColonSpacing: Both
Standard: Latest
TabWidth: 4
UseCRLF: false
UseTab: Always

View File

@ -1,194 +1,280 @@
#include "terrain.h"
#include <random>
#include <assert.h>
#include <functional>
#include <random>
using namespace std;
BadImportTerrainConfig::BadImportTerrainConfig(size_t pt):pt(pt){}
BadImportTerrainConfig::BadImportTerrainConfig(size_t pt): pt(pt) {}
const char* BadImportTerrainConfig::what() const noexcept{
return ("ImportTerrainConfig "+to_string(pt)).c_str();
const char* BadImportTerrainConfig::what() const noexcept {
return ("ImportTerrainConfig " + to_string(pt)).c_str();
}
const char* BadCapitalAssign::what() const noexcept{
return "Bad Capital Assign";
const char* BadCapitalAssign::what() const noexcept {
return "Bad Capital Assign";
}
inline namespace{
mt19937 rnd(19260817);
enum class VertexType:std::uint8_t{
Ordinary,Mountain,Capital,Cut
};
bool ban(VertexType t){return t==VertexType::Mountain||t==VertexType::Capital;}
template<typename T> void upmin(T &x,const T &y){if(y<x)x=y;}
pair<bool,vector<Point>> generateCapital(pos_t w,pos_t h,vector<vector<VertexType>> &vertex_type,int r){
auto findCut=[&](){
int idx=0; vector<vector<int>> dfn(h,vector<int>(w)),low=dfn;
function<void(int,int,int,int,bool)> tarjan=[&](int x,int y,int fx,int fy,bool rt){
dfn[x][y]=low[x][y]=++idx;
int ch=0;
for(int i=0;i<4;i++){
static const int dx[]={0,0,-1,1},dy[]={-1,1,0,0};
const int xx=x+dx[i],yy=y+dy[i];
if(xx<0||xx>=h||yy<0||yy>=w) continue;
if(vertex_type[xx][yy]==VertexType::Capital) vertex_type[x][y]=VertexType::Cut;
if(ban(vertex_type[xx][yy])||(xx==fx&&yy==fy)) continue;
if(!dfn[xx][yy]){
ch++;
tarjan(xx,yy,x,y,0);
upmin(low[x][y],low[xx][yy]);
if(!rt&&low[xx][yy]>=dfn[x][y]) vertex_type[x][y]=VertexType::Cut;
}
else upmin(low[x][y],dfn[xx][yy]);
}
if(rt&&ch>=2) vertex_type[x][y]=VertexType::Cut;
};
bool flag=0;
for(pos_t i=0;i<h;i++){
for(pos_t j=0;j<w;j++){
if(!ban(vertex_type[i][j])&&!dfn[i][j]){
if(flag) return false;
flag=1,tarjan(i,j,-1,-1,1);
}
}
}
return true;
};
vector<Point> res(r);
for(int i=0;i<=r;i++){
if(!findCut()) return {false,vector<Point>()};
if(i==r) break;
vector<Point> options;
for(pos_t x=0;x<h;x++){
for(pos_t y=0;y<w;y++){
if(vertex_type[x][y]==VertexType::Ordinary) options.emplace_back(x,y);
if(vertex_type[x][y]==VertexType::Cut) vertex_type[x][y]=VertexType::Ordinary;
}
}
if(options.empty()) return {false,vector<Point>()};
res[i]=options[rnd()%options.size()];
vertex_type[res[i].x][res[i].y]=VertexType::Capital;
}
return {true,res};
}
inline namespace {
mt19937 rnd(19260817);
enum class VertexType : std::uint8_t {
Ordinary,
Mountain,
Capital,
Cut
};
bool ban(VertexType t) {
return t == VertexType::Mountain || t == VertexType::Capital;
}
GameBoard ImportedTerrain::makeGameBoard(const InitInfo &init_info){
auto perm=[](std::uint8_t n){
vector<std::uint8_t> vec(n);
iota(vec.begin(),vec.end(),0);
shuffle(vec.begin(),vec.end(),rnd);
return vec;
};
GameBoard g(w,h,init_info);
for(pos_t i=0;i<h;i++){
for(pos_t j=0;j<w;j++){
g.at(i,j).type=tiles[i][j].type;
g.at(i,j).unit=tiles[i][j].unit;
}
}
auto arrange=[&perm,&g](const vector<Player> &players,const vector<vector<Point>> &capitals,vector<Player> &rest){
vector<Point> caps;
for(const auto &v:capitals){
for(const auto &p:v) caps.push_back(p);
if(caps.size()>=players.size()) break;
}
auto C=perm(players.size()),D=perm(caps.size());
