[js][utility] add AsyncByteQueue
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@ -7,76 +7,76 @@ import { Queue } from './queue.mjs';
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* @class
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*/
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export class AsyncLock {
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/**
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* Creates an instance of AsyncLock.
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/**
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* Creates an instance of AsyncLock.
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* @constructor
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*/
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constructor() {
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/**
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* A queue to store pending requests for acquiring the lock.
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* @type {Queue}
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*/
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constructor() {
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/**
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* A queue to store pending requests for acquiring the lock.
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* @type {Queue}
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* @private
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*/
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this.pending_queue = new Queue();
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*/
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this.pending_queue = new Queue();
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/**
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* The current state of the lock.
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* @type {boolean}
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/**
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* The current state of the lock.
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* @type {boolean}
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* @private
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*/
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this.state = false;
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*/
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this.state = false;
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/**
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* The ID associated with the current lock holder.
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* @type {number}
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/**
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* The ID associated with the current lock holder.
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* @type {number}
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* @private
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*/
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this.lock_id = 0;
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}
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*/
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this.lock_id = 0;
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}
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/**
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* Checks the current state of the lock.
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* @returns {boolean} True if the lock is acquired; otherwise, false.
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*/
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query() {
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return this.state;
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}
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/**
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* Checks the current state of the lock.
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* @returns {boolean} True if the lock is acquired; otherwise, false.
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*/
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query() {
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return this.state;
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}
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/**
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* Acquires the lock asynchronously.
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* @returns {Promise<number>} A promise that resolves with the unique ID associated with the acquired lock.
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*/
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acquire() {
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if (!this.state) {
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this.state = true;
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this.lock_id += 1;
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return Promise.resolve(this.lock_id);
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}
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return new Promise((resolve, _reject) => this.pending_queue.push(resolve));
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}
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/**
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* Acquires the lock asynchronously.
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* @returns {Promise<number>} A promise that resolves with the unique ID associated with the acquired lock.
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*/
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acquire() {
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if (!this.state) {
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this.state = true;
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this.lock_id += 1;
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return Promise.resolve(this.lock_id);
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}
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return new Promise((resolve, _reject) => this.pending_queue.push(resolve));
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}
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/**
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* Releases the lock with the specified ID.
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* @param {number} lock_id The ID of the lock to release.
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*/
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release(lock_id) {
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if (!this.state || lock_id !== this.lock_id) { return; }
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if (this.pending_queue.empty()) {
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this.state = false;
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return;
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}
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/**
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* Releases the lock with the specified ID.
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* @param {number} lock_id The ID of the lock to release.
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*/
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release(lock_id) {
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if (!this.state || lock_id !== this.lock_id) { return; }
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if (this.pending_queue.empty()) {
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this.state = false;
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return;
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}
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let resolve = this.pending_queue.front();
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this.pending_queue.popFront();
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this.lock_id += 1;
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resolve(this.lock_id);
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}
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let resolve = this.pending_queue.front();
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this.pending_queue.popFront();
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this.lock_id += 1;
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resolve(this.lock_id);
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}
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/**
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* Releases the lock forcefully even you are not the owner.
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/**
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* Releases the lock forcefully even you are not the owner.
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* BE CAREFUL WHAT YOU WISH FOR!!
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*/
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forceRelease() {
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this.release(this.lock_id);
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}
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*/
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forceRelease() {
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this.release(this.lock_id);
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}
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};
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90
shared/utility/async-queue.mjs
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90
shared/utility/async-queue.mjs
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@ -0,0 +1,90 @@
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import { Buffer } from 'buffer';
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import { AsyncLock } from './async-lock.mjs';
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/**
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* Represents an asynchronous byte queue for managing byte data.
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*/
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export class AsyncByteQueue {
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/**
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* Creates an instance of AsyncByteQueue.
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*/
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constructor() {
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/**
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* The buffer to store byte data.
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* @type {Buffer}
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* @private
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*/
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this.data = Buffer.alloc(0);
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/**
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* The index indicating the head of the byte queue.
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* @type {number}
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* @private
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*/
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this.head = 0;
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/**
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* The lock used to manage access to the byte queue.
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* @type {AsyncLock}
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* @private
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*/
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this.lock = new AsyncLock();
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}
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/**
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* Checks if the byte queue is empty.
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* @returns {boolean} True if the byte queue is empty; otherwise, false.
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*/
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empty() {
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return this.head === this.data.byteLength;
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}
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/**
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* Retrieves the byte at the front of the queue asynchronously.
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* @returns {Promise<number>} A promise that resolves with the byte at the front of the queue.
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*/
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async front() {
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while (this.empty()) {
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await this.lock.acquire();
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}
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this.lock.forceRelease();
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return this.data[this.head];
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}
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/**
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* Removes and retrieves the byte at the front of the queue asynchronously.
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* @returns {Promise<number>} A promise that resolves with the byte removed from the front of the queue.
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*/
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async popFront() {
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while (this.empty()) {
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await this.lock.acquire();
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}
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let res = this.data[this.head];
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this.head += 1;
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this._refactor();
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if (!this.empty()) {
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this.lock.forceRelease();
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}
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return res;
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}
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/**
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* Appends byte data to the end of the queue.
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* @param {Buffer} data The byte data to append to the queue.
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*/
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pushBack(data) {
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this.data = Buffer.concat([this.data, data]);
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this.lock.forceRelease();
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}
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/**
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* Refactors the internal data buffer by discarding processed bytes if necessary.
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* @private
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*/
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_refactor() {
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if (this.head >= (this.data.byteLength >> 1) && this.head >= 16) {
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this.data = this.data.subarray(this.head);
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}
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}
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}
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@ -1,3 +1,4 @@
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export { areArrayBuffersEqual } from './buffer.mjs';
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export { Queue, QueueEmptyError } from './queue.mjs';
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export { AsyncLock } from './async-lock.mjs';
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export { AsyncByteQueue } from './async-queue.mjs';
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@ -2,5 +2,7 @@
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"name": "@og/utility",
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"type": "module",
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"main": "index.mjs",
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"dependencies": {}
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"dependencies": {
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"buffer": "^6.0.3"
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}
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}
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@ -86,7 +86,7 @@ export class Queue {
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* @throws {QueueEmptyError} Throws an error if the queue is empty.
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*/
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popFront() {
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if (this.empty()) { throw new QueueEmptyError();}
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if (this.empty()) { throw new QueueEmptyError(); }
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this.head += 1;
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if (this.head == this.data.length) {
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