for(size_t j=D.size();j<C.size();j++)
rest.push_back(players[C[j]]);
for(size_t j=0;j<min(C.size(),D.size());j++){
g.at(caps[D[j]].x,caps[D[j]].y).type=TileType::Capital;
g.at(caps[D[j]].x,caps[D[j]].y).owner=players[C[j]];
}
};
vector<vector<Player>> players(g.numTeams());
for(int i=1,n=g.numPlayers();i<=n;i++)
players[g.teamOf(i)-1].push_back(i);
auto A=perm(players.size()),B=perm(capitals.size()-1);
vector<Player> rest1;
for(size_t i=B.size();i<A.size();i++)
for(auto id:players[A[i]]) rest1.push_back(id);
for(size_t i=0;i<min(A.size(),B.size());i++)
arrange(players[A[i]],capitals[B[i]],rest1);
vector<Player> rest2;
arrange(rest1,capitals.back(),rest2);
int T=5;
while(T--){
vector<vector<VertexType>> vertex_type(h,vector<VertexType>(w,VertexType::Ordinary));
for(pos_t i=0;i<h;i++){
for(pos_t j=0;j<w;j++){
if(g.at(i,j).type==TileType::Mountain) vertex_type[i][j]=VertexType::Mountain;
if(g.at(i,j).type==TileType::Capital) vertex_type[i][j]=VertexType::Capital;
}
}
auto pr=generateCapital(w,h,vertex_type,rest2.size());
if(!pr.first) continue;
for(size_t i=0;i<rest2.size();i++){
g.at(pr.second[i].x,pr.second[i].y).type=TileType::Capital;
g.at(pr.second[i].x,pr.second[i].y).owner=rest2[i];
}
return g;
}
throw BadCapitalAssign();
template <typename T>
void upmin(T& x, const T& y) {
if (y < x)
x = y;
}
ImportedTerrain importTerrain(const ImportTerrainConfig &in){
ImportedTerrain t;
t.w=in.w,t.h=in.h;
t.tiles.resize(t.h,vector<ImportedTerrain::TerrainTile>(t.w));
size_t pt=0;
auto error=[&](){throw BadImportTerrainConfig(pt);};
auto view=[&](char c){return pt<in.value.size()&&in.value[pt]==c?(pt++,true):false;};
auto jump=[&](char c){if(!view(c)) error();};
auto read=[&](int l=-99999,int r=99999){
bool neg=view('-');
if(!(pt<in.value.size()&&isdigit(in.value[pt]))) error();
std::int32_t x=0;
while(pt<in.value.size()&&isdigit(in.value[pt])){
x=x*10+(in.value[pt]^'0');
if(x>99999) error(); pt++;
}
if(neg) x=-x;
if(x<l||x>r) error();
return x;
};
static vector<Point> vec[27][101];
for(pos_t i=0;i<t.h;i++){
for(pos_t j=0;j<t.w;j++){
auto &p=t.tiles[i][j];
if(view(' ')) p.type=TileType::Blank;
else if(view('m')) p.type=TileType::Mountain;
else if(view('n')){
p.type=TileType::Blank;
p.unit=read();
}
else if(view('s')) p.type=TileType::Swamp;
else if(view('g')){
p.type=TileType::Blank;
bool tag=1;
int team=(pt<in.value.size()&&isupper(in.value[pt])?in.value[pt++]-'A':(tag=view(' '),26));
int priority=(tag&&pt<in.value.size()&&isdigit(in.value[pt])?read(1,99):100);
vec[team][priority].emplace_back(i,j);
}
else{
p.type=TileType::Stronghold;
p.unit=read();
}
if(i+1<t.h||j+1<t.w) jump(',');
}
}
if(pt!=in.value.size()) error();
t.capitals.emplace_back();
for(int i=0;i<=26;i++){
for(int j=100;j>=1;j--){
if(!vec[i][j].empty()){
t.capitals.back().emplace_back().swap(vec[i][j]);
}
}
if(!t.capitals.back().empty()&&i!=26){
t.capitals.emplace_back();
}
}
return t;
pair<bool, vector<Point>> generateCapital(
pos_t w,
pos_t h,
vector<vector<VertexType>>& vertex_type,
int r) {
auto findCut = [&]() {
int idx = 0;
vector<vector<int>> dfn(h, vector<int>(w)), low = dfn;
function<void(int, int, int, int, bool)> tarjan =
[&](int x, int y, int fx, int fy, bool rt) {
dfn[x][y] = low[x][y] = ++idx;
int ch = 0;
for (int i = 0; i < 4; i++) {
static const int dx[] = {0, 0, -1, 1}, dy[] = {-1, 1, 0, 0};
const int xx = x + dx[i], yy = y + dy[i];
if (xx < 0 || xx >= h || yy < 0 || yy >= w)
continue;
if (vertex_type[xx][yy] == VertexType::Capital)
vertex_type[x][y] = VertexType::Cut;
if (ban(vertex_type[xx][yy]) || (xx == fx && yy == fy))
continue;
if (!dfn[xx][yy]) {
ch++;
tarjan(xx, yy, x, y, 0);
upmin(low[x][y], low[xx][yy]);
if (!rt && low[xx][yy] >= dfn[x][y])
vertex_type[x][y] = VertexType::Cut;
} else {
upmin(low[x][y], dfn[xx][yy]);
}
}
if (rt && ch >= 2)
vertex_type[x][y] = VertexType::Cut;
};
bool flag = false;
for (pos_t i = 0; i < h; i++) {
for (pos_t j = 0; j < w; j++) {
if (!ban(vertex_type[i][j]) && !dfn[i][j]) {
if (flag)
return false;
flag = 1, tarjan(i, j, -1, -1, 1);
}
}
}
return true;
};
vector<Point> res(r);
for (int i = 0; i <= r; i++) {
if (!findCut())
return {false, vector<Point>()};
if (i == r)
break;
vector<Point> options;
for (pos_t x = 0; x < h; x++) {
for (pos_t y = 0; y < w; y++) {
if (vertex_type[x][y] == VertexType::Ordinary)
options.emplace_back(x, y);
if (vertex_type[x][y] == VertexType::Cut)
vertex_type[x][y] = VertexType::Ordinary;
}
}
if (options.empty())
return {false, {}};
res[i] = options[rnd() % options.size()];
vertex_type[res[i].x][res[i].y] = VertexType::Capital;
}
return {true, res};
}
} // namespace
GameBoard ImportedTerrain::makeGameBoard(const InitInfo& init_info) {
auto perm = [](std::uint8_t n) {
vector<std::uint8_t> vec(n);
iota(vec.begin(), vec.end(), 0);
shuffle(vec.begin(), vec.end(), rnd);
return vec;
};
GameBoard g(w, h, init_info);
for (pos_t i = 0; i < h; i++) {
for (pos_t j = 0; j < w; j++) {
g.at(i, j).type = tiles[i][j].type;
g.at(i, j).unit = tiles[i][j].unit;
}
}
auto arrange = [&perm, &g](const vector<Player>& players,
const vector<vector<Point>>& capitals,
vector<Player>& rest) {
vector<Point> caps;
for (const auto& v : capitals) {
for (const auto& p : v)
caps.push_back(p);
if (caps.size() >= players.size())
break;
}
auto C = perm(players.size()), D = perm(caps.size());
for (size_t j = D.size(); j < C.size(); j++)
rest.push_back(players[C[j]]);
for (size_t j = 0; j < min(C.size(), D.size()); j++) {
g.at(caps[D[j]].x, caps[D[j]].y).type = TileType::Capital;
g.at(caps[D[j]].x, caps[D[j]].y).owner = players[C[j]];
}
};
vector<vector<Player>> players(g.numTeams());
for (int i = 1, n = g.numPlayers(); i <= n; i++)
players[g.teamOf(i) - 1].push_back(i);
auto A = perm(players.size()), B = perm(capitals.size() - 1);
vector<Player> rest1;
for (size_t i = B.size(); i < A.size(); i++) {
for (auto id : players[A[i]])
rest1.push_back(id);
}
for (size_t i = 0; i < min(A.size(), B.size()); i++)
arrange(players[A[i]], capitals[B[i]], rest1);
vector<Player> rest2;
arrange(rest1, capitals.back(), rest2);
int T = 5;
while (T--) {
vector<vector<VertexType>> vertex_type(h
, vector<VertexType>(w, VertexType::Ordinary));
for (pos_t i = 0; i < h; i++) {
for (pos_t j = 0; j < w; j++) {
if (g.at(i, j).type == TileType::Mountain)
vertex_type[i][j] = VertexType::Mountain;
if (g.at(i, j).type == TileType::Capital)
vertex_type[i][j] = VertexType::Capital;
}
}
auto pr = generateCapital(w, h, vertex_type, rest2.size());
if (!pr.first)
continue;
for (size_t i = 0; i < rest2.size(); i++) {
g.at(pr.second[i].x, pr.second[i].y).type = TileType::Capital;
g.at(pr.second[i].x, pr.second[i].y).owner = rest2[i];
}
return g;
}
throw BadCapitalAssign();
}
ImportedTerrain importTerrain(const ImportTerrainConfig& in) {
ImportedTerrain t;
t.w = in.w;
t.h = in.h;
t.tiles.resize(t.h, vector<ImportedTerrain::TerrainTile>(t.w));
size_t pt = 0;
auto error = [&]() { throw BadImportTerrainConfig(pt); };
auto view = [&](char c) {
return pt < in.value.size() && in.value[pt] == c ? (pt++, true) : false;
};
auto jump = [&](char c) {
if (!view(c))
error();
};
auto read = [&](int l = -99999, int r = 99999) {
bool neg = view('-');
if (!(pt < in.value.size() && isdigit(in.value[pt])))
error();
std::int32_t x = 0;
while (pt < in.value.size() && isdigit(in.value[pt])) {
x = x * 10 + (in.value[pt] ^ '0');
if (x > 99999)
error();
pt++;
}
if (neg)
x = -x;
if (x < l || x > r)
error();
return x;
};
vector<vector<vector<Point>>> vec(27, vector<vector<Point>>(101));
for (pos_t i = 0; i < t.h; i++) {
for (pos_t j = 0; j < t.w; j++) {
auto& p = t.tiles[i][j];
if (view(' '))
p.type = TileType::Blank;
else if (view('m'))
p.type = TileType::Mountain;
else if (view('n')) {
p.type = TileType::Blank;
p.unit = read();
} else if (view('s'))
p.type = TileType::Swamp;
else if (view('g')) {
p.type = TileType::Blank;
bool tag = 1;
int team = (pt < in.value.size() && isupper(in.value[pt])
? in.value[pt++] - 'A'
: (tag = view(' '), 26));
int priority
= (tag && pt < in.value.size() && isdigit(in.value[pt])
? read(1, 99)
: 100);
vec[team][priority].emplace_back(i, j);
} else {
p.type = TileType::Stronghold;
p.unit = read();
}
if (i + 1 < t.h || j + 1 < t.w)
jump(',');
}
}
if (pt != in.value.size())
error();
t.capitals.emplace_back();
for (int i = 0; i <= 26; i++) {
for (int j = 100; j >= 1; j--) {
if (!vec[i][j].empty()) {
t.capitals.back().emplace_back().swap(vec[i][j]);
}
}
if (!t.capitals.back().empty() && i != 26) {
t.capitals.emplace_back();
}
}
return t;
}

View File

@ -1,42 +1,45 @@
#ifndef OGLG_TERRAIN_H_
#define OGLG_TERRAIN_H_
#include "pc/Point.h"
#include "pc/pctypes.h"
#include "pc/commcode.h"
#include "logic/GameBoard.h"
#include <vector>
#include "pc/Point.h"
#include "pc/commcode.h"
#include "pc/pctypes.h"
#include <exception>
#include <vector>
class BadImportTerrainConfig:std::exception{
class BadImportTerrainConfig : std::exception {
public:
BadImportTerrainConfig(size_t);
~BadImportTerrainConfig()=default;
const char* what() const noexcept;
BadImportTerrainConfig(size_t);
virtual ~BadImportTerrainConfig() = default;
virtual const char* what() const noexcept override;
private:
size_t pt;
size_t pt;
};
class BadCapitalAssign:std::exception{
class BadCapitalAssign : std::exception {
public:
~BadCapitalAssign()=default;
const char* what() const noexcept;
virtual ~BadCapitalAssign() = default;
virtual const char* what() const noexcept override;
};
class ImportedTerrain{
class ImportedTerrain {
public:
friend ImportedTerrain importTerrain(const ImportTerrainConfig &in);
GameBoard makeGameBoard(const InitInfo &init_info);
friend ImportedTerrain importTerrain(const ImportTerrainConfig& in);
GameBoard makeGameBoard(const InitInfo& init_info);
private:
struct TerrainTile{
TileType type;
std::int32_t unit;
};
pos_t w,h;
std::vector<std::vector<TerrainTile>> tiles;
std::vector<std::vector<std::vector<Point>>> capitals;
struct TerrainTile {
TileType type;
std::int32_t unit;
};
pos_t w, h;
std::vector<std::vector<TerrainTile>> tiles;
std::vector<std::vector<std::vector<Point>>> capitals;
};
ImportedTerrain importTerrain(const ImportTerrainConfig &in);
ImportedTerrain importTerrain(const ImportTerrainConfig& in);
#endif